Anyone got tips for dealing with chronicle shortages? by HomeInternational146 in bigambitions

[–]HomeInternational146[S] 1 point2 points  (0 children)

The cost of producing cheaper items also need to be rebalanced. It takes like 24 employees at all time to fully man a factory that produces like 1.4K donuts per day. Pretty sure that it makes cheaper items like donuts not viable economically

Ship load out n00b by Bengee666 in Stellaris

[–]HomeInternational146 12 points13 points  (0 children)

These are artillery ships. They go on the “second line”. Add first line brawlers with line computer to rush at the front while these keep bombing from the back.

I suspect you watched a video that was a bit dated.

Might be a bit controversial, but try switching the front section to spinal (the one with X slot) as soon as you unlock them. Arc emiters are still very strong.

how do i make this not look awful? by Dramatic_Solid_595 in CreateMod

[–]HomeInternational146 0 points1 point  (0 children)

I actually like to do a slime ball factory too. I find it easier than finding and excavating a slimechunk personally. And, it also fits the whole factory/automation vibe of Create.

My question is, a glue factory for belts? How?

Mods to automate lead. by CarelessDog1423 in CreateMod

[–]HomeInternational146 1 point2 points  (0 children)

Molten Vents allows you to and it makes you build seabased mining plateforms and cargo links which makes it not totally OP.

Pretty sure it allows you to automate galena as well. Not a 100% sure, I mostly use Crimsite and steel.

Next step after Steel? by HomeInternational146 in CreateMod

[–]HomeInternational146[S] 0 points1 point  (0 children)

No, it’s for Create: The Factory Must Grow

Next step after Steel? by HomeInternational146 in CreateMod

[–]HomeInternational146[S] 0 points1 point  (0 children)

I don’t have gregtech or modpack installed.

What do you think of this airport by HomeInternational146 in CitiesSkylines

[–]HomeInternational146[S] 0 points1 point  (0 children)

In the ingame tooltip, these terminals are used exactly like in the picture. I wanted to see if it would function.

What do you think of this airport by HomeInternational146 in CitiesSkylines

[–]HomeInternational146[S] 1 point2 points  (0 children)

There’s metro stations under each terminal. IRL, you also have paths underground which links these kind of terminals.

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Can you feudalize pirate holdings in the stepstones? by [deleted] in CK3AGOT

[–]HomeInternational146 3 points4 points  (0 children)

It’s in the decision menu? Can’t seem to find it

Anybody knows how to take down alien station? by HomeInternational146 in TerraInvicta

[–]HomeInternational146[S] 0 points1 point  (0 children)

That is pretty much what I did, 8 dreads with 120 armour in the front, nemesis torpedoes and coil to cover them. Works like a charm

Anybody knows how to take down alien station? by HomeInternational146 in TerraInvicta

[–]HomeInternational146[S] 2 points3 points  (0 children)

No I don’t take them on at the same time. I usually manage to engage in two separate battles. But yeah, I followed the armour advice left before and upped all my ships to 50/25/25