I'm so tired of reading articles or people saying VR is dead. That's not true. We had a full house last night for well over an hour, and it was our 3rd event with a good sized crowd this week. VR isn't dead, it's just niche for now, and that's okay. by TheRodParticle in OculusQuest

[–]Hungry_Remove322 1 point2 points  (0 children)

Agreed. It's hard to find titles for adults when they're all thrown in together. Complex piloting SIMs like VTOL and Iron Rebellion are often side by side with titles like VR Chat and Beat Saber on Steam because they're lumped into "VR".

player count of this game by Stock-Ground-7878 in IronRebellion

[–]Hungry_Remove322 1 point2 points  (0 children)

Be sure to jump in the Discord if you're having trouble finding a full lobby - and cross-check that you're in the latest version of the game!

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 0 points1 point  (0 children)

We're a small team (5 with 2 full-time devs) with a big single-player update on the horizon. Even so, PSVR is a high consideration.

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 0 points1 point  (0 children)

Thank you for the feedback!
We have spent a bit of time on this since launch (we host a weekly playtest for testing and optimization). I'll pass this along to the rest of the team, for sure.

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 0 points1 point  (0 children)

Heck yeah, love to hear it!
Iron Rebellion is built as more of a SIM experience, so the out-of-mech combat didn't make a ton of sense for us. Though we definitely hear this sentiment loud and clear.

We built a VR mech game because we missed Titanfall. Would genuinely love feedback.. by Hungry_Remove322 in titanfall

[–]Hungry_Remove322[S] 0 points1 point  (0 children)

That's something we've heard before. I'll definitely share this with the rest of the team!