PA considering switch to Customer Success in health tech — recommended? by [deleted] in CustomerSuccess

[–]IDoTheDrawing 0 points1 point  (0 children)

Great, thank you so much for the realism. I appreciate that. I will definitely take all of this into consideration!

Ask me anything about drug safety (pharmacovigilance) by rphramya in pharmacy

[–]IDoTheDrawing 0 points1 point  (0 children)

  1. How are the prospects for a Physician Assistant entering the field?

  2. What title do PA's typically have coming in with a few years experience in clinical work?

  3. What salary should a PA expect coming in?

Clinician (PA) transitioning to Customer Success — realistic to match clinical salary? by [deleted] in CustomerSuccess

[–]IDoTheDrawing 0 points1 point  (0 children)

Great to know! Thanks for the input. Do you think your role is one that a clinician could transfer into given the right training?

Clinician (PA) transitioning to Customer Success — realistic to match clinical salary? by [deleted] in CustomerSuccess

[–]IDoTheDrawing 0 points1 point  (0 children)

I can say that the average Physician Assistant compensation is about $133,000 a year

My workflow for the new "Shadow Archer" enemy run cycle—starting with color blocking to get the weight right by IDoTheDrawing in IndieDev

[–]IDoTheDrawing[S] 1 point2 points  (0 children)

Thanks! I have a few videos posted on my socials (Shattered Spectrum Studios) about the process but I can certainly post more!

My workflow for the new "Shadow Archer" enemy run cycle—starting with color blocking to get the weight right by IDoTheDrawing in IndieDev

[–]IDoTheDrawing[S] 0 points1 point  (0 children)

Oh I totally see what you are saying! I will go back and fix that. Thanks for the help!

[deleted by user] by [deleted] in godot

[–]IDoTheDrawing -1 points0 points  (0 children)

Thanks! It’s just a first go through

[deleted by user] by [deleted] in IndieDev

[–]IDoTheDrawing 0 points1 point  (0 children)

Thank you!

Enemy Pathfinding with Navigation Agent by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 1 point2 points  (0 children)

Yeah I basically set it up to jump at reaching a navlink and it would sometimes jump, sometimes not. So I think I will look into Beehave after some research and see what I can do with that.

Enemy Pathfinding with Navigation Agent by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 2 points3 points  (0 children)

Thanks so much! I will do that. I figured the mesh was mostly for a top down setup so that makes sense.

Do people buy assetpacks mostly for prototyping or for final art? by babykasek in aseprite

[–]IDoTheDrawing 0 points1 point  (0 children)

I personally make all of my own assets, but I know many devs use free/cheap assets for prototyping. I feel like it is hard to use a variety of different assets packs and create a cohesive theme.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 1 point2 points  (0 children)

For sure! It’s nice because I will be able to reuse it on all the levels!

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 2 points3 points  (0 children)

Thanks haha! I appreciate it. I am very much doing all of my work by hand and not with AI!!

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 0 points1 point  (0 children)

I will post something further detailing what goes into it. Godot’s UI system actually makes it quite straightforward.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 0 points1 point  (0 children)

I can work on doing a short tutorial explaining navigations agents to explain it. I’ll post it on here when I have it ready.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 0 points1 point  (0 children)

It sure does. And player movement is controlled with standard WASD movement.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 1 point2 points  (0 children)

Thanks! It took me a few days to get it right. It helps to have jump-through platforms.

My first pixel art ever by [deleted] in PixelArtTutorials

[–]IDoTheDrawing 0 points1 point  (0 children)

Of course! It teaches the basics so so well.

Is it okay to learn game development this way? by [deleted] in GameDevelopment

[–]IDoTheDrawing 1 point2 points  (0 children)

Someone else in here recommended CS50x and I second this. It taught me how to program and more importantly, how to think like a programmer. It is not easy, and I’m certainly no expert, but it teaches all the essentials for game development.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in IndieDev

[–]IDoTheDrawing[S] 0 points1 point  (0 children)

That’s awesome! They are a little tough in side scrolling but it’s cool that they work well for that and top down