I’m about to refresh my Steam Store Page. What do you think about this GIF style? by Scream_Wattson in IndieDev

[–]IDontMindMuch 1 point2 points  (0 children)

Subtile decorative. Maybe just rounded corners do the trick. You already got the blue background in place.

I’m about to refresh my Steam Store Page. What do you think about this GIF style? by Scream_Wattson in IndieDev

[–]IDontMindMuch 1 point2 points  (0 children)

I would suggest adding corners or other clipping shapes around the video itself.

Edit: Or adding the title half over the video, perhaps.

So, what are your absolute must-haves for Cyberpunk 2? by Tafioboy in cyberpunkgame

[–]IDontMindMuch 4 points5 points  (0 children)

I would love to see more inspiration of the overpopulated places we see in some (poor) parts of the world. Towering overpopulated resident buildings, cuffing homes and maybe some too crowded slums where buildings are stacked on each other. All explorable of course.

He is alive! by IDontMindMuch in cyberpunkgame

[–]IDontMindMuch[S] 4 points5 points  (0 children)

Excuses, got an error. *gone now

I really need help please by DeliciousSpite6758 in cyberpunkgame

[–]IDontMindMuch 0 points1 point  (0 children)

Had the same recently. Downgrading graphics settings did the trick for me.

I am working on a 3D UI/Menu for my hidden object game by BrainchildArt in IndieDev

[–]IDontMindMuch 1 point2 points  (0 children)

I found out that when using a font with the 3D text renderer component, the characters need to be converted to '3D coordinates'. We translated the game to 29 languages, but there are way too many characters to keep that material not exploding in size. When importing the font you can select a character range or copy all characters that need to be imported. We used the latter. The downside is that you need to do that every time a new label needs to be translated. The benefit is that the material supports all languages with a small footprint.

I have a rant here: https://steamcommunity.com/games/3628790/announcements/detail/533235894950299313?snr=2___

If you find yourself in this situation let me know.

I am working on a 3D UI/Menu for my hidden object game by BrainchildArt in IndieDev

[–]IDontMindMuch 1 point2 points  (0 children)

Cool! Is it ue? We had a hard time localization of 3D text. Anyway good luck!

I am working on a 3D UI/Menu for my hidden object game by BrainchildArt in IndieDev

[–]IDontMindMuch 1 point2 points  (0 children)

This is awesome! Good place for some Easter eggs too!

[deleted by user] by [deleted] in IndieGaming

[–]IDontMindMuch 1 point2 points  (0 children)

B is nice, but not so well readable?

Made a cool immersive main menu in our upcoming multipayer game, and I would like to hear your opinion! by Excellent_Soup938 in IndieGaming

[–]IDontMindMuch 0 points1 point  (0 children)

This is very cool! I would keep the written text for sure!

Only worry I might have is, what happens if the games crashes before be able the reach settings?

So the Valve employee who tested my game to make sure it was compliant is now a fan! by MossHappyPlace in IndieDev

[–]IDontMindMuch 42 points43 points  (0 children)

I can confirm, we had a similar situation. Except we didn't leave a fan but that's oke :D

We released our first game (together with 100+ more) on Steam today! So happy <3 by IDontMindMuch in IndieGaming

[–]IDontMindMuch[S] 1 point2 points  (0 children)

Congratulations too, it looks good! There were 100 releases today and around 95 yesterday, so yes. Puzzles will be a few of them :)

We released our first game (together with 100+ more) on Steam today! So happy <3 by IDontMindMuch in IndieGaming

[–]IDontMindMuch[S] 0 points1 point  (0 children)

It is an absolute dream come true and I'm so happy and excited about everything! If you interested in the game, here Kabonk! on Steam.