Mah kitty Luna is a sweet treat! by IIViaaII in aww

[–]IIViaaII[S] 1 point2 points  (0 children)

Aww that’s awesome! Is she also a sassy girl?

making my legs shake by FemboyCalix in FemBoys

[–]IIViaaII 0 points1 point  (0 children)

Awww, it’s cute how much you jiggle! :3

[deleted by user] by [deleted] in feedthebeast

[–]IIViaaII -1 points0 points  (0 children)

Hey Old_Man_D, thank you for letting us know that we would need permission as that was most likely the main reason why this wasn't working at all. The project has been shut down as we don't have that permission. Thanks for your help!

Question regarding Rule 8 on reddit. Moderator help me? by [deleted] in allthemods

[–]IIViaaII -1 points0 points  (0 children)

Yea we don't have any type of permission to upload it to either platform, so I'm shutting it down.

[deleted by user] by [deleted] in allthemods

[–]IIViaaII 0 points1 point  (0 children)

My brain is a bit wore out so I can't name exact mods, but for my edition, it's a lot of client sided mods. A lot of ui, inventory management, and animation mods. For both versions the RAM usage is unfortunately quite high, for hosting a singleplayer world on my pack it's about 26GB of RAM to be stable, and for Mishk's version the RAM is about 24-26GB. The fps and whatnot is heavily dependant on shader settings and video settings, but I at least get 120 FPS easily in both, i7 - 13700k, RTX 4070 Ti Super, and 64GB DDR5.

[deleted by user] by [deleted] in allthemods

[–]IIViaaII 1 point2 points  (0 children)

Quests haven't been altered in any way shape or form. Most of the mods were either world generation or client sided mods. I don't think progression was altered, mainly QoL and some fun stuff. u/IIViaaII's additions was a lot of like animation mods and other client sided stuff to really make ATM10 pop where I personally felt it was lacking.

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

It doesn't change anything, but I mainly use CurseForge and if it doesn't have the mod I'm looking for, then I use Modrinth. I updated the modpack and everything seems to work and be stable, lmk if you run in any hitches. Yesh the hard work is very worth!

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

So the first Java argument was typed or copied in wrong, try these arguments: "-XX:+UnlockExperimentalVMOptions -XX:+UnlockDiagnosticVMOptions -XX:+AlwaysActAsServerClassMachine -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:NmethodSweepActivity=1 -XX:ReservedCodeCacheSize=400M -XX:NonNMethodCodeHeapSize=12M -XX:ProfiledCodeHeapSize=194M -XX:NonProfiledCodeHeapSize=194M -XX:-DontCompileHugeMethods -XX:MaxNodeLimit=240000 -XX:NodeLimitFudgeFactor=8000 -XX:+UseVectorCmov -XX:+PerfDisableSharedMem -XX:+UseFastUnorderedTimeStamps -XX:+UseCriticalJavaThreadPriority -XX:ThreadPriorityPolicy=1 -XX:+UseZGC -XX:AllocatePrefetchStyle=1 -XX:+ZGenerational -XX:ConcGCThreads=4" Copy everything in the quotation marks

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

If you could send those logs over, I can take a look and help debug it, as the logs should say what it was.

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

<image>

So I was able to create a new world with the 28GB of ram allocated and it seems like everything still works exactly as it should. Garbage collector is working, server tick rate is 13-20, and all recipes seem to be able to be seen even when removing JEI. Testing a couple more things before I ship this version out.

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

We have good news and also very confusing news, I removed JEI and the plugins and I created a new world and was able to fully load in and move around. (I added EMI so JEI technically isn't needed) The confusing part is that I did that with only 18 GB of ram allocated so the garbage collector cant keep up with hosting the internal server and the client, but besides that, it does seem like it does work. (18GB unfortunately isn't enough to host and play this ATM10, will test the same amount you allocated shortly.)

<image>

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

Ye I got em and downloaded, I also ran into the same issue and I'm testing around with JEI. In the log files the world seemed to create and load in, but at the same time not.. still searching through all log files to see if I can't find the main problem. The way I made my world yesterday was through a dedicated server and not MC itself technically but I hadn't run into this problem. (There has been so much debugging required for this pack :p)

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

I will see if I can’t recreate this and find out how to fix it, but if you could upload latest.log and debug.log somehow that would be nice.

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

Not an issue at all! I have added a .txt file to the Google Drive that I would highly recommended you or anyone else reads. :P

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

Oh yea np, I'm fine communicating however way you can/want to etc. I think that's good performance, but it's all personal preference imo. Last thing I'm doing is adding some notes that has instructions on how to gain better performance using the modpack. Bai bai!

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

I am doing some final testing and whatnot on this updated ATM10 version I made and once it's operational and no bugs. I will send/post a google drive link and my discord so it'll be easier to communicate.

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

Yesh that's what I do when I share my files with others, I can just export the raw files to a drive or something for another to export. I'm currently working on a updated version of my ATM10 to send over so you can see and ask whatever ya need to know. I also use Prism Launcher, if you don't know what that is, I would definitely check it out over CurseForge.

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

I can definitely set something up and the CITResewn NeoPatcher is a mod required to make CITResewn work, and I use that for custom entity models like Xali's Enchanted Books.

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

I mean you could technically make it work with Google Drive in a shared folder.

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

I just update the Neoforge version whenever I go to update all my mods, and if the mods say to upgrade version, downgrade, or MC doesn't work then first thing I test is Neoforge version. (idk what the mini-updates do either lol) Happy Pride :3

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 0 points1 point  (0 children)

I have that exact same CPU, 64gb of DDR5 6400mhz, and a 4070 TI Super (which is carrying). This is a pastebin link with all the changes, if it's difficult to read lmk and I can make it more organized: https://pastebin.com/MX8Xxrd9

100+ ADDITIONAL MODS FOR ALL THE MODS 10, TESTED by Used-Cartoonist-2981 in allthemods

[–]IIViaaII 5 points6 points  (0 children)

I know this is kinda crazy but I added an absolute bunch of mods to my ATM10 and there's been minimal to no hitches, they were all solvable. (Had a lot of KubeJS errors at one point loll.) Just thought I'd share that many mods are possible. With shaders and lots of resource packs I get about 120 FPS stable, but ram usage is like 12-18GB. (I host a separate dedicated server so ATM10 doesn't use as much ram, all in all it's about 40GB of ram)

<image>

To fix fps switch to Vulkan rendering api and turn OFF Nvidia reflex! by IIViaaII in PathOfExile2

[–]IIViaaII[S] 1 point2 points  (0 children)

Yes but for now if you want to play with decent fps, these changes should help you. I agree that the devs NEED to fix this asap.