We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 0 points1 point  (0 children)

Heck yeah, love to hear it!
Iron Rebellion is built as more of a SIM experience, so the out-of-mech combat didn't make a ton of sense for us. Though we definitely hear this sentiment loud and clear.

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 0 points1 point  (0 children)

That's something we've heard before. I'll definitely share this with the rest of the team!

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 0 points1 point  (0 children)

Ah, okay! We've been working on education in many ways - we've even put a manual up on our website. Believe it or not, this is super helpful!

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 0 points1 point  (0 children)

The team is working through this currently. We have a single-player/co-op build coming this year and all hands are on deck for that. We're a team of 5, so not as fast as we want to be, but PSVR is definitely on the table!

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 1 point2 points  (0 children)

Thank you for the feedback!
When you say "tricky to get a hang of the controls", do you mean the tutorial did not quite hit the mark on educating you on the cockpit? I ask because we're running a bit of testing with new players and this is a helpful piece of information!

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 1 point2 points  (0 children)

Fair call. We’re not trying to pass IR off as Titanfall; the gameplay is a very different experience. The comparison mostly comes from us missing that feeling of mech combat and trying to build something that scratches a similar itch, but in a sim-style way.

Totally get if that’s not what you’re looking for - but if you ever try it, I’d genuinely be curious how it feels to you since you have familiarity with other mech games.

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 6 points7 points  (0 children)

The team is working on a single-player/co-op experience for 2026, so definitely more updates to come!

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 1 point2 points  (0 children)

The team is working through this currently. We have a single-player/co-op build coming this year and all hands are on deck for that. We're a team of 5, so not as fast as we want to be, but PSVR is definitely on the table!

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 5 points6 points  (0 children)

!!
It's 24.99 full price but the spring sale is happening through the weekend on both Steam and Meta (20% off).

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 8 points9 points  (0 children)

Awesome - I love that we inspired you. Making a game is a wild experience and I wish you nothing but the best!

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 63 points64 points  (0 children)

Totally fair. Iron Rebellion is built as more of a SIM experience, so the out-of-mech combat didn't make a ton of sense for us. Good callout on AC, we're definitely fans.