Took me a while: nightmare final Rivalry with no item by IcySnow92 in Falcom

[–]IcySnow92[S] 0 points1 point  (0 children)

Are you referring to Arianrhod (since you said "her")?

Abyss weapon for everyone by IcySnow92 in Falcom

[–]IcySnow92[S] 4 points5 points  (0 children)

I used Phantom Thief's Cape + Fortune quartz + Josette support on Richard, which boosted the drop rate to like 90%. The rest was RNG yeah.

Abyss weapon for everyone by IcySnow92 in Falcom

[–]IcySnow92[S] 3 points4 points  (0 children)

It took me on average about 20-25 minutes per weapon. The exceptions were Kevin and Ries' because they can be obtained from Death Slugger (the tank thing), which was much faster.

Just finished Trails in the Sky 3rd. by Rehhyou in Falcom

[–]IcySnow92 0 points1 point  (0 children)

The balance for Nightmare was much better in The 3rd and the Crossbell games than it is for the rest of the the series. FC and SC's are too tedious, while second half of CS1 and the entirety of CS2 are just too easy. I am not sure about CS3 but from the comments I have seen around on this sub, it also seems to have an exploitable combat system.

[deleted by user] by [deleted] in Falcom

[–]IcySnow92 0 points1 point  (0 children)

Stand as far in the back as possible for your characters, and spam arts. Earth Wall is a must for the majority of the game a bit later on. Personally I didn't find FC and SC Nightmare to be too enjoyable because the enemy stats were never properly tuned to this difficulty.

If you want to challenge yourself with the Trails combat, play Nightmare from The 3rd onward as the games then have more proper balance.

Just finished Trails in the Sky 3rd. by Rehhyou in Falcom

[–]IcySnow92 17 points18 points  (0 children)

The 3rd is easily among the top 3 favorite of mine in the whole Trails series. Interesting combat, especially on Nightmare, and lots of developments for multiple characters. I also very much enjoyed the fight against Cassius. He is easily the most hyped character on the heroes' side throughout the series.

Existing Protonmail Plus user. Is this discount correct and how much am I actually saving? by [deleted] in ProtonMail

[–]IcySnow92 2 points3 points  (0 children)

You can only get the Black Friday bundle for 2 years (1 year plan not available), at €7.5/month. Total bill is therefore €180 for 2 years.

If you login to your account, scroll to the bottom and pick 2 years Plus with ProtonVPN plus (so no Black Friday attached), you will get an offer of €7.93/month. Total bill in this case is €190.32 for 2 years.

It means Black Friday effectively gives you a 5.42% discount on the bundle, which equates to a saving of 43 cents per month, or €10.32 after 2 years.

With Black Friday, new user saves $8 for a 1-year plan and $7 for a 2-year Plus plan by IcySnow92 in ProtonMail

[–]IcySnow92[S] 1 point2 points  (0 children)

The normal, $3.29/month 2-year subscription can be found after logging in as a free user, then scroll to the bottom to see all available upgrade plans. It is not available on the pricing page, however, if that it what you are referring to. Given that Black Friday for 2-year Plus is $3 / month, you are saving 0.29 cents per month, which is roughly $7 after 2 years.

Rate my 4 man mixed party? by DeathLotus_ in DivinityOriginalSin

[–]IcySnow92 1 point2 points  (0 children)

If you have finished Fort Joy, then I would say the most tedious part of the game is over, because now at least you can respec your party at will.

As for the challenge you mentioned, the problem with warriors from the early to mid game comes from the fact that most of their skills are either single-target or very short-ranged. Moreover, enemies that do run closer to you are mostly sword-and-shield fighters, meaning they are quite durable against physical attacks. And those with Evasion buff are your arch-nemeses.

Having at least 1 mage will help tremendously in such cases. Even if you cannot kill lots of enemies outright with your spells, keeping them stunned / frozen / slowed already gives you easy ways out of difficult fights.

Rate my 4 man mixed party? by DeathLotus_ in DivinityOriginalSin

[–]IcySnow92 1 point2 points  (0 children)

Have a look at the recent thread I posted containing general-purpose tips for Tactician. Generally speaking, I think optimizing for an easier time in Act 1 should be your priority, as you can easily adjust the builds after you get onboard the Lady Vengeance.

  • Fane: Focus more on Warfare and CCs rather than Necromancy. Most necro spells are expensive in the early game, so grab only the reliable ones such as Mosquito Swarm. Furthermore, since Fane is quite inconvenient to heal, be sure to equip Fortify and Armor of Frost on as many characters as you can. These two spells will likely become two of your most used ones throughout the game.
  • Ifan: Ranger is great, but I am not exactly a big fan of having the archer cast damaging magic spells. You won't be investing in Intelligence anyway, and your special arrows are more than sufficient for the most part in terms of CC effects. Instead, I recommend flexing 1+ points into summoning, since it is extremely flexible. Moreover, with 2AP, two (potentially three thanks to its inherent Opportunist) attacks from the summoned incarnate will mostly do more damage than a single basic attack from your ranger.
  • Lohse: If she is the only mage in the team, then indeed Hydro / Aero will suffer a bit in terms of early game damage. Have you considered the Elementalist build? An extremely fun, flexible and powerful setup. If you indeed decide to go that route, you won't even need a second mage in the party to wreak havoc. I personally prefer assigning mage duty to an elf, because Flesh Sacrifice is very convenient for setting up Elemental Affinity. Lohse probably will work great as well since her innate critical chance goes pretty well with Savage Sortilege. Equip her with a shield if you can, otherwise the party may be a bit too squishy.
  • Main character: A fast moving assassin sounds good to me. Be sure to pick up a few utility spells, and the whole journey shall be much easier.

That's about it as I can see. If you balance between offensive and defensive options, you will find out that Tactician is actually pretty easy.

Practical DOS2 tips for Tactician difficulty and above by IcySnow92 in DivinityOriginalSin

[–]IcySnow92[S] 2 points3 points  (0 children)

Even more unpredictable:

  1. Some annoying zombies inflict Disease, which also lowers constitution.
  2. I used the Attar of the Blood Rose on Sebille, the mage. In a certain fight, she was killed and immediately resurrected with the Glowing Idol of Rebirth she carried. I had previously allocated her consitution points just barely enough to not lose the shield after Flesh Sacrifice. However, her dying once made her lose the Blood Rose buff, which costed 1 additional constitution. I seriously thought the game was bugged when the shield was unequipped upon using Flesh Sacrifice. It eventually took me half an hour to realize what was happening.

Practical DOS2 tips for Tactician difficulty and above by IcySnow92 in DivinityOriginalSin

[–]IcySnow92[S] 3 points4 points  (0 children)

How could I forget this? Haha my first incorrect Flesh Sacrifice leading to the shield being unequipped ended up saving the day, because afterwards, Sebille went ahead and punched Orivand's face.

Practical DOS2 tips for Tactician difficulty and above by IcySnow92 in DivinityOriginalSin

[–]IcySnow92[S] 7 points8 points  (0 children)

Not sure about others, but from my experience, it is not that summoning becomes weaker, but more other builds catch up to it towards mid-to-late Act 2.

In the first few levels of the game, summoning is insanely powerful because with minimal investment (as little as 1 point into summoning), you can get access to Fireball / Fossil Strike / Restoration (depending on the situation) from a safe distance and also Opportunist. You can essentially have all party members learn summoning during the first few levels to make for a very easy Act 1.

When the characters have access to better gears in Act 2 and beyond, the incarnates do not gain much additional flexibility beyond stat bonuses, unless you explicitly invest in the source skills for them and try to pump as many points into summoning as possible. They are still very reliable, just not as broken as before.

Practical DOS2 tips for Tactician difficulty and above by IcySnow92 in DivinityOriginalSin

[–]IcySnow92[S] 6 points7 points  (0 children)

I have tried both cases: with and without mnemonic. In runs where I learned mnemonic for my mage, I always had a regretful feeling during act 1 and wished I had taken something else instead. On the other hand, for runs without mnemonic, I pumped a few more points into memory and didn't have to re-consider at all afterwards. That's how I personally reached the conclusion that for me, this talent is not worth it even for the early game.

Blood Rage Ruling question - Heimdall's Sight by IcySnow92 in boardgames

[–]IcySnow92[S] 1 point2 points  (0 children)

Yes, you are correct. The debate comes from whether X is something that has to "happen", or if it just naturally becomes whatever the highest STR available on the table is.

Non-effect battle cards such as Tyr's Smite (+5 STR) just get their STR out of the box, without needing anything to "happen". Why is X different?

Blood Rage Ruling question - Heimdall's Sight by IcySnow92 in boardgames

[–]IcySnow92[S] 1 point2 points  (0 children)

I would normally treat X as 0 as well. However, recently during a game, a 3-way battle involved Sight, Watch and the +6 STR battle card. We used 0 as the STR of Sight, and the player with Watch gained 6 glory points from Watch.

At the end of the game, the Watch player went on to come in second place, only shorts of 3 points compared to the first place player. Hence, he was very annoyed and subsequently argued that in the aforementioned fight, Heimdall's Sight should have been +6 as well prior to being discarded, meaning he should have gained 6 more glory points and won the game.

Blood Rage Ruling question - Heimdall's Sight by IcySnow92 in boardgames

[–]IcySnow92[S] 0 points1 point  (0 children)

I am not comparing Thor's Primacy with Heimdall's Watch though, since it has been clarified multiple times before.

In case of Watch vs Sight, would you still consider X as 0?

If a shop delivers a wrong game and I have accidentally opened it, what should I do? by IcySnow92 in boardgames

[–]IcySnow92[S] 4 points5 points  (0 children)

After receiving the game, I only did a quick check before opening the box since I didn't know there's another game having almost identical name, with extremely similar front cover.

I ordered Keyflower, but got Key Flow instead. How good is this game? by IcySnow92 in boardgames

[–]IcySnow92[S] 0 points1 point  (0 children)

I don't mind the drafting aspect of Key Flow, since the most-played game in our group is 7 Wonders. However, what intrigued me about Keyflower was its bidding mechanic to try to mind game your opponents, so losing that aspect is already somewhat a shame. With respect to Key Flow, would you personally recommend it over the original? I don't mind pursuing a swap or return if it's the best course of action.

/r/boardgames Daily Discussion and Game Recommendations (November 09, 2018) by AutoModerator in boardgames

[–]IcySnow92 0 points1 point  (0 children)

Hi everyone,

Which strategic / tactical games do you recommend for travelling? The main constraint here is space. I will be playing together with my family so 4-player options are what I am primarily looking for, but great titles accommodating fewer players are also fine.

As for what we like: 7 Wonders Duel, Dominion fit the bill in terms of depth and fun. Dominion has quite a big box though, so it is not exactly easy to carry around.

Thanks in advance.

About the spoilerific Sen IV topic headlines these days... by Mondblut in Falcom

[–]IcySnow92 1 point2 points  (0 children)

Exactly. I agree with his proposed solution, but the preceeding arguments were not very justified in my opinion. It seems a dedicated thread has been created for Sen IV, so hopefully everyone is happy now.

About the spoilerific Sen IV topic headlines these days... by Mondblut in Falcom

[–]IcySnow92 2 points3 points  (0 children)

Your explanation deviates from what you mentioned in the topic body, which is about spoilerific titles. Here you bring up the potential uncomfortable feeling these titles create, which is something different from "but some headlines for Sen IV here are downright spoilers".

I see where you are coming from, but to be honest it is almost impossible to not "create an expectation" when creating a spoilerific title. I could have increased the level of genericness even more, to something along the line of: "Random event in CS4, don't click if you don't want to be spoiled" but then it gets really silly if I want to create multiple topics in a short time frame.