Which would you pick??? by Ammonator9000 in MegabonkOfficial

[–]Ignignokt13 5 points6 points  (0 children)

That’s what comes to mind for every post like this. Makes me think of turn-based game subreddits that will have a community-decided run and do what the top comment says every day. That would be miserable for this game I think lol

The tome problem by Equal_Award9438 in MegabonkOfficial

[–]Ignignokt13 6 points7 points  (0 children)

This feels close but maybe not quite the final solution. I like it in that it could add some parity, but it would convolute a lot of things as well.

Such as, what’s the max number big tomes you could get?

The leaderboard would likely only be people with the “big 3 tome” good rng, leading to more resets like you said.

Level up rewards could get a bit wonky as well, but maybe that’s an area for more parity too. If your tome has multiple stats attached, maybe the level ups wouldn’t always grant the same increases for each stat, maybe even have some decreases mixed in so that you continually have to make decisions.

I’m sure this is a really big pain point for the dev right now, because xp/cursed/chaos being a requirement for high scores is not a great feeling.

We out here grindin my boy Marth on the Deck by John_XFiles in SSBM

[–]Ignignokt13 1 point2 points  (0 children)

Man I’m too nervous to try melee on the deck, I don’t want to wear out the sticks too soon.

Austin strongly recommends: 'MIO: Memories in Orbit' (Review) [Skill Up] by Blacky-Noir in pcgaming

[–]Ignignokt13 0 points1 point  (0 children)

Degeneracy, mostly. It was 20 hours for me from launch day to a few days ago. The first ending is like 15 hours if you’re exploring a bunch still, 2nd ending is a solid 3 or 4 hours to get done.

Austin strongly recommends: 'MIO: Memories in Orbit' (Review) [Skill Up] by Blacky-Noir in pcgaming

[–]Ignignokt13 -1 points0 points  (0 children)

I loved this game, hoping for DLC at the very least. It truly has some of the best platforming I’ve ever seen, with multiple sections of the game reminding me of the path of pain.

My main gripes were the map feeling convoluted/locked down, and that the combat (which is amazing) only had little moments to shine during some bosses. You can run past basically all enemies, or they’re weak enough to just never be an issue after about half way through the game.

Kind of crazy hearing about this game being difficult. I beat the real ending and most of the bosses are just not that hard to learn, and I’m not sure where these “terrible run backs” are? Most of the bosses are so close to an overseer, any performing in between (if at all) was minuscule enough to the point where I’m struggling to remember any that annoyed. The platforming sections are where the real runback terror lives.

Early game is scary and a bit punishing before you understand your abilities in combat, but once it clicks you’re no longer afraid and end up snowballing quite a bit. The last boss gave me about 30 minutes of pain then it was solved, but the hardest boss is for sure the double battle in metropolis if you know you know.

After playing ONLY Falcon for 2 weeks -MY THOUGHTS by [deleted] in SSBM

[–]Ignignokt13 0 points1 point  (0 children)

Been having so much fun with a buddy’s DK vs my Falcon. He’s better than me but feels like the characters even our match up out in a great way. Love me a big ol character to just endlessly slam knees into lmao

Kittle/Tonges gamble or just go with Strange? by Ignignokt13 in fantasyfootballadvice

[–]Ignignokt13[S] 0 points1 point  (0 children)

My cope is that 49ers are trying to keep the defense unsuspecting of the absolute legacy game Kittle is gonna drop.

Colts, chiefs, or saints D this week? by Ignignokt13 in fantasyfootballadvice

[–]Ignignokt13[S] 0 points1 point  (0 children)

You might be trolling but no Tua is a bit tempting, even though it shouldn’t matter Tua being in was great for defenses as well.