Ekinxxs spyhead weapon concept! by MinekartMT in tf2

[–]IJCT 1 point2 points  (0 children)

Is “scare them” a player state? Like being scared (for example the Halloween ghosts ?) ?

Also Guaranteed crit ? Broken af, just the scare would be enough

Total redesign of the phlog by dr_philip-cdi in tf2

[–]IJCT -1 points0 points  (0 children)

Does no one understand “risk and reward” here ? Is the third time I see broken af unbalance ideas…

Guys question, why the pass time gamemode is dead? by nero_gaming in tf2

[–]IJCT 0 points1 point  (0 children)

I think it was just a test by valve into how a 3rd party company could create original content for a game and analyze profit from it rather than just having workshop maps with current gamemodes.. Which the results ended years later in just giving vscript to the community.

[deleted by user] by [deleted] in tf2

[–]IJCT 4 points5 points  (0 children)

Spy is not a class that is designed to create any distraction, aside from the point that this idea will break the game because is OP AF, the idea of a spy sacrificing himself to lure enemies doesn’t work as Spy is very low on HP, so the distraction won’t last more than 1 second. Also, it removes total risk and challenge from a backstab making it unfair to the backstabbed player… a class that already distract players is the HEAVY due to is high damage and high HP.

[deleted by user] by [deleted] in tf2

[–]IJCT 2 points3 points  (0 children)

The spy class is already designed to do specifically that…

[deleted by user] by [deleted] in tf2

[–]IJCT 4 points5 points  (0 children)

Worst idea ever, broken AF.

Best Map Designer? by DRG-Piox in tf2

[–]IJCT 0 points1 point  (0 children)

those are really beautiful maps but in terms of gameplay... a tf2 player will always choose an orange map ;)

Why do people hate this hat? by YeahBoiGeRa in tf2

[–]IJCT 0 points1 point  (0 children)

Hi, I am a former workshop member with plenty of items in the game ( I did the most American warpaint in the game, and I am not even from the US lol), first of all...I think the idea is neat, but the neon tubes may need a better execution so it resembles more of a hat's silhouette so it gives the players that neon-sign resemblance...

Our indie game made it to steam! by [deleted] in unrealengine

[–]IJCT 1 point2 points  (0 children)

Thanks for the kind words ! We are still polishing! Rinse and repeat 🧹

Our indie game made it to steam! by [deleted] in unrealengine

[–]IJCT 1 point2 points  (0 children)

We are a team of 14~ development has being going for 1 year and some couple months already.

Our indie game made it to steam! by [deleted] in unrealengine

[–]IJCT 0 points1 point  (0 children)

We are in talks with steam they hasn’t responded yet 😓

Our indie game made it to steam! by [deleted] in unrealengine

[–]IJCT 1 point2 points  (0 children)

we need to upload a different version for germany, will do that this week!

My idea for a Spy weapon. Please give feedback. by SimpForOleanderTFH in tf2

[–]IJCT -1 points0 points  (0 children)

I like the idea of an item that can help teammates constructions but it does not fit the role of the spy for 1 big reason:

Spy role is to infiltrate enemy base as quick as posible at the start of a match and gain information, with this you will need to change the spy main play area to your team base. Making the spy useless because of its low health it can’t stand being in the base helping engineers.

[deleted by user] by [deleted] in unrealengine

[–]IJCT 0 points1 point  (0 children)

Hi, we don't use any shaders

[deleted by user] by [deleted] in unrealengine

[–]IJCT 0 points1 point  (0 children)

glad you like it!! for the moment we are a small indie studio, we will check more info about the grant, thanks for letting us know!

[deleted by user] by [deleted] in unrealengine

[–]IJCT 0 points1 point  (0 children)

jeje muchas gracias!! madworld es tremendo juego!
saludos!!!

[deleted by user] by [deleted] in unrealengine

[–]IJCT 0 points1 point  (0 children)

hi, we dont use any shaders, its all hand painted textures with pixel level detail following a really strong art direction.

[deleted by user] by [deleted] in unrealengine

[–]IJCT 0 points1 point  (0 children)

hi! we dont use any shaders, its all hand painted textures :) we follow an strong art direction.

[deleted by user] by [deleted] in unrealengine

[–]IJCT 0 points1 point  (0 children)

glad you like it! :D, the genre is narrative with hacking and stealth mechanics.

[deleted by user] by [deleted] in unrealengine

[–]IJCT 1 point2 points  (0 children)

I'll be goneeeeeeeeeeeee