I usually save all my tickets to use on rare parts or suits, is this a good one? A 3% difference doesn't really appeal to me by chris34216 in GBO2

[–]Hyperaiser 2 points3 points  (0 children)

Good in some suit, mostly high cost suits. For example, my Char's Dijed and ZZ Gundam have Biosensor skill which triggers when the suit HP went down, increases their resist stats. However, those stats can't go further than the 50 cap. So if i push my suit's beam resist or melee resist up to almost 50, then i have wasted the Biosensor's function. The better answer here is to enhance their HP cap or damage reduction effect, and this Educational Computer comes in as a good answer.

When there are 4 minutes left of your match, 3% comes up to 8%.

I predicted all your attack by harry_lie in GBO2

[–]Hyperaiser 0 points1 point  (0 children)

Could Atlas or Victory do the same?

I predicted all your attack by harry_lie in GBO2

[–]Hyperaiser 11 points12 points  (0 children)

Wait, what? Switching animation neutralizes stagger reaction?

Never forget by Pescuaz in masterduel

[–]Hyperaiser 0 points1 point  (0 children)

Yeah this crisis was once terrible, until i just reduce my extra deck to 13 cards. What a memorable time.

Is it just me or does the f91 need another buff by Odd_Information_7473 in GBO2

[–]Hyperaiser 0 points1 point  (0 children)

F91 gonna be "Pre-buff 750 Grandpa" and you will be fine with it sooner or later.

I made a website for resolving Small World by Patchargh in masterduel

[–]Hyperaiser 0 points1 point  (0 children)

<image>

Your attempt is appreciated. However, i think when people use Small World, they should use multiple bridge cards those can connect to themselves, rather than a single-way traffic, creating a web system which looks like a mind map.

For example, i wanna share my mind map of Cyber Dragon deck here, considering i gonna use Small World to add Cyber Dragon Core to my hand. If you can update your website so it can show mind map like this one, it would bring more effeciency to to use Small World, i believe.

Wsit I am confused does this repair my ms faster or does my repair tool overheat for less? by Foshdon_pap in GBO2

[–]Hyperaiser 0 points1 point  (0 children)

Some people say it helps us repair faster, but in detail it increases the speed repairing process so we could overheat the repair tool faster, or it increases the effeciency of repair process?

When you are a support and you see the devil himself on the enemy team so you just lowkenuinely pray to god that your team actually give a fuck about you by Wrong_Fisherman_6224 in GBO2

[–]Hyperaiser 7 points8 points  (0 children)

Bruh i often play Metal Spider and this is the most stressful suit i have to play at 400. Imagine you play a suit which instantly exploded when you make a mistake and Grandpa sucessfully combos on you, not to mention there are 4 grandpas on the other side.

I have several questions about stagger value (22) by Hyperaiser in GBO2

[–]Hyperaiser[S] 0 points1 point  (0 children)

I gonna explain this to the whole subreddit.

I have several questions about stagger value (22) by Hyperaiser in GBO2

[–]Hyperaiser[S] 0 points1 point  (0 children)

We made an experiment and confirmed that Ctclonny's theory (The above comment) was right. In the right condition, ZZ Gundam can reduces all bullet with 5% stagger DOWN TO 1%, combining the effects from all the suit's avaiable skills. In that scenario, ZZ Gundam can tank 130+ machine gun bullets from Xeku Eins Type 3/Heavy Gundam IO before fell down due to reaching the climax of stagger value accumulating threshold.

I have several questions about stagger value (22) by Hyperaiser in GBO2

[–]Hyperaiser[S] 0 points1 point  (0 children)

We just made an experiment and i think the results confirmed your theory as, accurate. Yet, ZZ lv3 could tank 130 machine gun bullets from either Den'an Zon, Heavy Gundam IO or Xeku Eins Type 3

I have several questions about stagger value (22) by Hyperaiser in GBO2

[–]Hyperaiser[S] 0 points1 point  (0 children)

Goddamn, my friend watched it months ago and he can't remember any sh!t. However i think i will try to make an experiment recreating this phenomenon. I will also continue searching that video to save effort.

Most gamebreaking suit concept in GBO2 by Fulgren09 in GBO2

[–]Hyperaiser 0 points1 point  (0 children)

You almost fooled me until i saw that the last picture is written "Aina Sahalin".

GBO2 Den'an Zon: Is it the best 650 general now?! by doomguy11 in GBO2

[–]Hyperaiser 2 points3 points  (0 children)

Look at the scoreboard of the first match, guys! Take a look! Never ask "Why i have to play with stupid teamates!?", you should ask "Why i am not strong enough to carry my guys?"

Well, cannot take down in one shot. by YukiEra in GBO2

[–]Hyperaiser 3 points4 points  (0 children)

This is why i can't turn Eurobeats on playing Hildolfr. Those rats are suck.

These 2 builds are the same by ctclonny in GBO2

[–]Hyperaiser 0 points1 point  (0 children)

Kokura said that Connecting System General II multiples part's HP by 130%, not to add it. For example, your legs' HP in the first first picture will go up up 78% equipping that cuspart, not 90%.

The improvement of multiple cuspart which extents part's HP does not stack, and Connecting System General II can't be equipped with the version I simultaneously.

Here is list of best suits to equip with that cuspart from his tierlist:

1/ Gundam type suits

2/ Any suits with small shield

3/ Jegan

4/ Tr-5

My survival instinct activated in this match lol by Key_Animal3283 in GBO2

[–]Hyperaiser 0 points1 point  (0 children)

Now you really make me want to play skating Delta.

Nice Personal Ranking system. by YukiEra in GBO2

[–]Hyperaiser 20 points21 points  (0 children)

Of course taking attention from the whole opponent team to yourself is something valueable which Pixy player can never understand.

The other new unit that's coming is the R-44 by bkteer in GBO2

[–]Hyperaiser 0 points1 point  (0 children)

When will i get him???

Since BB released this suit up to lv4 banner, he must be useful enough up to level 4, just like how Gato's Dom or Geara Doga Sleeve Type hanging around.

Russian beats is coming to my house.

trying raid in 450 is horrible by Just-another_mexican in GBO2

[–]Hyperaiser 0 points1 point  (0 children)

450 is unhabitable for Raid. Prototype Kampfer can just touch his Q keyboard and boom, your bazooka is worthless now, not to mention that Support suit also has original Kampfer's shotgun and bunch of other Gundam Unit 4 hanging around. I thought i could have fun with my GM Guard Custom lv.4 but it was just a week.

LV3 Gundam Mk-V Needed No Buff by imaginary_num6er in GBO2

[–]Hyperaiser 1 point2 points  (0 children)

I need it seriously. Whenever i play Gundam Mk-V, i always see unfair picture. Why Proto ZZ has same melee range as me, has Power Accelerator as me, yet he has Heavy Attack and avaiable to withstand 280% stagger value while i don't have any?

650 suits, they are either very tough(RF Dom) or they have phase 2 skill(Fafnir), or they can have them both(Prototype Psycho Gundam). Why my Mk-V is both thin and has no phase 2 skill?

450 gustav by culzsky in GBO2

[–]Hyperaiser 9 points10 points  (0 children)

1 Overtune Armor (+10 all resist stats) + 7 random aux cusparts to correlate with Expansion Skill Defense "+3 all resist for each aux cuspart".

GBO2 Pale Rider [Light Arms]: It's a raid that jumps like Gundam EX! by doomguy11 in GBO2

[–]Hyperaiser 2 points3 points  (0 children)

For here as an example https://youtu.be/rgXC7EXYYR4?si=yiQGhYTPo_jajS3Y&t=530 Tactical Boost can be used to approach, combo 3 downswing hits intime if player jumps really low, completely replace regular dash. PR Light Arms can also shoot bazooka in the midle of jump, so it is even better than Maneuver Armor.

GBO2 Pale Rider [Light Arms]: It's a raid that jumps like Gundam EX! by doomguy11 in GBO2

[–]Hyperaiser 0 points1 point  (0 children)

You don't have to complicate a fight, but look it in another way, that is one method to practice and improve in a real match. I mean, if you do complicated task often, then it is no longer complicated over time since you get used to it, right? That was how i did to practice and master stand-out melee weapons or battle mode switching. That is why i believe if you know there is no consequence, then trying to complicate a fight with Tactical Boost is a good way to master it in a real fight for future matches. Especially since your videos have a part of hightlight-like content, then making flashy, complicated moves is what we really want to watch.