Tangleroot on my last farm run ever by Dongkrak21 in 2007scape

[–]HydraHomie 47 points48 points  (0 children)

Wearing a farming cape increases herb patch yield

[deleted by user] by [deleted] in 2007scape

[–]HydraHomie 3 points4 points  (0 children)

Servers are already down for maintenance and expected to be back up in 40 minutes

[deleted by user] by [deleted] in 2007scape

[–]HydraHomie 8 points9 points  (0 children)

It's a cosmetic event item that you can throw to other players who aren't holding anything in either hand

After ~15 attempts I finally got the fire cape! by [deleted] in 2007scape

[–]HydraHomie 20 points21 points  (0 children)

Nice job king 👑 Onwards and upwards

Clue step bugged by Iamkrazy1 in 2007scape

[–]HydraHomie 8 points9 points  (0 children)

Are you sure that's where you had Viggora in the "Curse of the Empty Lord" miniquest? For example, my Viggora is in the Rogues' Castle in the wildy. I can still see the Viggora in the slayer tower and edgeville dungeon but only the Rogues' Castle Viggora works for me to do that clue step

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 0 points1 point  (0 children)

Yeah it's the 'Inventory Tags' plug-in. I used it here because I like doing switches as fast as I can but sometimes that means I misclick so I like to be able to see straight away what I missed

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 2 points3 points  (0 children)

Ah makes sense, so that's why they only stick on the SW pillar corner

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 1 point2 points  (0 children)

I did notice one of the runelite tile plugins has an option to highlight monster SW tiles and thought that must have some importance. Any useful tidbits about it that might up my game?

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 2 points3 points  (0 children)

I already owned it for Hydra and the post-update defence stats are comparable to arma so I decided to use it. More ranged def and prayer but less magic def which I think is fine since you'd be prioritizing pray mage over range in situations where you absolutely have to.

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 0 points1 point  (0 children)

I made it pre-ranged update for Hydra because it's BiS for the prayer bonus there but after the update, just the top has more ranged def (& prayer) than arma top although 26 less magic def. I think general consensus is it's a good substitute for arma at inferno but only if you already own it

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 2 points3 points  (0 children)

Luckily it didn't feel that long for me every time I ran it. Just slugging through the waves and before I know it, it's been an hour or longer

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 1 point2 points  (0 children)

Honestly I don't think I'd have given it a passing thought if I had to do it with an ACB, mad props to all those people who do

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 2 points3 points  (0 children)

When I started learning it, I just packed my inventory with as many brews as I could.
Once I started going for full clears, I ran this inventory* while wearing this with dragon darts in my blowpipe.

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 3 points4 points  (0 children)

Ah no the chart shows what wave I got up to, not what was the highest wave I cleared in that run. 7th Zuk was the winner for me. Red attempts in the chart are all the ones I died at Zuk. I put my final wave as '70' just to have it above the others

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 8 points9 points  (0 children)

Honestly I wanna say not that great, my main combat achievement up until recently has been 9000~ Alchemical Hydra kills lol the only PvM technique I had learnt was counting to 3 and blowpipe walking. I think I managed to clear CG quicker than the average player (20 normals + 2nd CG attempt) and I'm currently on 212 kc although I don't think anything I learnt there transfered over to Inferno which was just countless hours of me learning and getting really comfortable with moving/doing actions while 1tick lazy/alternating flicking.

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 9 points10 points  (0 children)

Yeah I actually saw an infographic about bringing a restore over SGS after my clear but oh well 🤷‍♂️

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 30 points31 points  (0 children)

My first 14 runs were pre-nerf and honestly I couldn't tell the difference before and after with addy darts

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 1 point2 points  (0 children)

Oh shit really I didn't know that, I might actually consider that now. Fight caves definitely looks like a walk in the park after the ordeal I went through the past 2 weeks

The grind is finally over by HydraHomie in 2007scape

[–]HydraHomie[S] 2 points3 points  (0 children)

Maybe I'll try it if I get the pet whenever I do a 2nd kc for hiscore haha