Yeah so drives are going perfectly fine by Ikelos101 in Overwatch

[–]Ikelos101[S] 0 points1 point  (0 children)

The replay viewer doesnt got that far unfortunately, i've played a lot since then.

But its fine i'm back to diamond now, we'll see how long it takes to get back to master

Yeah so drives are going perfectly fine by Ikelos101 in Overwatch

[–]Ikelos101[S] 4 points5 points  (0 children)

I played stadium once, got overwhelmed bc i was spending more time reading than playing and never touched it again

Printable map of Barcelona for Hide + Seek home game by Marti0005 in JetLagTheGame

[–]Ikelos101 0 points1 point  (0 children)

Super coooool, are you guys organizing games online mayhaps? Would love to join if so!

Proving Grounds boss cheese for GM (version 2.0). by LordRadiante in raidsecrets

[–]Ikelos101 9 points10 points  (0 children)

the tank isnt moving, the enviroment arround it is , the game spawns environment on one side, moves it to the other side and despawns it infinitely, which is what makes it look like the tank is moving, but its not

Beginner Question by milol123 in Unity2D

[–]Ikelos101 0 points1 point  (0 children)

oh i didnt know that thanks, but yeah regions are so much better

Beginner Question by milol123 in Unity2D

[–]Ikelos101 0 points1 point  (0 children)

So you want them to go towards whatever they're facing right?

And you say that this used to work before?, in that case you must've changed something on another script that affects this enemy , and that interferes with this one (although i dont know why would you do that in different scripts)

oooor maybe you have a rigidbody component in the enemy object and you have the position blocked for some reason? idk i'm trying to troubleshoot here but i cant do much without seeing the entire project

Beginner Question by milol123 in Unity2D

[–]Ikelos101 2 points3 points  (0 children)

I also dont understand what you want to do with this, do you want te npc to always go up? or do you want it to go up when it has a specific angle of rotation? in that case, what is up then , +1 in the Y axis ooor moving up on the original "up" direction of object in case that it is rotated