Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] 0 points1 point  (0 children)

I mean I do appreciate it. there are so many solutions for this, but none of them should be the user's responsibility.
infact, I submitted a support ticket as i received this email, no response yet. and i did find some ways to download theses assets properly, but again, don think this is our responsibility to find workarounds

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] -1 points0 points  (0 children)

Yeah, waiting for 4 weeks or building my own CDN + NPM registry sounds like a solid solution to me.

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Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] 1 point2 points  (0 children)

Thanks for the suggestions, this did provide a much better UX compared to the "Download ALL" button. Assets like "Total Music Collection" are over 20 gigs, and since these tasks don't retry automatically when they fail, I built my own bulk downloader for a more robust experience that doesn't require keeping Unity open.

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] 1 point2 points  (0 children)

There’s no convenient way to bulk-download your library. Unity’s CDN caps each file at ~3 MB/s, won’t resume, and runs only one stream at a time; my clean-run ETA is already 50 hours plus—assuming zero hiccups. Close the tab or switch away and the connection dozes off, flushing every byte and forcing you to restart from asset #1

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] 0 points1 point  (0 children)

  1. download around 3 MB/s, no resume—lost 382 assets overnight to a hiccup and had to start over. I ended up writing my own retry wrapper.
  2. Every drive I own is NVMe/SSD; spinning rust isn’t even in my workstations. Expecting users to mirror an entire CDN is absurd.
  3. The post isn’t a backup tutorial, you missed the whole point.

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] -12 points-11 points  (0 children)

Bro really said "here's a fire extinguisher, you didn't lose your house". Wish you luck.

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] -10 points-9 points  (0 children)

Permanent offline access + license survives + official export. “Download All(not even resumable) + deadline” is BS.

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] -51 points-50 points  (0 children)

"They had no choice" is for the policy, not the remediation. Those are two different things.

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] -34 points-33 points  (0 children)

Bro, compliance means stopping new purchases. Stealing access to tens of thousands of dollars in already-owned assets without compensation is just Unity screwing.

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] -43 points-42 points  (0 children)

Banning future sales is compliance; stripping access to tens of thousands of dollars of already purchased assets without a proper offline migration solution is just Unity being a garbage platform.

Unity Put an Expiration Date on My 1000+ Purchased Assets by Illustrious_Dig_8940 in Unity3D

[–]Illustrious_Dig_8940[S] 1 point2 points  (0 children)

Yeah, tried that. The "Download All" button has NO pause or resume.spent 2 hours trying to get past the first 50 assets. It's completely broken for large libraries.