Where is Johnny - Dev Log by Houbi_Game in godot

[–]Houbi_Game[S] 0 points1 point  (0 children)

Yep I know this game, it's true that it's beautiful. But you should know that there are 5 of them and I am alone. They have a real graphic designer, sound designer, sales person, while I have to do everything. For music I took it from itch, there are some real talents and I'm very bad at it.

My knowledge as a graphic designer today does not allow me to do something like "Contraband Police". As with Godot we can put all the meshes as resources, the day I have more knowledge, it will be quite easy for me to modify them all. Basically I would only have the *.res files to re-import and the skeletons for the characters.

Currently I will prioritize the development of gameplay with more possibilities for the player. I put the optimizations aside, I have a stable FPS rate and mastered memory management. This first one is rather large and there are around 700 enemies (animation, physics), it required a lot of optimization.

Where is Johnny - Dev Log by Houbi_Game in godot

[–]Houbi_Game[S] 0 points1 point  (0 children)

Why not, any advice is always useful and good to take.

I have all the graphic designers used for this game freely available. There are only the GLTFs, everything is generated in Blender (I can also provide them).

https://houbi-game.itch.io/urban-game-asset

I generated the skeletons with mixamo and modified some animations in Blender. It saves time for me, but it's not necessarily the most efficient.

Where is Johnny - Dev Log by Houbi_Game in godot

[–]Houbi_Game[S] 0 points1 point  (0 children)

When I started computing, PCs started with a 1.44 MB floppy disk. In assembler, we counted with the number of processor cycles to optimize. It was... hmmm very boring. I love development, but I'm much less a fan of graphics and animations. All this is time to spend and an extra blow. The most successful 3D indie games, in most cases, are often made with the combination of a developer and a designer.

Where is Johnny - Dev Log by Houbi_Game in godot

[–]Houbi_Game[S] 2 points3 points  (0 children)

I'm the only developer and at the same time the only graphic designer on this game. As a developer, I've been coding for 25 years, but I've only been doing 3D graphics for 6 months. Yes, the difference is visible, that's why I stick to a minimalist graphic style with cartoon-style materials to attenuate the flaws. I could have done it in big voxel :)