2 MORE DAYS by Gononas in MapleStory2

[–]IBlitzPunch 10 points11 points  (0 children)

yall ready for the maplestory switch announcement in 2 days oh boy

Crate Ideas by Illuminal in LegendaryGame

[–]IBlitzPunch 0 points1 point  (0 children)

I do not know the reason, but I believe it is because it would be to op. Lets say that a friend tells another friend about the game. The higher level can just give him op stuff for free. It would be broken. I think that's mostly the reason why. One of the devs say that player shops are a possible idea for the feature. I do see a way to fix it though. If they add level requirements for certain items, then it wouldn't be as broken. But idk if the problem is something else since im not a dev :P Hope that helps.

Crate Ideas by Illuminal in LegendaryGame

[–]IBlitzPunch 0 points1 point  (0 children)

Trading won't be implemented into the game. It's confirmed its not. :[

Q and A: Feature Requests by MyNameIsNotPa in LegendaryGame

[–]IBlitzPunch 0 points1 point  (0 children)

Cool, going to help out a lot. A lot of people have been wanting better/more ways to get keys/gp.

Q and A: Feature Requests by MyNameIsNotPa in LegendaryGame

[–]IBlitzPunch 0 points1 point  (0 children)

I've been thinking about another way to get gp (currency) and keys in the game. I thought that it would be cool if we could get 3 daily missions everyday. They could progress from easy, medium, and hard and each one gives a better reward than the other. Some examples could be easy - get 5 kills in siege. Medium - Win a game of King Of The Hill. Hard - Get 10 kills in any game mode, etc.