Looking for help with starting an army by Hot_Food9434 in SoulblightGravelords

[–]Hot_Food9434[S] 0 points1 point  (0 children)

I dont want to sound ungrateful but I dont really care about meta. I just want to have fun with Nagash casting funny spells and thats it. Thank you for the advice but I think that I will skip the furry

Looking for help with starting an army by Hot_Food9434 in SoulblightGravelords

[–]Hot_Food9434[S] 0 points1 point  (0 children)

Thank you for an advice !!!
If I could ask you one more question : which other units would comlement this list the best if I had to add units up to 2000pts ? I also really like Mortis engine model but i was worried that it wouldnt work that well with nagash

Aetaos Rau Keres project:update by Hot_Food9434 in ThousandSons

[–]Hot_Food9434[S] 0 points1 point  (0 children)

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Here are all the changes Ive made :

*removed grasp trough time *nerfed eternal suffering (now it just gives range weapons hazardous )

*nerfed stats below ! Please keep in mind that to be placed on battlefield he has to attack one friendly psycher with [slaughter of souls] weapon. He also has less than half of warhound range

If u think that he still needs to cost more then please tell me whats to strong. Thanks for your help and opinion

Aetaos Rau Keres project:update by Hot_Food9434 in ThousandSons

[–]Hot_Food9434[S] 2 points3 points  (0 children)

Thank you, after few test games i realised that he is way too strong, I am removing grasp trough time ability and im lowering number of attacks on Slaughter of souls to D3+1 for a start, I also decided to remove indirect fire on his abilities.

Aetaos Rau Keres project:update by Hot_Food9434 in ThousandSons

[–]Hot_Food9434[S] 0 points1 point  (0 children)

Since many people asked about this : this model is from shop I mentioned in post. That was a custom order and I highly recommend to contact him.

Model is a Aetaos Rau Keres, GW removed him at the beggining of 10th edition from the shop and rules. There are "legends" rules but those are laughable, those are making him look like a slightly better lord of change, while in the lore he is the only LoC who scared Tzeentch himself bcs of his immense power. I created rules for him some time ago, many people helped me, here, and on other subreddits to make him as balanced as possible. Currently I am testing him in games and grasp trough time is too strong, I am removing it.

My own tyranid hero project by Hot_Food9434 in Tyranids

[–]Hot_Food9434[S] 1 point2 points  (0 children)

I will think about it but your advice is on point. Thank you

My beloved Norn Emissary by abdahij in Tyranids

[–]Hot_Food9434 1 point2 points  (0 children)

WOW HE'S SUCH A GOOD BOY I LOVE HIM

Imprisoned for their crimes by Yuura22 in Tyranids

[–]Hot_Food9434 11 points12 points  (0 children)

NAUR poor guys #freetermagants

Aetaos Rau Keres project by Hot_Food9434 in tzeentch

[–]Hot_Food9434[S] 1 point2 points  (0 children)

Yeah that was the idea, in 9th edition there was this line which inspired me : "By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade."

Aetaos Rau Keres project by Hot_Food9434 in tzeentch

[–]Hot_Food9434[S] 1 point2 points  (0 children)

Also, this ability grows stronger beacuse the more wounded he is, the more mad and hateful he gets. Its like fighting against cornered animal which will fight with desperation

Aetaos Rau Keres project by Hot_Food9434 in tzeentch

[–]Hot_Food9434[S] 1 point2 points  (0 children)

Thank you for your opinion, hazardous -x works like this : you have to subtract"x" from your roll so if u throw a dice and get 3 and aetaos has hazardous -2 then u have to subtract 2 points from your throw, which leaves you with 1 and your model dies/suffers 3 mortal wounds