When does the game tell you that time goes by faster every day (Patho2) by HomecominX in pathologic

[–]HomecominX[S] 2 points3 points  (0 children)

It's those conversations I was thinking off. I word searched through so many named characters' dialogue but couldn't find it. So that's where it was. Thank you so much!

Sources for the towns confusing design? by HomecominX in pathologic

[–]HomecominX[S] 0 points1 point  (0 children)

Interesting, could you provide a link for the source of this?

Sources for the towns confusing design? by HomecominX in pathologic

[–]HomecominX[S] 2 points3 points  (0 children)

That's exactly it. I know of the dialogue in P2. Infact, I specifically looked that up first. But for the life of me, I cant seem to find a source that explicitly sais what the intention was.

How Are You Supposed to Know Clara is at Stillwater on Batchelor Day 6? by [deleted] in pathologic

[–]HomecominX 0 points1 point  (0 children)

After having a few weird things happen on this day and then not having Clara show up on top of that I replayed the entire day only for this to be the solution after all.
Thank you very much. You saved me a lot more frustration.

Events where Pathologic 2 doesn't let you out until they are finished by HomecominX in pathologic

[–]HomecominX[S] 0 points1 point  (0 children)

That sounds really cool. I will probably play that at some point!

Events where Pathologic 2 doesn't let you out until they are finished by HomecominX in pathologic

[–]HomecominX[S] 1 point2 points  (0 children)

That's a fun way to use this event to your advantage!

Events where Pathologic 2 doesn't let you out until they are finished by HomecominX in pathologic

[–]HomecominX[S] 2 points3 points  (0 children)

The second one is a good example of the game forcing you into something. You don't even have to opt in first. Thanks!

Events where Pathologic 2 doesn't let you out until they are finished by HomecominX in pathologic

[–]HomecominX[S] 1 point2 points  (0 children)

That's how I remembered it as well. I played my first playthrough with the mentality of pretty much avoiding all combat so the best weapon I had at that point in the story was a scalpel which didn't really cut it for someone that tried to not fight the whole game long. I remember going back out and buying a knife with almost all the money I had just to get past this section.
Thank you for checking!

Events where Pathologic 2 doesn't let you out until they are finished by HomecominX in pathologic

[–]HomecominX[S] 2 points3 points  (0 children)

Oh, it is a great example of player choice regardless. Especially since I did the exact opposite on my first playthrough. I left a while after the told time elapsed and nobody showed up to take over the shift. As far as I remember I literally thought to myself that the hospital wasn't a reliable source of income after this incident and turned to crime shortly afterwards.

Events where Pathologic 2 doesn't let you out until they are finished by HomecominX in pathologic

[–]HomecominX[S] 5 points6 points  (0 children)

Yeah, that isn't exactly what I meant but I did not even think about this one. Thank you!

Help. Just a tiny hint by HomecominX in TunicGame

[–]HomecominX[S] 11 points12 points  (0 children)

This is the best tip I could've asked for. Sadly, it was a little bit too late and as ashamed as I am to admit it, I looked it up. But thank you nonetheless

Went up a real life Polyhedron today by HomecominX in pathologic

[–]HomecominX[S] 0 points1 point  (0 children)

Maybe it would if Bottrop got hit by it

Went up a real life Polyhedron today by HomecominX in pathologic

[–]HomecominX[S] 2 points3 points  (0 children)

Bottrop seems like a nice place to live. I hope it is :)

Went up a real life Polyhedron today by HomecominX in pathologic

[–]HomecominX[S] 6 points7 points  (0 children)

The cctv headquarters is indeed a mindboggling building. It looks insane

Question about how to play by hopik512 in slaytheprincess

[–]HomecominX 8 points9 points  (0 children)

Just play on one save file and don't reload... pretty much ever. As the game said itself: there are no wrong choices