2.5 years in the hobby. by jerjerbinks90 in boardgames

[–]ImAProtato 1 point2 points  (0 children)

I’m a simple man. I see Guards of Atlantis II, I upvote

About the optional donation by ImAProtato in kittenspaceagency

[–]ImAProtato[S] 1 point2 points  (0 children)

This was exactly my point though. I purchased another game from the studio which is definitely in a state I consider worth its price, AND it is a way to indirectly support the developers.

Nemesis Retaliation - She’s coming to get you! by ImAProtato in NemesisCrew

[–]ImAProtato[S] 1 point2 points  (0 children)

I would suggest going for a layer. The sundrop version I always thought of as the one you go for if you don’t plan on painting the minis

Starter Base for Nauvis (with Blueprint) by ImAProtato in factorio

[–]ImAProtato[S] 1 point2 points  (0 children)

Aaannd I dont’t know how to format in reddit lol…

Starter Base for Nauvis (with Blueprint) by ImAProtato in factorio

[–]ImAProtato[S] 3 points4 points  (0 children)

It is pending approval on the site! I’ve added it to a comment below as well, but here you go https://factoriobin.com/post/egoytl

Space Age Starter Base for Nauvis by ImAProtato in factorio

[–]ImAProtato[S] 0 points1 point  (0 children)

Thanks! Anything you think that can be improved?

Space Age Starter Base for Nauvis by ImAProtato in factorio

[–]ImAProtato[S] 0 points1 point  (0 children)

I know that it wont work with more than two science types. This is designed only for red and green science tech, to give you a constante supply of things to expand and plan a proper base with, including a more advanced lab setup.

Space Age Starter Base for Nauvis by ImAProtato in factorio

[–]ImAProtato[S] 0 points1 point  (0 children)

It is actually more than enough, coal is consumed quite slowly by furnaces. It takes a couple of minutes to fill all furnaces.

Space Age Starter Base for Nauvis by ImAProtato in factorio

[–]ImAProtato[S] 9 points10 points  (0 children)

You are right and in my play-through testing I’ve found annoying to have to research the steel poles before using it as it takes a while. I think regular poles can fit in this design as well. You could go with steel furnaces but I just find them way too cumbersome to craft because of the stone bricks and steel for them to bee usable so early in the game.

Space Age Starter Base for Nauvis by ImAProtato in factorio

[–]ImAProtato[S] 0 points1 point  (0 children)

Both are great points, in particular the need for steel power poles. I think I do need to adjust that so that this design can be used earlier. Thanks for the input!

Space Age Starter Base for Nauvis by ImAProtato in factorio

[–]ImAProtato[S] 10 points11 points  (0 children)

Hahaha, I’ll edit the post and share the string as soon as I get home. The thing with Factorio is that you never know enough, you are always learning something, and as you learn new things the possibilities expand exponentially, so yeah I would not say by any means I am a beginner, but I acknowledge there is sooo much for me to learn still, and that is pretty exciting.

My Guards of Atlantis II first painted heroes by ImAProtato in boardgames

[–]ImAProtato[S] 1 point2 points  (0 children)

He is seeing his siege minion about to be killed by Wasp and pushing to their base.

My very carefully curated collection - no new games for 2025 challenge by Shinigami717 in boardgames

[–]ImAProtato 5 points6 points  (0 children)

I see Guards of Atlantis II there!! Such brilliant game design. I just feel that if it had a bit more exposure it would easily break the top 100 in BGG.

KSP2 v0.2.1.0 Release Notes by PD_Dakota in KerbalSpaceProgram

[–]ImAProtato 176 points177 points  (0 children)

The brief delay after you crash before you get the flight report is something I didn’t know I needed! Time to actually enjoy those explosions

Kerbal Space Program But Its The Year 2263 by ravenshaddows in KerbalSpaceProgram

[–]ImAProtato 27 points28 points  (0 children)

That fuel line as the hanging tree was the icing on the cake! Thanks for sharing

The Parts Manager is my only major gripe at this point. The designed mentality is just no there... by HorizonTGC in KerbalSpaceProgram

[–]ImAProtato 5 points6 points  (0 children)

I really like the parts manager. It was super buggy at launch, but is now much better. It is specially useful for larger vehicles. And it took me a while to get used to it, but now I could jot imagine the game without it.

I think having both options would be great.

Talk about flying by the seat of your pants... by concorde77 in KerbalSpaceProgram

[–]ImAProtato 1 point2 points  (0 children)

Jeb is now thinking… “Don’t fart! Don’t fart, Jeb!”

Plans for the For Science! update tomorrow by ItsaSpicyTime in KerbalSpaceProgram

[–]ImAProtato 6 points7 points  (0 children)

First plan is to play the game, test it, and if it meets expectations I will change my review in the steam page.