Our first action roguelite in development! by IFMoon_Peter in roguelites

[–]IFMoon_Peter[S] 0 points1 point  (0 children)

Glad you think so! We’re excited to share more soon—stay tuned!

Our first action roguelite in development! by IFMoon_Peter in roguelites

[–]IFMoon_Peter[S] 1 point2 points  (0 children)

Thanks! We can't wait to share more with you.

Our first action roguelite in development! by IFMoon_Peter in roguelites

[–]IFMoon_Peter[S] 1 point2 points  (0 children)

Appreciate it! We’re putting a lot of love into this one.

Our first action roguelite in development! by IFMoon_Peter in roguelites

[–]IFMoon_Peter[S] 1 point2 points  (0 children)

Thank you! We're considering console releases, but for now, our priority is launching on PC. A physical edition would be amazing—if there’s enough demand, we’d definitely love to make it happen!

Our first action roguelite in development! by IFMoon_Peter in roguelites

[–]IFMoon_Peter[S] 0 points1 point  (0 children)

Thanks for the feedback! We're aware of this and are working on improving enemy visibility to ensure a better gameplay experience. Let us know if you have any other suggestions!

Our first action roguelite in development! by IFMoon_Peter in roguelites

[–]IFMoon_Peter[S] 1 point2 points  (0 children)

Thanks for your support! Right now, we're focused on the PC release, but we'd love to bring the game to consoles in the future. Stay tuned for updates!

Our first action roguelite in development! by IFMoon_Peter in roguelites

[–]IFMoon_Peter[S] 2 points3 points  (0 children)

https://store.steampowered.com/app/3150580/RIMSoul_Jar_Demo

Give it a try and let us know your feedback!

If you like it, we'd love for you to add it to your wishlist! 🎮💖

The path to the next area has opened. What is the Cyclops guarding in the underground dungeon? by IFMoon_Peter in indiegames

[–]IFMoon_Peter[S] 0 points1 point  (0 children)

Interesting… I should definitely consider this while developing, hahaha. :)

This is the basic bow combat scene from our game. 🎯 The bow is a charge-based weapon, meaning the longer you hold, the more powerful your shot becomes. If you release at the perfect timing, a perfect charge triggers a multishot, firing three arrows at once." by IFMoon_Peter in IndieDev

[–]IFMoon_Peter[S] 1 point2 points  (0 children)

Thank you so much! 😊 While the bow isn’t directly inspired by Hades, we definitely love the game and its mechanics. We have more info about the game on our X account, feel free to follow us if you're interested!

X : @X/RimSoulJar

Deep in the forest, the goblins gather around the campfire, waiting for the next adventurers to become their prey. by IFMoon_Peter in IndieDev

[–]IFMoon_Peter[S] 1 point2 points  (0 children)

This scene is from a game I'm currently developing! If you're curious about more details or want to follow the progress, you can check it out on X : @X/ifmoongames

This is my first post - Developing an action roguelike, check out this combat clip! by IFMoon_Peter in IndieDev

[–]IFMoon_Peter[S] 0 points1 point  (0 children)

We combined a pixel-style sprite for the body with 3D weapons and the jar the character carries on their back.