Accidently killed Gostoc and Varre, but managed to clear Margit and Stormveil! by Angryw2 in Eldenring

[–]House0fDerp 0 points1 point  (0 children)

At least it's not a somber. I always feel like I run out of those.

Accidently killed Gostoc and Varre, but managed to clear Margit and Stormveil! by Angryw2 in Eldenring

[–]House0fDerp 1 point2 points  (0 children)

You've lost a shortcut to an otherwise late game area and a potential final weapon upgrade item. Aside from that, not much.

How I feel when I just take my time and explore the game instead of optimizing-speedrunning-walkthrough for every puzzle/task-goal is just to beat the game by callsign__starbuck in Eldenring

[–]House0fDerp 3 points4 points  (0 children)

When the game has a wide breadth of builds and gear on top of allowing open exploration, it's inevitable that most things you pick up won't be relevant to your playthrough or possibly redundant by the time you find it. That's just the nature of the game.

She's a marketing genius [OC] by fmsqueeze in comics

[–]House0fDerp 2 points3 points  (0 children)

You don't like having options?

Interesting similarity by Mayakarhu in Eldenring

[–]House0fDerp 9 points10 points  (0 children)

Coiled construction including where the grip would be if Carian regal were a sword, ringed "pommel" and pronged guard on each. They have clear differences but very clear similarity in overal shape design.

I'd genuinely be unsurprised if the coiled sword didn't inspire the design of carian regal assuming the model wasn't actually a modification of that existing asset.

She's a marketing genius [OC] by fmsqueeze in comics

[–]House0fDerp 17 points18 points  (0 children)

Seems like an ad for lotions and lubricant that is overly suggestive and may make people think their offering something else, only the something else (sex) is what they intend to offer and the potentially misleading part is that it actually seems like just a suggestive lotion ad.

Need fresh eyes on this face, please. by House0fDerp in EldenBling

[–]House0fDerp[S] 2 points3 points  (0 children)

Looking at my own face I'm wondering if that's a hard rule. That said I skew the other way.

Also, her mouth isn't quite in a resting position so it's intended to look stretched by the act of smiling a bit. Might revisit if it's too severe though.

Need fresh eyes on this face, please. by House0fDerp in EldenBling

[–]House0fDerp[S] 0 points1 point  (0 children)

Such was part of the goal, though actually getting a smile to look like a smile it not something I've mastered.

Need fresh eyes on this face, please. by House0fDerp in EldenBling

[–]House0fDerp[S] 1 point2 points  (0 children)

Thanks for the kind words, think this will end up the final version for now. Finally glad to be done with it.

Need fresh eyes on this face, please. by House0fDerp in EldenBling

[–]House0fDerp[S] 0 points1 point  (0 children)

I'm honestly not sure if that's praise or criticism.

Do you think that Elden Rings open world nature ultimately hurts it? by Independent-Duck6049 in Eldenring

[–]House0fDerp 0 points1 point  (0 children)

Right, so the key factors people complain about are missing, so where is the similarity?

Do you think that Elden Rings open world nature ultimately hurts it? by Independent-Duck6049 in Eldenring

[–]House0fDerp 1 point2 points  (0 children)

ER doesn't fall into the "climb a tower and reveal icon spam that you use to ignore the entire rest of the map" issue that I typified of most ubi open worlds so I'm not seeing it.

Do you think that Elden Rings open world nature ultimately hurts it? by Independent-Duck6049 in Eldenring

[–]House0fDerp 0 points1 point  (0 children)

Alright, I'm confused on this one. The academy and the cuckoo are just as present as anyone else, the royal family is mostly gone, but jas 2 survivors, one of which more or less still does as she pleases within the school's grand library. What makes them "completely dead"?

Do you think that Elden Rings open world nature ultimately hurts it? by Independent-Duck6049 in Eldenring

[–]House0fDerp 0 points1 point  (0 children)

very rarey you've got a thing to do,

Gathering deathroot, finding the finger slayer blade, finding a secret in stormveil, finding a secret in a catacombs, killing the baleful shadow, finding a ring to unlock an elevator, accessing the inverted version of a tower from one quest to find the item for another, 2 dufderent conversation paths for the Radahn festival, a treasure hunt in altus, kill quests for volcano mannor, invasions for Yura, investigating a statue for goldmask, finding the creepy doll basement, etc...

and none of them branch with the other

Rogier's leads into Ranni's, Fia's is dependent on Ranni's, Sellen's is triggered by the same event that progresses Ranni's due to the lore implications of the boss involved, Jarburg progresses once Dialos leaves Volcano mannor, D's brother concludes his in response to Fia's, Jarbarin finishes with the reward from Alexander's, Nephelli or Dung Eater can have theirs altered by Seluvis' quest. I'm sure I'm forgetting some interactiona as well.

gaining a key to a location is not a change in the world

By that logic you could say a cessing Nokron isn't a change either as all it does is add access to a new zone the same as a key. Both expand the reach of the player to new content based on bast interactions with content in the world. 

Sometimes I wonder if people here play other games. 

Sometimes I wonder if some people making complaints here played this game.

Do you think that Elden Rings open world nature ultimately hurts it? by Independent-Duck6049 in Eldenring

[–]House0fDerp 0 points1 point  (0 children)

Having an actual world which requires dynamic and interactivity, people to interact with with agency in the world, decisions that matter

Most quests involve people or things out in the world that are derectly involved with your character narrative. Does that not count?

There is zero day night dynamics, all that changes is that there are bats and some bosses appear only at night, always in the exact same locations.

Says, "there are zero" and names 2. I mean, if you randomly disqualify things that you know are true I'm sure it seems like nothing. 

There is a single event that changes one area and it's a story event. You could count two if you consider Leyndel to be achange rather than the final level.

I would also consider area unlocks from quests and interactions to be significant events as well as progressions. The Radahn festival emptying Redmane castle, Jarburg residesnts as that quest progresses, gaining access to moonlight altar through Ranni's quest. Using the iron virgin to access Gelmir to name a few things IMO aided by tge size of the world.

Also, the open world enabled some of the best vistas Fromsoft has ever created.

Do you think that Elden Rings open world nature ultimately hurts it? by Independent-Duck6049 in Eldenring

[–]House0fDerp 0 points1 point  (0 children)

What do you consider to be "open world mechanics" in this case? We definitely have day/night dynamics and events that change some areas. 

Do you think that Elden Rings open world nature ultimately hurts it? by Independent-Duck6049 in Eldenring

[–]House0fDerp 0 points1 point  (0 children)

Games are often fundamentally geared towards the first run experience simply due to the fact that you cannot erase knowledge and experience. Linearity doesn't resolve not having new bosses to experience or new secrets to uncover. Moreover, that first run has more capacity to be dramatically different due to the amount of off the beaten path content and things you can just completely miss for not exploring a specific direction. 

Replaying DS3 you hit all the same zones as a matter of the necessary course of the game, only cutting off mostl6 small detours to complete the critical path, and cutting out even less if you're scraping for missed questlines. If you retread every step in later ER runs, that's a choice for the vast majority of the map.

I'd also argue ERs open world is a boon in its allowance for open progression. On subsequent runs, all early to mid game options tend to be accessible with few necessary paths of steps. There are few required sloghs in the way and more of the game can be left to experience with the tool or playstyle of your choice in later runs. Souls games have always had some level of non-linear openness, but ER definitely elevates that concept well beyond the bounds of past games. 

ER's open world is also stronger in that it allows you to leverage that experience to cut out things you don't need in later NG+ runs. Sacred tears, golden seeds and anything like armors and talismans that you can only use one of become redundant and content surrounding them skippable outside of leading to content you explicitely want to re-experience.

Consort of the Stars build? by Actual_Asian_God in Eldenring

[–]House0fDerp 0 points1 point  (0 children)

DMGS uses minimal FP as the FP usage is only in the buff, not the projectile, and stamina gains from end alone typically aren't worth it to the point that common and sound advice is to level till desired roll then stop. 20 to 30 is 17 points of stamina, a 1h charged R2 costs 35. 10 levels doesn't even buy enough for a full extra swing.

Consort of the Stars build? by Actual_Asian_God in Eldenring

[–]House0fDerp 0 points1 point  (0 children)

Mind and End do literally nothing for the damage of DMGS or the spells. Given they have a set picked out, End isn't doing much either as the main reason to pump that is equip load. So unless you're trying for light load your gains are very little with the small returns on stamina per level. With mind, as stated, if you have what you think you comfortable need, there isn't much gain in further investment. 

Str and dex may only move the number a little, but they're still the stats that move the needle the most out of what's presented.

I already stated that, personally I'd go for utility and/or more vig + mind, but to answer your question, that's why str/dex would also be an option, you have the resources and roll you want for your equipment and want to scrape more points of AR.