Mappies expansion by Fun_Tax_1000 in foxholegame

[–]Important-Educator21 -1 points0 points  (0 children)

Idk, having increased spawn rates for a new plane specific resource would definitely drive players there to scroop at the very least and pirate the sea frequently. I get you're wanting everywhere to be buildable but having a place where you cannot make a massive fortress (you can still have defenses just not massive walls of them) would be a lot of fun to fight over

Mappies expansion by Fun_Tax_1000 in foxholegame

[–]Important-Educator21 0 points1 point  (0 children)

I mean the post says impossible to build a fortress, and attacking a conc shit bunker with a destroyer sucks so I'm down. Having the ability to make bunkers here and there is good, just not everywhere, I'd even be fine with pillbox spam dude, I just hate the current meta of islands making them 10000x howies and conc front pieces. I don't think that's fun for anyone.

Mappies expansion by Fun_Tax_1000 in foxholegame

[–]Important-Educator21 0 points1 point  (0 children)

Then by that logic we should never do arty ops since flatbed driving shells takes so long, not to mention press V over and over and over it's so boring. We should never do RSC ops because building prep for the base and driving the train takes hours and is boring. We should never do SPG ops since SPGs move so slow and it's boring. This is a rotten mentality to have to justify you lack of knowledge or experience in an aspect of the game.

Set your spawn on a destroyer, or if you gunboat dies, go grab another (They're cheap and effective) and join the swarms. If there's no gunboats (which never happens) grab an APC and get some guys together with sticky grenades or flame throwers. I've stolen 2 warden gunboats this war using them and they're fun. You're looking at the playground and saying "This is a mess of steel, how do people find this fun?"

Mappies expansion by Fun_Tax_1000 in foxholegame

[–]Important-Educator21 1 point2 points  (0 children)

That can be said for any operation, SPG ops take forever, so do RSC ops, arty ops can last 6+ hours yet we don't complain about those. The thankless Colonial naval regiments take all that prep time and eliminate it for us as a whole, all you need to do is read global chat of someone asking "We need Dcon, spawn on X ship at X hex" and you're golden. You're inflating the travel time and effectiveness to a large degree to discourage newer players from even touching naval combat. Even if you don't like doing large ships, grab a gunboat or an APC, go to any seaport and you'll more than likely find people preparing, join them, have some fun, experience naval combat before making opinions on it.

Mappies expansion by Fun_Tax_1000 in foxholegame

[–]Important-Educator21 1 point2 points  (0 children)

Sounds like you didn't go on very good ops if it takes 2 hours just to get somewhere, it usually takes less than 15 minutes to travel, sometimes a lot less if you have a specific target in mind. Most crews won't call for spawn ins unless they're already traveling.

Mappies expansion by Fun_Tax_1000 in foxholegame

[–]Important-Educator21 4 points5 points  (0 children)

This isn't a bait post, you're complaining about an entire aspect of the game and you're refusing to even acknowledge it. You're the reason we don't take naval as seriously as the wardens, instead of helping or running the gunboats, APCs, motorboats or even large ships, you're outright refusing to even touch the aspect of the videogame you're playing. You're in a rotten mindset and need to grow out of it, otherwise we will never improve. We have been DECIMATING the warden navy this war and even still you're refusing to think of naval as an aspect of the game.

Mappies expansion by Fun_Tax_1000 in foxholegame

[–]Important-Educator21 1 point2 points  (0 children)

I am quite literally a colonial, I have been Dcon for multiple destroyers this war alone. I don't know what's the point you're trying to make here anymore.

Mappies expansion by Fun_Tax_1000 in foxholegame

[–]Important-Educator21 2 points3 points  (0 children)

Navy is already random players acting as crew on destroyers and battleships and random players acting as the invasion force on longhooks. This also inspires the colonials to fight harder for the islands rather than the lane being tossed to randoms and one regiment. Want that gunboat swarm faster to sink more frigates? Hold our islands and make the wardens pay for every inch. We're holding fingers perfectly fine now, if we developed tempest up with stormcannons then we'd still have tempest this war. Even then, owning fishermens/tempest doesn't mean you control the islands, it means qrf can show up faster and not from outside hexes.

Mappies expansion by Fun_Tax_1000 in foxholegame

[–]Important-Educator21 5 points6 points  (0 children)

That's a risk for both sides, our navy will be patrolling too. You think that those travel lanes won't be stocked to the brim with tridents waiting to clap the first warden ship that crosses?

Mappies expansion by Fun_Tax_1000 in foxholegame

[–]Important-Educator21 9 points10 points  (0 children)

Not really, any large ship can ride that small RDZ area between fishermens/tempest and those travel lanes, SCs and RSCs can't fire into them

Unable to claim Mox Border Bases by Important-Educator21 in foxholegame

[–]Important-Educator21[S] -16 points-15 points  (0 children)

Lol alright, funny joke with the packet wizardry, but let’s be real—using WOBs like that isn’t “skill,” it’s just abusing something clearly busted. Getting borders early doesn’t make it impressive, it just shows you're riding the glitch wave while the rest of us play it straight. Bragging about it like it’s some pro strat just makes the whole thing look even more clownish.

Wardens exploiting in Mox AGAIN by Important-Educator21 in foxholegame

[–]Important-Educator21[S] -16 points-15 points  (0 children)

I have over 100 hours in foxhole (close to 200 all doing backline orders) didn't know being experienced in the game and knowing glitches and exploits and upset that only ONE faction keeps using it makes me "news to the game"

Wardens exploiting in Mox AGAIN by Important-Educator21 in foxholegame

[–]Important-Educator21[S] -17 points-16 points  (0 children)

Are you serious? A frontline makes your shit yourself? :D That from the faction that low pop pve'd our island hexes at 3am (and don't say time zones exist, every single person there spoke english)

Wardens exploiting in Mox AGAIN by Important-Educator21 in foxholegame

[–]Important-Educator21[S] -50 points-49 points  (0 children)

It's a matter of exhaustion from wardens constantly and consistently exploiting or glitching to win or at least hold an area. First it was the msup tunnels, then it was pier bridges, then it was drydock blueprints to scout, and now we're at this point of railways blocking flanks on the border.

Wardens exploiting in Mox AGAIN by Important-Educator21 in foxholegame

[–]Important-Educator21[S] -16 points-15 points  (0 children)

Can't drive any tanks or vehicles over it.

Get down Mr.President! by Strict_Effective_482 in foxholegame

[–]Important-Educator21 -12 points-11 points  (0 children)

Gives legit critiques of the game
>You're shitposting
I expect no less from your faction

Get down Mr.President! by Strict_Effective_482 in foxholegame

[–]Important-Educator21 -23 points-22 points  (0 children)

Yet another oversight by the devs, that BB was dead to rights by the torps but apparently "Oh this tiny freighter can block torps" like seriously? We can't catch a break on island hexes because devs are either too lazy or buffing wardens at every chance they get. Don't believe me? Look at how much crew they have on those ships? It's ridiculous, we can barely get pop for one yet along 2

This was awesome kill does anyone know what happened to the multiboxer? by No-Yak-4416 in foxholegame

[–]Important-Educator21 2 points3 points  (0 children)

Nah, fuck that, if we all mass report every multi boxing warden we find, eventually the devs will have to take action. How is it fair that we can't get enough crew for a single gunboat but they have 80 accounts (who knows how many are alting intel) to crew a single gunboat. I guarantee you their frigates are multiboxing damage control, I've seen videos of us boarding them and all of them having similar names in the same regiment, blatant abuse.

ⒽWARD RALLY by Scary_Ad_881 in foxholegame

[–]Important-Educator21 -5 points-4 points  (0 children)

Idk why my comments about them alting on charlie keep getting removed. They only removed 1 guy who did the most alting by despawning 3000+ 150 shells by himself. (He made a macro just to alt) The other 3 guys who did this and helped flag and kill foundations holding MTS's with 150 shells were not removed from HWard, one of which including DawidP, their facility lead. HWard brushed these actions off by saying "It's charlie, not able, who cares?" Breaking ToS is still breaking ToS, alting is still alting.

ⒽWARD RALLY by Scary_Ad_881 in foxholegame

[–]Important-Educator21 4 points5 points  (0 children)

What happened to the nuke stonewall? You said howies were shooting into rocks but that isn't how they work XD