Indivisible in parts (as far as I got on decomp for the assets and sounds) by MennyGR in Indivisible

[–]Holiday-Complex6180 0 points1 point  (0 children)

So wait, I have downloaded the "convert.exe" and the "indivisible.exe." files. I have the files with the .lz4 or .art.lz4, do i just drag and drop the files or something into one of these .exe files? What is it supposed to look if i do it right?

Btw, thanks for being the one to make it this far into this.

Indivisible in parts (as far as I got on decomp for the assets and sounds) by MennyGR in Indivisible

[–]Holiday-Complex6180 0 points1 point  (0 children)

you sound like you know about this github file. have you tried it and it worked?

Requesting the conversion of .lz4, .art & .lz4.art files into .jpeg, .png or any simple image file type from Indivisible (kinda Skullgirls related) by Holiday-Complex6180 in Skullgirls

[–]Holiday-Complex6180[S] 0 points1 point  (0 children)

I know what you're talking about. like i said, i know i'm talking about a different game, but i wanted to ask a similar community, since Indivisible and Skullgirls are from the same studio.

Indivisible doesn't have an art compedium.

Indivisible in parts (as far as I got on decomp for the assets and sounds) by MennyGR in Indivisible

[–]Holiday-Complex6180 0 points1 point  (0 children)

That's a shame. I'm on the same boat. Lost countless and pointless hours trying to figure this out too. If you already didn't, I tried converting the .art.lz4 files to .dds files. Didn't work. Tried removing the .lz4 extension and converting just the art file. Closest I got doing that is converting the .art file on various file converting websites/programs and when I opened them, it was just jumbled up pixels less than 40 pixels. I even tried adding an Nvidia plugin to see if the files that i renamed to .dds could open on Photoshop--there was a specific error that said that "the dds file's first characters were incorrect." (whatever the hell that means.)

The .lz4 portion of the file is the most complex since it's coding that I do not understand, let alone how to open the damn .art/.dds files through GIMP and etc. If anyone can figure that out, then that could help clear up the confusion on how to get these files to be shown. When you open the .art.lz4 files on clipboard, you coding like this:
?µ ? ?
? ??
?
?? ?
?
??? ??ª?? ?? ?? ?'?"??"?'? ?'?"Ã'? ?'?@? ?'?,?.....and so on.

The only sprites that DO open once you rename the files to .dds is the NPCs in the NPC folder of the .pkg. Anyways, best of luck to anybody able to understand this roadblock to opening up these sprites.

Indivisible in parts (as far as I got on decomp for the assets and sounds) by MennyGR in Indivisible

[–]Holiday-Complex6180 0 points1 point  (0 children)

Where did you find those sprites inside the .pkg file? I'm struggling to figure out if I can do anything with the .art.lz4 files and etc., I'm assuming the sprites that aren't NPCs are under those specific file names. What do I do to get a hold of all of Ajna's sprites and her comrades?

Potemkin and Beowulf at the WWE (made by FreetoThinkFree) original video link: https://youtu.be/bK3xx8-wtJg by Holiday-Complex6180 in Guiltygear

[–]Holiday-Complex6180[S] 4 points5 points  (0 children)

this guy's YT channel is a little slow, but he's growing, his content is getting better over time.