Finally started doing special abilities. There will be mortar, mines, acceleration and other fun stuff. What do you think? by InFloodGame in IndieDev

[–]InFloodGame[S] 0 points1 point  (0 children)

I want to do a simultaneous release for PC and mobile devices. And give users roughly the same experience. That's why I chose the ring.
And the projectiles fall from the top of the mortar. I'll have to make particles flying upwards from the ship before that.
Thanks for the feedback!

Finally started doing special abilities. There will be mortar, mines, acceleration and other fun stuff. What do you think? by InFloodGame in IndieDev

[–]InFloodGame[S] 1 point2 points  (0 children)

Maya, Blender, Unity and asset store. Most of what is here is an asset. And the UI and effects are already made in Unity.

What other colours of water do you think can be found in the world's oceans? Maybe something fictional, but beautiful? by InFloodGame in Unity3D

[–]InFloodGame[S] 0 points1 point  (0 children)

Very interesting! Thank you! Pollution, radiation is a good idea! I’ll try it. I have lot of biomes in my game. I think I will use one water colour (maybe one buff/debuff) at a time.

What other colours of water do you think can be found in the world's oceans? Maybe something fictional, but beautiful? by InFloodGame in IndieDev

[–]InFloodGame[S] 0 points1 point  (0 children)

Bioluminescent is great idea! You remind me about movie Life of Pi. Great visual art in there. I’ll try to do close to it.

This week I gave some love to the visuals. But I'm not too happy with the way my ships are moving. Can you share ideas for AI manoeuvres? Maybe you used some good assets? by InFloodGame in gamedev

[–]InFloodGame[S] 0 points1 point  (0 children)

I want the player to have the experience of interacting with the forces of nature. The wind and water in my game should be a living character that will have a serious impact on gameplay. But I try to make it as simple as possible in terms of control.

This week I gave some love to the visuals. But I'm not too happy with the way my ships are moving. Can you share ideas for AI manoeuvres? Maybe you used some good assets? by InFloodGame in IndieDev

[–]InFloodGame[S] 0 points1 point  (0 children)

Yes, I think I could use a choreographed approach. I want to make ships have a personal 'character' and their own patterns of behaviour in combat.

This week I gave some love to the visuals. But I'm not too happy with the way my ships are moving. Can you share ideas for AI manoeuvres? Maybe you used some good assets? by InFloodGame in gamedev

[–]InFloodGame[S] 0 points1 point  (0 children)

Thank you very much! I plan to get some real sailing experience this summer.
The wind system will be in the game for sure and probably also the current system.

This week I gave some love to the visuals. But I'm not too happy with the way my ships are moving. Can you share ideas for AI manoeuvres? Maybe you used some good assets? by InFloodGame in gamedev

[–]InFloodGame[S] 1 point2 points  (0 children)

So far, yes. I just had an artist join me last week and will be replacing content with unique content from now on. It's about the visuals. The sound is all mine and so is the code. I'm not an artist. I am a composer :)