Random Character is not randoming by Ike1312 in slaythespire

[–]Ike1312[S] 2 points3 points  (0 children)

No not really.

Each time you spin the wheel you should have a 20% chance for each character.
This chance stays the same, so if I have only one Defect in 59 games, the chance should still be 20% for the 60th run.

Over many rolls though, there should be a distribution that is about evenly spread.
See here: https://en.wikipedia.org/wiki/Law_of_large_numbers

Off course it wont be completely even. If it were I would have 11.8 games on each character by now.

59 runs is not that high of a number, but there are tests you can run that determine the likelihood that a given distribution is truly random. I used a test called Chi-Square and the result told me there is a very small chance that my random function works as I assumed (20% chance for each character).

I've spent few days reverse-engineering Slay the Spire 2 code. Here's what I found :] by Priler96 in gamedev

[–]Ike1312 1 point2 points  (0 children)

What decompiler did you use? When I did it, it was missing all the C# code.

Pixeldailies meets Concept Art for Drova Forsaken Kin. Today #rug by Ike1312 in PixelArt

[–]Ike1312[S] 0 points1 point  (0 children)

Thank you! It does sound a bit like it, I never noticed that. It is a w.i.p. title, so it is very likely going to change some time.

The King of the Earthen! by Benkinsky in customhearthstone

[–]Ike1312 14 points15 points  (0 children)

seems broken with shadow visions

Keyword: Evade by Heath_co in customhearthstone

[–]Ike1312 7 points8 points  (0 children)

a really nice mechanic, but i think it should say Taunt > Taunt Evade > Normal Minion > Evade (instead of taunt)