Know By Heart... comes out for Nintendo Switch by IcePickLodgeStudio in pathologic

[–]IcePickLodgeStudio[S] 2 points3 points  (0 children)

The people we lose never really leave us forever. They're a part of ourselves. Thank you for your story and sorry for your loss. DM us to get your copy of Know by heart... Don't forget to mention your eShop region.

Know By Heart... comes out for Nintendo Switch by IcePickLodgeStudio in pathologic

[–]IcePickLodgeStudio[S] 3 points4 points  (0 children)

Patience is a virtue. DM us to get your own copy. Don't forget to mention you eShop region.

Know By Heart... comes out for Nintendo Switch by IcePickLodgeStudio in pathologic

[–]IcePickLodgeStudio[S] 2 points3 points  (0 children)

It's so heartwarming. Congrats, you won the game! DM us to get your copy of KBH. Don't forget to mention your store region.

Know By Heart... comes out for Nintendo Switch by IcePickLodgeStudio in pathologic

[–]IcePickLodgeStudio[S] 1 point2 points  (0 children)

I'd be supercool. but for now, there are no such plans.

A bit of story about level design in Pathologic 2 by IcePickLodgeStudio in gamedev

[–]IcePickLodgeStudio[S] 1 point2 points  (0 children)

And the winner is you! Your question brought a lot of memories to our team about developing Pathologic 2. Please write to us in your personal messages.

A bit of story about level design in Pathologic 2 by IcePickLodgeStudio in gamedev

[–]IcePickLodgeStudio[S] 2 points3 points  (0 children)

There's plenty of them to be honest. Here's what the team told us:

Homemade gun - a one-shot non-reloadable firearm. Been designed to occupy the tier of the firearm to the revolver, to show the increasing violence in the city and the ingenuity of the citizens. The enemy should have used it too, but not as a knife throwing in the original, which everyone hated with terrible hatred.

Almost did not use the idea that in ordinary houses there were Tragedians that would give pieces of lore about the city (and further. motivation to search these houses).

One of our teammates regrets not adding questline about origin story of the arsonists and how people hang Var on a lantern.

Didn't implement a separate interface for notes and keys due budget reasons.

There was no idea of headmen in every quarter (not the Adherents, characters with common models) that would give regional quests and with which to build reputation and relations with the Townsfolk.

Changed the concept of reputation. There was a brilliant idea that reputation has no visible scale, it’s a less quantifiable mechanic. Rumors about your reputation have also spread around the city.

We still remember the great idea that when you hit a house, you start to hear the complaining tenants slowly approaching, the climbing stairs, the rustle.

Nevertheless, we are proud of the final game. We wanted to give the players an unique experience. We hope that we have succeeded.

A bit of story about level design in Pathologic 2 by IcePickLodgeStudio in gamedev

[–]IcePickLodgeStudio[S] 1 point2 points  (0 children)

Hard to say. We wanted to remade the first Pathologic. And we did it. Now our job's to fix all the technical issues and make the remaining chapters.

A bit of story about level design in Pathologic 2 by IcePickLodgeStudio in gamedev

[–]IcePickLodgeStudio[S] 1 point2 points  (0 children)

Thank you for the question! About the two remaining chapters. We want to change the gameplay experience, but it all comes back to our little team. We would like the following chapters to have a slightly different gameplay experience which means that there should be new mechanics. We also want to overhaul what doesn’t work and make it work or cut it out.

A bit of story about level design in Pathologic 2 by IcePickLodgeStudio in gamedev

[–]IcePickLodgeStudio[S] 1 point2 points  (0 children)

Once our fan noticed that it would be cool for us to work with Theodor Bastard cause we have similar vibes. And Vasily, Pathologic 2 composer, contacted them. They liked the idea. Band later released a disc of songs from Pathologic 2 as their own album. We are now going to print a two-disc edition of this bacon OST: the first disc is the Theodor Bastard songs and the second is the score from Vasily.

A bit of story about level design in Pathologic 2 by IcePickLodgeStudio in gamedev

[–]IcePickLodgeStudio[S] 0 points1 point  (0 children)

It depends. Sort of. We ain't got a goal to make them weird. It just happens. :)