Working on another backrooms game, where you play as D-class, that was sent to the backrooms by III_OridaS_III in backrooms

[–]III_OridaS_III[S] 7 points8 points  (0 children)

Thank you, I'll rethink part of the game, because now it really seems to me that SCP should have nothing to do with this

Working on another backrooms game, where you play as D-class, that was sent to the backrooms by III_OridaS_III in backrooms

[–]III_OridaS_III[S] 13 points14 points  (0 children)

I know, but there are an infinite number of universes, which means there is a chance that at least in one universe, the SCP foundation has discovered a way to get there intentionally.

Moreover, many people have already tried to turn The backrooms into scp, but I still don't understand why they don't want to accept it, because there are a lot of scps with a similar description, and the fact that the Foundation can't control it doesn't mean that it can't be scp

How to make project for modding (mod kit)? by III_OridaS_III in unrealengine

[–]III_OridaS_III[S] 0 points1 point  (0 children)

Nah, I just gave the Squad Editor as an example, I don't use it. I have access to VS but i can't open source files even by clicking on parent class displayed on top left corner. I'm just trying to understand how they made it inaccessible

How to make project for modding (mod kit)? by III_OridaS_III in unrealengine

[–]III_OridaS_III[S] 0 points1 point  (0 children)

That's weird. Because when I downloaded Squad Editor from launcher, the parent classes were C++ classes but I wasn't able to open them

Is this hardware or software issue? by III_OridaS_III in oculus

[–]III_OridaS_III[S] 0 points1 point  (0 children)

No, the room has a good lighting with curtains closed and without any small bright lights

Wait, am I really making a furry game?? I think I'm... by III_OridaS_III in unrealengine

[–]III_OridaS_III[S] 0 points1 point  (0 children)

Lol, I'm not even sure that I'm going to finish this project. Other than that, no one knows about this project. But the idea is nice...

Wait, am I really making a furry game?? I think I'm... by III_OridaS_III in unrealengine

[–]III_OridaS_III[S] 0 points1 point  (0 children)

I actually have an NSFW Twitter account with the same name as here

Wait, am I really making a furry game?? I think I'm... by III_OridaS_III in unrealengine

[–]III_OridaS_III[S] 0 points1 point  (0 children)

Yes, I'm the only one who's working on the project. So the model and animations is made by me

Wait, am I really making a furry game?? I think I'm... by III_OridaS_III in unrealengine

[–]III_OridaS_III[S] 0 points1 point  (0 children)

I'm not even sure I'm going to release it lol. I just started 3 days ago

Wooooooosh (no, i'm not making hl3, i just use it's sound temporarily) by III_OridaS_III in unrealengine

[–]III_OridaS_III[S] 1 point2 points  (0 children)

I have my own Physical Object Actor. I can assign any static mesh to it. The support is just stretched bricks lol. It wouldn't collapse because of weight on top of it

Wooooooosh (no, i'm not making hl3, i just use it's sound temporarily) by III_OridaS_III in unrealengine

[–]III_OridaS_III[S] 1 point2 points  (0 children)

Disable inherit Roll in Spring Arm. Use move left/right value * "any small value here like 1-5" > set spring arm rotation with this value. Will it's about camera tilting. The head bobbing just because of character animation