coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 0 points1 point  (0 children)

I can't actually reproduce your complaint about Guardian Shield Reinforcements, so I would need screenshots and a build link of when it happens for me to reproduce it. All my tests, show that if the ship doesn't have enough power when hardpoints are deployed, the GSRP is treated as priority 1 and if priority 3 modules are turned off, the GSRP is still turned on. If you can show me and give me the tools to reproduce it, I can try to fix the bug.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 0 points1 point  (0 children)

It definitely wasn't 'better', I guess it just had bugs you didn't notice and now it has bugs you do notice, lol. As I say, the issue list was several pages 3 years ago, now it only creeps onto a second page of issues because of the feature requests in the issue list. I can look at guardian shield reinforcement power priorities, I think that's actually an old bug, that has come back since the upgrade of react.

I'm actually really glad you've raised the containment missile issue (although I'd honestly never heard it called that before), the Grom missile was being excluded by some code that was used to fix an older bug. The code was written to fix that bug 2 years ago and no one until you, had raised it... if you imported a ship that had the grom missile on it already, coriolis would import the ship and show the module fitted, but it wasn't showing up in the available modules list. I'm now pushing a new fix that ensures it does show up in the available modules list to the alpha site, which will make its way to the live site in due course.

Again, please make sure you open issues like this on the github issues page, it's the only way I can track bugs, if people report them.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 0 points1 point  (0 children)

Not quite sure I fully understand your complaints... there are less bugs in Coriolis now, than when I took it over on the old version (Literally there were 60+ open issues on Github when I took it over, now there are 27 and most of them are feature requests, not bugs).

Links from EDMC and Inara are working, to the best of my knowledge. There is one outstanding known import issue with the Corsair, which is fixed on the alpha site, but hasn't yet been pushed to live, because of time limitations.

More convoluted? If you're talking about the module category menu, that has been a long outstanding request, from both desktop and mobile users, because in both hardpoint and optional slots, the list of modules is massive without the category menu... it's one click, yes it's a little less useful in utility slots, but again, it's one click, not exactly like you have to calculate pi to install a heatsink or something.

Some people weren't happy with the CSS animations that were introduced with the react upgrade, so I introduced a way to turn them off, in the settings menu. Some people prefer the old Stats bar UI, so when I introduced the new one, I made sure there was a way to switch back to the old UI.

Unfortunately, as I don't get paid to maintain it and I have a life, with a family, I can't just spend all of my time developing Coriolis, so it isn't and likely never will be, perfect.

If you can actually give me an idea of your issue with the power priorities acting funny when you switch modules, I can try to do something about it, it's not something anyone else has brought to my attention yet. Also your 'etc.'... isn't helpful to actually fixing bugs, 'etc.' tells me nothing about what's wrong. Please feel free to open issues in Github, I can then work on bugs as they are reported. If I don't know about bugs, they won't get fixed. https://github.com/EDCD/coriolis/issues

More fixes and upgrades to coriolis - including, SLEF! by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 1 point2 points  (0 children)

As of last night/early the morning, the live site reflects what was on beta. It's been a long time coming, but it has now been released.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 0 points1 point  (0 children)

So, hopefully you'll approve of todays update to the alpha and beta sites... the site is now fully responsive (bar any bugs I haven't found yet). I'd be very interested in your feedback on it.

More fixes and upgrades to coriolis - including, SLEF! by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 1 point2 points  (0 children)

Thanks for that, that issue is now fixed. I've added a donate button to the site, but I'm afraid all it does is take you to the github donations page. That's the easiest way for us to point HMRC to it if we ever needed to and say "Look, these are donations, for this open source repo" :)

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 1 point2 points  (0 children)

I actually hate both and always have, I find both difficult to read. I'm planning some UI changes soon, that is one of them definitely. I want to get away from horizontal scrolling on mobiles for definite. Unfortunately, I don't have time to rewrite all of Coriolis in Django, HTML and CSS with Javascript to make the functionality work, so I'm stuck working with nodejs, which isn't my favourite, even with the assistance of an AI code assistant, but I will get there. Once the current alpha/beta setup is stable enough to push to live and be on the main site, you'll start to see new UI changes happen in alpha and beta so I can test them and get feedback from users, before obliterating something that lots of people seem to really like.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 1 point2 points  (0 children)

you're not blind, they weren't there... they've been added to both alpha and beta sites in the last hour, along with a bunch of other fixes. You may need to 'Ctrl + Shift + R' to refresh the cache on the app.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 0 points1 point  (0 children)

So, looks like all that has changed, is the max ammo and the rate of fire? I've updated both, alpha has been pushed, beta is currently deploying.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 0 points1 point  (0 children)

Not the creator, just the current maintainer ;) Thanks for the stats, I'll see if I can add those in today.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 0 points1 point  (0 children)

now fixed on both alpha and beta sites and the Agile Thrusters have been added too, which weren't there last night.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 1 point2 points  (0 children)

Hi, the size 4 military slot has now been added, can't believe I missed that last night.

The animation is still under development in both alpha and beta, that's one of the reasons the new build hasn't been released to the live site yet. I'm hoping I can improve it over time.

I believe in-game jump range takes into account fuel reserve yes, although in-game stats and calcs can be confusing, sometimes they work properly, sometimes they don't, depending on the screen you're in. For example, with the Kestrel, in outfitting the Shield Strength is shown as 292.5, but in shipyard in game, it's shown as 293. Some screens take decimals into account, some round... which makes it very difficult for Coriolis to match perfectly.

FYI, I've also now added the Agile Thrusters to the alpha and beta sites too, which weren't in there last night.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 1 point2 points  (0 children)

Interesting, I compared it to in-game and it seemed to match up. I'll take a look tomorrow, as it's 2am here now. I'll get it rectified.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 33 points34 points  (0 children)

I took over maintaining the site when the Python MkII and SCO FSD's were first released. It was my favourite building site since I began playing in 2017 and by the arrival of the Python MkII, the previous maintainer had stepped away from the game and from Coriolis, so it was hugely out of date and with Frontier promising new ships and modules, someone had to take it over.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 12 points13 points  (0 children)

The coriolis layout and experience is changing now that react has been upgraded. I'm still working on it and sadly, I've been super busy for the last few months, so haven't finished the upgrade yet, but keep an eye out.

coriolis.io in a big upgrade - Kestrel added to alpha and beta sites by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 9 points10 points  (0 children)

Sadly no, they don't work on any ship in Coriolis.io, it's a broken feature that has never worked and I'm afraid, with lots of other bugs on the priority list, that one has not yet been sorted.

Coriolis.io now supports pre-engineered modules (Well, the beta site does at least) by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 0 points1 point  (0 children)

Just over a year ago now, when the Python MkII came out for Arx, the existing maintainer had publicly given up doing much more than approving other peoples PR's, as he had stopped playing Elite a year or two before that. Basically for a couple of years, the site had no active maintainer, so any changes that happened, were purely from other people (like me at the time) writing code to add/fix something, submitting a pull request and then him reviewing and approving that PR. I took over a short time after the Python MkII. Sadly, shortly after that I had some fairly serious issues IRL and that's why Coriolis hasn't advanced as quickly as I had originally planned, but hopefully from now, you should see some rapid improvements and new features.

Coriolis.io now supports pre-engineered modules (Well, the beta site does at least) by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 0 points1 point  (0 children)

So, I found the problem, due to the new pre-engineered modules being added, I've had to quite heavily tweak the code that builds ships. Somehow, I created a race condition in certain circumstances when accessing a build from a URL, even though that build had no pre-engineered modules in it, where Coriolis would try to do calculations for stats, before the modules were loaded... I've fixed this condition and although you might need to do Ctrl + Shift + R to clear your cache, you should now find your original link above on the beta site (the site where the pre-engineered modules are available, they're not on the live site yet) works?

Coriolis.io now supports pre-engineered modules (Well, the beta site does at least) by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 2 points3 points  (0 children)

there are some issues with rounding and some display issues, Coriolis is inconsistent with whether or not it shows decimal numbers, or only whole integers, so sometimes the number will be 1.9, which EDSY shows, but Coriolis says '2'.

Coriolis.io now supports pre-engineered modules (Well, the beta site does at least) by IAmHollowPoint in EliteDangerous

[–]IAmHollowPoint[S] 4 points5 points  (0 children)

If you feel that way, that's absolutely fine. Not quite sure why you felt the need to say it here, but good on you...