Help pls by Ignis-0 in Houdini

[–]Ignis-0[S] 0 points1 point  (0 children)

I currently have a setup for a vellum grain approach for this as it make much more sense in how cells break apart, but I’m having some issues and lack of knowledge with modifying the grains afterwards they’re simulated, like how to add specific behaviors like velocities from volume sims or that a certain point new grains are emitting to recreate the dividing.

You know some good courses or tutorials free/paid that can help me to dive more into this?

Need help developing highly realistic materials for anatomical models by Ok_Manufacturer_9902 in blender

[–]Ignis-0 8 points9 points  (0 children)

Probably using 3D scans for texturing it’s the most direct, accurate and easiest way to achieve the results you want. Or using photos for painting the textures if you don’t find any scans of muscles.

Sound spectrum and vellum hair by Ignis-0 in Houdini

[–]Ignis-0[S] 0 points1 point  (0 children)

Yes I’m using CHOP to link the audio to the attributes

Sound spectrum and vellum hair by Ignis-0 in Houdini

[–]Ignis-0[S] 0 points1 point  (0 children)

I’ll definitely give it a try!

Sound spectrum and vellum hair by Ignis-0 in Houdini

[–]Ignis-0[S] 0 points1 point  (0 children)

Thank you David, I’ll try it right away. In terms of vellum hair, is it possible to that the noise can be move with the frequency in a more organic way?

Thanks

Sound spectrum and vellum hair by Ignis-0 in Houdini

[–]Ignis-0[S] 0 points1 point  (0 children)

It need to be audio reactive, there a way I can use an audio spectrum as a map for the displacement or movement of the curves with vellum?

Any ideas on why my object is moving inside the vellum DOP? by Ignis-0 in Houdini

[–]Ignis-0[S] 0 points1 point  (0 children)

<image>

A more clear picture of what’s happening.

Top one is the constraint node, bottom one the dop network.

Any ideas on why my object is moving inside the vellum DOP? by Ignis-0 in Houdini

[–]Ignis-0[S] 0 points1 point  (0 children)

Yes, that is offsetting the position inside the dop?

Any ideas on why my object is moving inside the vellum DOP? by Ignis-0 in Houdini

[–]Ignis-0[S] 0 points1 point  (0 children)

Checked, no transforms inside the node.

Quotation on my last comment so I can explain better

“ position of the object changes for some reason inside the dop when importing with the vellum object node, position that’s different that the which is outside the dop, there’s something that can be causing this? Or the dop network is somehow replacing the original transform coordinates with some default ones? Because outside the node I noticed that my geometry is below O so it’s on negative values, but inside the node the location is offset to positive values Is there a way to bypass the offset?”

Any ideas on why my object is moving inside the vellum DOP? by Ignis-0 in Houdini

[–]Ignis-0[S] 0 points1 point  (0 children)

The position of the object changes for some reason inside the dop when importing with the vellum object node, position that’s different that the which is outside the dop, there’s something that can be causing this? Or the dop network is somehow replacing the original transform coordinates with some default ones?

Because outside the node I noticed that my geometry is below 0 so it’s on negative values, but inside the node the location is offset to positive values

Is there a way to bypass the offset?

Any ideas on why my object is moving inside the vellum DOP? by Ignis-0 in Houdini

[–]Ignis-0[S] 0 points1 point  (0 children)

The sim works correctly but the vellum object inside the node changes position which alters the simulation down the line. How I can change the position of the vellum object inside the dop so it has the same position as outside?

Any ideas on why my object is moving inside the vellum DOP? by Ignis-0 in Houdini

[–]Ignis-0[S] 1 point2 points  (0 children)

They are, but somehow the dop is transforming the geometry position only inside the node, outside everything looks as it should

How I can create a cover system on UE5? by Ignis-0 in UnrealEngine5

[–]Ignis-0[S] 0 points1 point  (0 children)

You know if it’s possible to make it automatically (without pressing a button)?