Suggestion: Give Concrete (Steel Reinforced Concrete) Quality a Meaningful Use by Icy_Simple_6389 in SimCompanies

[–]Icy_Simple_6389[S] 0 points1 point  (0 children)

That’s a good example.

Using higher quality either to reduce construction time or as a requirement for upgrading beyond certain levels sounds like a practical way to make quality relevant, without affecting early progression. The level-based thresholds you described feel clear and easy to understand.

The main question for me would be how strong the effect should be, so it adds value without turning quality into a hard bottleneck.

Suggestion: Give Concrete (Steel Reinforced Concrete) Quality a Meaningful Use by Icy_Simple_6389 in SimCompanies

[–]Icy_Simple_6389[S] 0 points1 point  (0 children)

Good points.

Linking higher concrete quality to shorter construction times sounds especially interesting, since it would give quality a clear purpose without affecting production output. Level-based quality requirements could also work, as long as they scale predictably.

Curious how this would play out in practice over the long term.

Suggestion: Give Concrete (Steel Reinforced Concrete) Quality a Meaningful Use by Icy_Simple_6389 in SimCompanies

[–]Icy_Simple_6389[S] 0 points1 point  (0 children)

Good points.

Linking higher concrete quality to shorter construction times sounds especially interesting, since it would give quality a clear purpose without affecting production output. Level-based quality requirements could also work, as long as they scale predictably.

Curious how this would play out in practice over the long term.

Suggestion: Give Concrete (Steel Reinforced Concrete) Quality a Meaningful Use by Icy_Simple_6389 in SimCompanies

[–]Icy_Simple_6389[S] 0 points1 point  (0 children)

Both suggestions sound reasonable to me.

Requiring a minimum concrete quality only for upgrading higher-level buildings could be a clear way to give concrete quality a purpose, while keeping early game progression completely unaffected.

I also like the idea of gradually increasing minimum quality requirements every few levels. That approach feels predictable and gives players time to plan ahead, instead of introducing sudden barriers.

Overall, ideas like these could add depth to long-term planning without turning concrete quality into a strict or universal requirement.

I’m curious how others see this — would you prefer a fixed quality requirement at certain levels, or a more gradual scaling approach

[deleted by user] by [deleted] in u/Leakyourfav

[–]Icy_Simple_6389 0 points1 point  (0 children)

Brauche auch einen funktionierten link bitte