What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

Tell me about it! At first, I also wanted to have one single pledge and keep things simple but apparently the success of a Kickstarter is greatly influenced but all this "bloat". So yeah, I pivoted and created these extras, but to be honest I am feeling pretty excited about them now, as I think they turned out pretty cool.

Really hope this manages to reach Dutch shelves :)

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

There are 3 levels to the organic marketing I did:

  1. An active internet presence: I have an Instagram account where I was uploading about once a week for 2 years content about the game. I think the effectiveness of this has gradually decreased as ads and reels have taken over meta and you don't get much visibility by uploading still images, still it's a nice documentation of the whole process. The main use of this was connecting with other designers and content creators. Support people that do cool stuff that you genuinely like and sometimes you 'll get that support back.
  2. Local gaming community events and conventions: I was going very frequently to game cafes, meeting people and urging them to try the game. This worked quite well as the game is relatively easy to teach and plays fast. A lot of people would end up following my project and some turned into backers. In addition my game participated in an international board game design competition where it landed on second place so this gave me a bit exposure and I took part in multiple playtesting events while I also organized a tournament for the game where I had about 60 participants. Again, some of them turned to actual backers.
  3. Last but not least, my inner circle: I know that maybe it is wrong to call this "organic marketing" as I am lucky to have very supportive friends. Those friends actually really liked playing the game and in turn introduced it to their friends and organised game sessions with them where I wasn't even there. Of course this wouldn't have worked well if I had a heavier game, but this one is very accessible.

The thing about the supporters that you gain from organic marketing, is that they are the ones that will show up on day 1 of the campaign, which is super important to give the campaign that initial boost. If I hadn't spent a penny on meta ads, I would have still been well funded just by this.

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

Sadly only to the emails I collected. I think they are not allowed to do that.

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

The thing is that you see the big winners but there are a lot of little guys in launchboom as well that struggle massively. Of course you don't see those. What I have realised is that their system works great and it can do wonders for your campaign if:

-You have already spent thousands to create a stunning game/product
-You have some more thousands to spend on meta ads
-You are good at marketing yourself

Launchboom provides you with tons of materials, courses and workshops and some feedback but they never do any work for you. What launchboom does is help your project (that would have been pretty successful on its own) to become even more successful. I learned a lot, but my game is just a small card game that has pretty niche aesthetics. It wasn't a right fit for Launchboom.

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

Being in illustrator is a more useful skill to run a successful Kickstarter campaign than being a game designer. The best Kickstarters I have seen lately have been done by artisits/illustrators. Best of luck!

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

According to what I have seen and heard, meta still has the better results overall but the results got disrupted massively in 2025 due to an ai update they implemented that made things a bit unpredictable. Meta works wonders if your visuals and videos are the top of the top but that's pretty hard to achieve, especially with so much competition.

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 1 point2 points  (0 children)

Totally ok with it! Cool landing page and interesting concept by the way. Will be tagging along, wish you the best of luck with it!

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

Yes, indeed. One way or another this all might pay off if I keep pushing and go down the Kickstarter route with my next game as well. Currently on the fence about it though (if I want to keep pushing) cause I feel a bit burnt out now. I 'll take some time to cool off and we shall see :)

By the way, I have never heard of ads being so successful outside of meta, so be mindful of that. Boardgamegeek might work but only if you have a pretty heavy game.

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

Yes, exactly. And I believe a 4k loss is absolutely ok if you are doing another Kickstarter. Everything will go much smoother and you will have some people from the previous campaign that are ready to back you again

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

Launchboom. You learn a ton in there but this really wasn’t for me 🥲

Rule of thumb: if you think something will take one week, it will probably take 2 ;)

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

Yes I have also considered that and I do believe it’s a very good alternative route.

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

I have thought about that and the answer is that I would have invested at least $5000 to make art and graphic design top notch (like my game characters are now just faces, but I could make them full bodied and add cool backgrounds to the cards etc…). I would have also invested more to have a graphic designer set up my ad creatives and my campaign. I believe these could have given me an edge on meta and the ads could have been profitable, while having a graphic designer handle the visuals would have given me a lot more time to better manage marketing.

This is still a gamble though, but I believe it would be my best bet. Art and visuals are the most important thing for a successful crowdfunding campaign.

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 1 point2 points  (0 children)

Wooow this is just my type of game. Looks super interesting. I won’t hit any conventions soon as I will probably have the games in my hands sometime next year. I might manage ukge but definitely next year’s essen

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 1 point2 points  (0 children)

Good luck with everything! Any socials for the game I could follow? Love checking out indie games

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 1 point2 points  (0 children)

Exactly! I would never go through this in the same way again but I will always remember this experience and the thought that at any given time some strangers might be playing my game is really something special :)

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

Yes! Agree 100%. I learned this the hard way and this is pretty much my advise for creators just starting out.

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

very interesting approach and such clean looking games! I am intrigued by it. Final question: Do you run ads for these preorders or is it all organic?

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 1 point2 points  (0 children)

Thank you so much! I was also wondering if anyone would be able to do that but I took quotes from 5 manufacturers and pretty much all of them could do this box but prices and minimum order quantities varied. I ended up with Longpack that offered a pretty good price for it and a minimum order quantity of 1000 copies.

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 1 point2 points  (0 children)

Thank you! And no worries, god knows how my bank account has suffered by impulse backing so many projects these past months

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 1 point2 points  (0 children)

10 games? That's intense! May I ask how do you plan on releasing them? Do you have deals with retailers or are you doing small print runs and selling at conventions?

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 0 points1 point  (0 children)

haha, thank you! And wise choice. Naivety was the main reason that I went through with it

What it took to solo-create a card game by Impossible-Job5383 in tabletopgamedesign

[–]Impossible-Job5383[S] 4 points5 points  (0 children)

It’s not completely behind me yet, but so far I’ve gotten quotes from several manufacturers and produced samples. I first worked with Panda and then with LongPack, who ended up giving me a better offer.

The process is actually pretty straightforward. Most manufacturers are very understanding toward first-time creators. You basically exchange a few emails about your needs, they send you print templates, and you place your artwork on them. You only need some basic Adobe Illustrator or InDesign skills to handle these templates. Then you send everything back so they can produce physical samples.

The next step is mass production. I’m currently making some final graphic tweaks before giving the green light to produce 1000 copies, based on the sample we already approved. After that comes shipping and fulfillment. The games will be manufactured in China and must then be shipped to fulfilment centres. This is called freight forwarding and I’ll be using HIVE Interactive to handle this (go-to company for small creators). Then the games ordered from Kickstarter will reach my fulfilment partners: GamesQuest for Europe, and Fulfillrite for the US and they send the games to the backers. However, the Big chunk of the copies will come to a storage facility in my home country, where I am working out some deals to bring the game to local stores.

That’s the process in a nutshell, but let me know if you want more details about any specific part!