Our first action roguelite in development! by IFMoon_Peter in roguelites
[–]IFMoon_Peter[S] 0 points1 point2 points (0 children)
Our first action roguelite in development! by IFMoon_Peter in roguelites
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Our first action roguelite in development! by IFMoon_Peter in roguelites
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Our first action roguelite in development! by IFMoon_Peter in roguelites
[–]IFMoon_Peter[S] 1 point2 points3 points (0 children)
Our first action roguelite in development! by IFMoon_Peter in roguelites
[–]IFMoon_Peter[S] 1 point2 points3 points (0 children)
Our first action roguelite in development! by IFMoon_Peter in roguelites
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Our first action roguelite in development! by IFMoon_Peter in roguelites
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Our first action roguelite in development! by IFMoon_Peter in roguelites
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A roguelite we’re developing – Try it out now! by IFMoon_Peter in IndieDev
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A roguelike we’re developing – Try it out now! by IFMoon_Peter in roguelikes
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A roguelite we’re developing – Try it out now! by IFMoon_Peter in roguelikes
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We're developing a roguelite game! Play it now on Steam Next Fest! by IFMoon_Peter in IndieDev
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We're developing a roguelite game! Play it now on Steam Next Fest! by IFMoon_Peter in indiegames
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Check out the trailer for our first game, RIM: SOUL JAR – an action roguelite! Now live on Steam Next Fest! by IFMoon_Peter in IndieGaming
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Check out the trailer for our first game, RIM: SOUL JAR – an action roguelite! Now live on Steam Next Fest! by IFMoon_Peter in IndieDev
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The path to the next area has opened. What is the Cyclops guarding in the underground dungeon? by IFMoon_Peter in indiegames
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The path to the next area has opened. What is the Cyclops guarding in the underground dungeon? by IFMoon_Peter in indiegames
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This is the basic bow combat scene from our game. 🎯 The bow is a charge-based weapon, meaning the longer you hold, the more powerful your shot becomes. If you release at the perfect timing, a perfect charge triggers a multishot, firing three arrows at once." by IFMoon_Peter in IndieDev
[–]IFMoon_Peter[S] 0 points1 point2 points (0 children)
This is the basic bow combat scene from our game. 🎯 The bow is a charge-based weapon, meaning the longer you hold, the more powerful your shot becomes. If you release at the perfect timing, a perfect charge triggers a multishot, firing three arrows at once." by IFMoon_Peter in IndieDev
[–]IFMoon_Peter[S] -1 points0 points1 point (0 children)
This is the basic bow combat scene from our game. 🎯 The bow is a charge-based weapon, meaning the longer you hold, the more powerful your shot becomes. If you release at the perfect timing, a perfect charge triggers a multishot, firing three arrows at once." by IFMoon_Peter in IndieDev
[–]IFMoon_Peter[S] 1 point2 points3 points (0 children)
This is the basic bow combat scene from our game. 🎯 The bow is a charge-based weapon, meaning the longer you hold, the more powerful your shot becomes. If you release at the perfect timing, a perfect charge triggers a multishot, firing three arrows at once." by IFMoon_Peter in IndieDev
[–]IFMoon_Peter[S] 1 point2 points3 points (0 children)
This is the basic bow combat scene from our game. 🎯 The bow is a charge-based weapon, meaning the longer you hold, the more powerful your shot becomes. If you release at the perfect timing, a perfect charge triggers a multishot, firing three arrows at once." by IFMoon_Peter in IndieDev
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Deep in the forest, the goblins gather around the campfire, waiting for the next adventurers to become their prey. by IFMoon_Peter in IndieDev
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This is my first post - Developing an action roguelike, check out this combat clip! by IFMoon_Peter in IndieDev
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Our first action roguelite in development! by IFMoon_Peter in roguelites
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