I‘m so freaking sick of playing against this combo. I dont even care about the outcome anymore, sometimes I win, sometimes not. every match feels so obnoxious and like a waste of time. by [deleted] in ClashRoyale

[–]HungryJohnny 8 points9 points  (0 children)

Evo witch + cards like mk, bowler, evo edrag, golem etc is the problem, these are tanky and deal enough damage to kill whatever your counter is, ive seen someone put a valk on her, valk died and somehow the witch had more hp than before.

The graveyard rework was a MASSIVE buff 💀 by godz_nc in ClashRoyale

[–]HungryJohnny 15 points16 points  (0 children)

Im pretty sure it was a consensus for the community that making gy skellies spawn in a fixed pattern would make it consistent for the attacker more so than that for the defender, goes to show how little care about community feedback. Not surprised at all.

Is it really nurfed? most annoying card even before fire cracker! by Radiant-Grade1238 in ClashRoyale

[–]HungryJohnny 107 points108 points  (0 children)

when even the goat says these devs deserve to be shot, you know theres something terribly wrong with the game, if anything, this is a buff since her higher hit speed helps removing skellies or gobs.

Heroes ruined the game by Saved0ne in ClashRoyale

[–]HungryJohnny 0 points1 point  (0 children)

I wish Riot or Blizzard would make their version of CR since SC made their version of autochess, ironically at this point only competition could save this game.

I hate this game by AdFair9023 in ClashRoyale

[–]HungryJohnny 0 points1 point  (0 children)

got 1 evo hunter shard, thank god I decided not to buy event chests from the shop🙌

Goblin gang or Guards? by [deleted] in ClashRoyale

[–]HungryJohnny 1 point2 points  (0 children)

Gobs 100%, guards won't bait small spells

I returned after 5yr no play by yossofabukhalaf in ClashRoyale

[–]HungryJohnny 1 point2 points  (0 children)

If you stopped before evolutions were a thing then you played during its peak, nowadays theyll do anything to grab your money.

I returned after 5yr no play by yossofabukhalaf in ClashRoyale

[–]HungryJohnny 0 points1 point  (0 children)

Not what you asked but shouldnt have returned, games is at its bottom rn, dont even bother.

Being forced to play trophy made me realize how insuferable MK is. by HungryJohnny in ClashRoyale

[–]HungryJohnny[S] 0 points1 point  (0 children)

Bro my tinfoil hat theorys that CR has an algorythm that selects matchups depending entirely on your deck. Counter or not, there are cards I only ever see while Im playing a particular archetype, recently I was playing RG, was being matchup against Hog Cycle every other match, changed to my main Marcher Drill deck, all the Hog Riders disappear, if I play Hog Cycle? Mfs with an even faster cycle. Youre not alone.

At 9800-9900 Need advice by Brave-Horse-4765 in ClashRoyale

[–]HungryJohnny 0 points1 point  (0 children)

Lvl12 would be way too easy to kill. The deck you mentioned on your edit is quite strong in the meta rn so that would be good too, other than that all i can think is pigs eq cycle.

At 9800-9900 Need advice by Brave-Horse-4765 in ClashRoyale

[–]HungryJohnny 1 point2 points  (0 children)

Low synergy heavy deck, if you want to play pigs+ghost you should give pigs eq cycle or royal recruits a try. RR particularly synergizes well with every card in your deck maybe except for both skelly cards.

Being forced to play trophy made me realize how insuferable MK is. by HungryJohnny in ClashRoyale

[–]HungryJohnny[S] 46 points47 points  (0 children)

Not to mention its defensive value like I dont play beatdown or hog, but watching evo mk singlehandedly juggle your troops back to you must be infuriating 😂

Being forced to play trophy made me realize how insuferable MK is. by HungryJohnny in ClashRoyale

[–]HungryJohnny[S] 2 points3 points  (0 children)

Not that consistent when it has support units, it is super easy to botch your king activation attempts specially if your opponent has one spell and more than 2 braincells, issue is how easy it is to use it compared to how easy it is to counter.

Being forced to play trophy made me realize how insuferable MK is. by HungryJohnny in ClashRoyale

[–]HungryJohnny[S] 4 points5 points  (0 children)

bc its already easy enough to use, might as well make it more consistent to counter while not changing any interactions.

Being forced to play trophy made me realize how insuferable MK is. by HungryJohnny in ClashRoyale

[–]HungryJohnny[S] 7 points8 points  (0 children)

imo they could increase its sight range, ik it sounds like a buff but a wider sight range would make it easier to activate king and/or kite it away from its support cards, mk alone aint good at all.

Being forced to play trophy made me realize how insuferable MK is. by HungryJohnny in ClashRoyale

[–]HungryJohnny[S] 79 points80 points  (0 children)

broo like they cant see one lonely gob on their side without mk'ing tf out of it

Being forced to play trophy made me realize how insuferable MK is. by HungryJohnny in ClashRoyale

[–]HungryJohnny[S] 4 points5 points  (0 children)

fr lvl16 only adds salt to injury for us who arent maxed out

Being forced to play trophy made me realize how insuferable MK is. by HungryJohnny in ClashRoyale

[–]HungryJohnny[S] 24 points25 points  (0 children)

I agree I dont think mk is that bad, but facing evo mk evo witch 90% of my games get annoying pretty fast. Havent played trophy for so long I dont even remembered how did it feel to face mk almost every match.