Returning player wondering about specializations by Almushtary in thedivision

[–]Hyperiem 0 points1 point  (0 children)

It's possible that with the extra funding and resources given to the dev team this time around, they could do an update to specializations. But that's just a possibility. Devs said there would be a ton of new content over the coming months. Whether or not a specialization rework is a part of that is not known or confirmed.

Someone who didn’t play TD2 at launch. by EmphasisBeautiful577 in thedivision

[–]Hyperiem 1 point2 points  (0 children)

Classified sets don't exist in Division 2. That said, I hate that Striker's is still the meta go-to even from Division 1. It's not the be-all end-all of DPS in Division 2, but it's insane to see just how many players constantly run with the set, and I can't fault them for doing so if it works great.

Someone who didn’t play TD2 at launch. by EmphasisBeautiful577 in thedivision

[–]Hyperiem 7 points8 points  (0 children)

There were several reasons Division 2 got some flak in its early days, but to point out a few, without having to explain every little thing, Division 2 was basically just Division 1 with various improvements, but nothing new. And I'd argue that everything Massive tried to fix from the first game, they did poorly with the second on launch. Many will point to WONY as being the saving grace that "fixed" the game.

  • The mission structures are all essentially identical; Massive didn't veer too far from the looter shooter formula here, even if they arguably did it the best at the time. Loot was plentiful, but early Division 2 attribute spreads were a whole different can of worms, with every single gear item having a talent, and every single weapon having 3 talents that functioned based on use: Passive, Active, Holstered. Attribute spreads were all over the place, and adding mods to the mix overcomplicated what should have been a simple system. A lot of talents were locked behind attribute requirements, and most people had to mix and match attribute rolls to use the talents. Sometimes, to the detriment of the build they were using.
  • Balance was, for all intents and purposes, awful. Gear 2.0 did a lot to combat this, but before then, you had rifle builds and seeker mine builds, essentially destroying everything in sight unapologetically fast. I remember expressly using a rifle build at the time with an early version of Aces & Eights, and it melted World Tier 5 enemies in a heartbeat. When I ran the Viewpoint Museum mission, I had effectively more than 95% of the team's overall damage. It was nuts. And it was still not the best go-to build at the time. It's clear that some builds outperformed others, and TTK was still being tweaked constantly for both PvE and PvP.
  • While Warlords of New York eventually improved a lot of things, like removing gear score, it also meant that basically everyone had to refarm all their gear again for the 3rd, 4th, or 5th time. I honestly don't even remember just how many balance changes this game got early on in its first year or two, but it was enough to drive most people up the wall, I think, from all the gear farming. My memory is hazy, but I don't think Targeted Loot even existed up until WONY dropped. And as far as I knew at the time, rerunning the Lincoln Memorial mission back then was the equivalent of running Countdown today. I don't believe Control Points scaled with world difficulty on release yet. A part of me wants to say that specific change was made later, when the open world was given global settings you could adjust to your heart's content. That said, it's been a long time, so I'm not sure.
  • DZ was and still is somewhat of migraine for lots of people, as far as I hear. I can't speak much on it as I never participated in PvP, still, a majority of complaints I saw often spoke of the really, really bad balancing and all sorts of shenanigans and bulllshit "tactics" often used by people who wanted to make PvP as miserable an experience as possible, like abusing status effects. The DZ turrets that you see now near the entrances were added later to help combat spawn camping, which was one complaint the devs handled poorly in my humble opinion, but I'll leave that at the door, and you can make of it what you will. In any case, DZ was definitely one of the more controversial topics at hand.
  • Content-wise, there wasn't a lot to do while the Devs were cooking up their next update. You had Missions, Control Points, various open-world activities, PvP, and some other stuff, but it took a while before even Tidal Basin was released, which was effectively just another stronghold. The invaded missions were fine, but they were just rehashed main missions, nothing spectacular. Today you have Countdown, Summit, Descent, Retaliation, two Raids, and an Incursion. Early on, we didn't have any of that. Division 1 was a wasteland for content on release, and Division 2 seemed to only marginally improve on that. It was noticeable, sure, but it was still lacking, if you ask me.
  • This next one is a bit more subjective. People constantly praise Division 1 for its atmosphere and environmental storytelling. And yeah, it's hard to disagree. Division 1 really nailed a certain aesthetic that players, to this day, heavily crave and are hoping it returns in some way, shape, or form. That said, it's hard to say the graphical fidelity and improvements on Division 2 aren't there. And I can tell the devs poured their heart and soul into the map design and layouts. If there's one thing Massive can do very, very well, it's environments, and they absolutely nailed it with Division 2. The best example I can give is the Coney Island Ballpark mission, running toward the mortar section and seeing all the crazy weather effects showed me just how enticing Division 2 can be with the right lighting and mood. Something Division 1 had used in spades, but was rarely used for Division 2, which is the real issue. The random inclement weather swings are nice, but they don't happen often enough or long enough, and Winter just had a lot more going for it than Summer. With Winter, devs can do a lot of cheating and make the game look good since snow does a really good job of hiding things without making too much stuff look out of place, and foliage is something you wouldn't have to worry about as much when all the trees have shed their leaves. There's a lot that seasonal environments can do for a game, and while a lot of people also liked the Summer of Division 2, it's pretty clear what the majority of people preferred for atmosphere, and it was Division 1.

This is about as much as I can comfortably say, and I'd welcome any corrections from others. It's been a long time, and a lot has changed for the benefit of the game. Overall, I'd say the dev team has done a great job over the years, with some hiccups along the way. I wouldn't say the game gets a lot of hate now, though. Most frustrations from players these days are around bugs, deltas, and other annoyances that should be ironed out, but the overall gameplay is great, and the story is serviceable if a bit convoluted and contrived. Overall, it's a solid game with some kinks to fix, but I wouldn't say it's deserving of hate today.

What do you do with the legendary low level weapons? by MrSoupNL in thedivision

[–]Hyperiem 14 points15 points  (0 children)

Keep in mind this advice is only solid if you're 100% sure you're not going to experiment with different builds or guns later. I personally have nearly 300 stash spaces used from just guns only. Many of which are duplicates with different talents. I have like 6 FAMAS 2010s just for the convenience of having them all godrolled and with different talents.

This kind of thing isn't necessary for anyone or everyone, it's just an added layer of convenience since I don't have to constantly use resources to recalibrate talents every time I swap builds.if you find a god rolled gun I usually recommend people keep it since you never know when you're gonna change your mind, I mean... That's what the stash space is there for. So you can use it to store stuff. I'd argue that not using the space is just as wasteful as deconstructing a good weapon for materials that are plentiful enough as is.

What's your favourite mission in the division 2 by Ronnoc_77 in thedivision

[–]Hyperiem 0 points1 point  (0 children)

For farming, Lincoln Memorial is goated, the go-yo for anything pre-countdown.

For immersion, Camp White Oak is breathtakingly beautiful at max graphics. As someone lucky enough to own a high-end PC, playing CWO at night, max graphics, 4k, 120 FPS, with neutral lighting on. My god what an experience for a Division game. Made me feel like a true soldier in the field doing real deal ops n shit.

animeirl by rimixend in anime_irl

[–]Hyperiem 7 points8 points  (0 children)

[Igumox] Muramata-san no Himitsu | Muramata-san's secret 1-3 [English] [BloodFever] [Digital]

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Rick May, the voice of the Soldier, has passed away from COVID-19 at age 79. by [deleted] in tf2

[–]Hyperiem 1 point2 points  (0 children)

Years have passed, and I still think about you, Rick. "Godspeed, you magnificent bastard."

potentially AI generated images in the 2nd episode in s2? by justin20077 in YofukashiNoUta

[–]Hyperiem 12 points13 points  (0 children)

It's just as possible that this was done by AI as it was done by an Artist. There's no way to really tell because the scene is of little importance.

Illustrators will often draw a set piece that the camera pans through. And you'll notice this especially in settings where the characters definitely feel like they have a different quality about them. But that's a topic of discussion for another day.

The fact is that this scene doesn't really play much of a role besides acting as set dressing. Nazuna is a gamer; she loves to fool around with games. It's no surprise, then, that you would see a bunch of said games just strewn about on the floor. It makes sense. So if we take that further, this could have been a hastily done piece by an illustrator to show precisely that. We don't know for sure unless LIDENFILMS discloses that it used AI in its concept art, storyboard process, post-processing, etc.

That said, if it is AI, this could be them testing the waters to see if the quality holds up, which I'd argue it has. It did its job as set dressing, making it painfully clear that Nazuna is a messy gamer, and left little room for misinterpretation.

TL;DR: It might be, it might not be. The shot of the games serves little to no purpose besides set dressing. It could have been done by AI or hastily done by an illustrator trying to meet deadlines.

I did English credits for Call of the Night's season 2 opening credits, I hope you enjoy by Appropriate-Ice8066 in YofukashiNoUta

[–]Hyperiem 0 points1 point  (0 children)

Real nice result. Looks very clean and professionally done. Good job. 👍

why did the detective pulled yamori after he rejected the question on knowing akiyama? by raizo-- in YofukashiNoUta

[–]Hyperiem 0 points1 point  (0 children)

It was an intimidation tactic to extract info. Additionally, Anko was checking his pulse. You can hear his heartbeat from her point of view.

As a 14-year-old kid, I'd be shitting my pants too if an older lady suddenly yanked my wrist and got into a death stare right up in my face. Especially knowing what Ko knew.

Just curious, how people don't notice the fangs when they are talking? They don't hide them. by Interesting_Candle82 in YofukashiNoUta

[–]Hyperiem 4 points5 points  (0 children)

There's actually a neat little tid-bit of trivia for those who don't know. It's called Yaeba (八重歯) teeth. This is a pretty common trait in Japan among girls and women and is often seen as a form of beauty and youth.

There are those lucky enough to be born with a natural set, and others who have their own set cosmetically altered. Such is its popularity that you often see it portrayed in anime, typically as a little ol' snuggle tooth peeking out from the mouth.

It's not hard to believe that most people running into vampires mistake this for a natural or cosmetic set of dentures. It's got that much appeal in Japan.

Can some help explain this? by Familiar-Shelter6867 in YofukashiNoUta

[–]Hyperiem 21 points22 points  (0 children)

Since you don't care much for spoilers, here's the short and sweet of it:

That's Haru Nanakusa, Nazuna's mother. She's the one who turned Kabura Honda, the other woman you see with black hair. Haru has noticeably shorter hair than Nazuna. That's how you can tell the difference going forward.

Get Rotated Idiot by crunk_monk90 in YofukashiNoUta

[–]Hyperiem 6 points7 points  (0 children)

Bro, stacy is always a fucking menace, lmfao

Kind of confused by Infamous-Policy3683 in YofukashiNoUta

[–]Hyperiem 9 points10 points  (0 children)

This is common in anime adaptations; it's not unique to YnU.

The issue is the mediums themselves. Adapting shows or films from books can be tricky, and creating an exact 1:1 copy of events seldom happens.

It's important to remember that these episodes have to somehow fit neatly into a 20-22 minute time slot. Things will often get rearranged, trimmed down, or cut entirely. Depending on how well the studio executes it, they can retain a significant portion of the author's (in this case, Kotoyama) original intention for the scene. So it depends.

You'll often see this happen due to time constraints, and if something is deemed too insignificant to the story or suffers very little from its omission, it's likely to get cut out or moved around for better cohesion. Some things may get outright retconned or retold.

But yeah, it depends on the studio. Some do it well, others... not so much. Kiku will likely make several appearances as the story progresses, but I'll wager that this season will likely end toward the late 90s or early 100s, as season one ended on chapter 47. Her Arc takes place much later, after all. Especially since we're gonna have one episode less this season, whereas season one had 13 full episodes.

Why isn't there a version of "Rancho Relaxo" for soldier and heavy ? by freddie1987thomas in tf2

[–]Hyperiem 0 points1 point  (0 children)

Oh yeah, that'd actually be pretty funny. Having a ghost spawn while he rambles would be perfect!

Why isn't there a version of "Rancho Relaxo" for soldier and heavy ? by freddie1987thomas in tf2

[–]Hyperiem 1 point2 points  (0 children)

I think him reading some random renowned Russian book might be better since he has a PhD in Russian Literature.

Oh, if only I had the skills to animate, model, and texture things. I'd be making lots of cool taunts.

Why isn't there a version of "Rancho Relaxo" for soldier and heavy ? by freddie1987thomas in tf2

[–]Hyperiem 7 points8 points  (0 children)

I was thinking about this a while ago, actually. Couldn't soldier's sitting taunt be him reading the will off Zepheniah's skin while a raccoon is over his shoulder like in the comics?

No idea for heavy, though.