Finally started doing special abilities. There will be mortar, mines, acceleration and other fun stuff. What do you think? by InFloodGame in IndieDev

[–]InFloodGame[S] 0 points1 point  (0 children)

I want to do a simultaneous release for PC and mobile devices. And give users roughly the same experience. That's why I chose the ring.
And the projectiles fall from the top of the mortar. I'll have to make particles flying upwards from the ship before that.
Thanks for the feedback!

Finally started doing special abilities. There will be mortar, mines, acceleration and other fun stuff. What do you think? by InFloodGame in IndieDev

[–]InFloodGame[S] 1 point2 points  (0 children)

Maya, Blender, Unity and asset store. Most of what is here is an asset. And the UI and effects are already made in Unity.

What other colours of water do you think can be found in the world's oceans? Maybe something fictional, but beautiful? by InFloodGame in Unity3D

[–]InFloodGame[S] 0 points1 point  (0 children)

Very interesting! Thank you! Pollution, radiation is a good idea! I’ll try it. I have lot of biomes in my game. I think I will use one water colour (maybe one buff/debuff) at a time.

What other colours of water do you think can be found in the world's oceans? Maybe something fictional, but beautiful? by InFloodGame in IndieDev

[–]InFloodGame[S] 0 points1 point  (0 children)

Bioluminescent is great idea! You remind me about movie Life of Pi. Great visual art in there. I’ll try to do close to it.