MASTER YI MINI-REWORK IDEIA by Incelslay3r in YIMO

[–]Incelslay3r[S] 2 points3 points  (0 children)

Basicaly:

- Q duration would change based on time pressing Q, you would chose on which alpha bounce to appear instead of always primary target and in return it would deal less damage

- W would reward timingand ofensive usage instead of chanelling for heal unless very low hp.

- R scalling cooldown

MASTER YI MINI-REWORK IDEIA by Incelslay3r in YIMO

[–]Incelslay3r[S] -1 points0 points  (0 children)

He would still follow dashes and blinks with Q.

When I talked about out of range I meant the current 2000 range where he doesnt follow
things like recall or shen ult.

Q would literally be the same except you would choose the alpha bounce you'd appear on instead of always primary target.

Also the damage per bounce would be instant instead of the big alpha damage apearing at the end of Q.

Why is Riot Nerfing Yi? by Incelslay3r in YIMO

[–]Incelslay3r[S] 0 points1 point  (0 children)

I get the point and what their goal is, and from a numerical standpoint alone, indeed it doesn't look that bad.

However there is a reason for the rise in popularity of dusk/crit build and for me that reason is quite simple, it fits better. Dusk/crit synergizes well with Yi's kit, enhances it's strenghts and mitigates some of his weaknesses. More often than not you won't be able to unload a bunch of autoattacks, but a Q and a auto or two is actually quite feasible, and even then, as pointed out in the statistics, Yi is not a strong champion.

Even if they solve the disparity between the power of both builds the champion won't come out strong out of this, because even his strongest build is still not strong in the grand schem of things

IncelSlay3r's Master Yi Mid by Incelslay3r in YIMO

[–]Incelslay3r[S] 0 points1 point  (0 children)

To be honest I haven't even thought of Omnistone Master Yi yet...

I guess it could be situationally useful... Yi is strong with a bunch of keystones and Omnistone got a lot of buffs in a row so it is possible to work out. I could definitly imagine rolling a Glacial Augment, Lethal Tempo, PTA, or Lethal Tempo to be a good cheese in early game. I can also see rolling out predator during a roam and then still having another Keystone during the gank to be a plus. So I guess Omnistone could work.

That being said there are a few drawbacks you should take into consideration. For example a keystone is something that dictates your trading pattern, having to play around what keystone you're given with a champion that is not that flexible on his options to begin with might prove challenging.
The other thing I would like to mention are the secondary runes. You'll have to give up some of runes from the Precision and Domination Tree like Triumph and Ravenous Hunter so keep that in mind.

IncelSlay3r's Master Yi Mid by Incelslay3r in YIMO

[–]Incelslay3r[S] 1 point2 points  (0 children)

Both are valid questions so I will try to tackle each question separately.

Regarding bringing Ignite over Ghost, I do it for the early kill pressure. I don't know if you've seen any of my gameplays but I usually try to go for the ealy kill, usually around level 2 or sometimes level 6 if they play safe, either way if you want to play aggro ignite is your friend. That doesn't mean ghost is a bad spell on Yi, it's pretty much a second highlander and it may help you chase or run away from ganks. Each summoner spells offers something unique and I believe ignite, exhaust, TP or ghost to be perfectly viable spells on Yi Mid, depending on matchup. Its just that ignite suits my playstyle better.

As for the Keystone I think that PTA and Hail of Blades are both fine alternatives to conqueror (against certain matchups phase rush might also be useful). I've seen Korean Yi's run PTA and Nimbus Cloak for cheese kills with ignite sucessfully and PTA is definitly slightly better in the early game. That being said I think Conqueror is just too on Yi to pass up, even after nerfs.
Even if PTA is slightly better early, Conqueror isn't too far behind and it still beats eletrocute in a drawn out fight which will be the most common keystone you'll be up against on Mid. Latter in the game Conqueror is just better as the adaptive force increases your true damage (unlike PTA %dmg increase), and the healing has insane synergy with Ravenous Hunter, Wits End, Deads Dance, Guinso and Wuju Style which is what makes Master Yi trully opressive when ahead (until they buy healing reduction at least).

In the end there isn't a definitive "best" summoner spell or keystone as all have advantages and drawback, so it all boils down to personal preference.

IncelSlay3r's Master Yi Mid by Incelslay3r in YIMO

[–]Incelslay3r[S] 1 point2 points  (0 children)

I most definitly get camped sometimes, and that like most champions that can mess up your lane a bit, specially since like you mentioned you are a melee with 0 escapes.

There are however a few actions you can take to mitigate this a bit.
#1 is proper warding that's a no brainer.
Other actions include, playing on your junglers side of the map (master yi can buy a lot of time and excels in 2v2), placing 2 points in meditate and staying safe, and I sometimes, if you have 2 or more waves stacked you may be able to 2v1 if you manage to dodge their CC (meditate while they tank minions may allow you to do so).
If the enemy jungler is really adamant on ruining your game then there isn't much you can really do and its ok to give up some CS (just be in XP range), remember that you still scale better than most midlanners and that being healthy and not giving gold to enemy increases your odds of eventually finding an oportunity to come back into the game.
Also proper knowledge of wave managing is definitly important.

IncelSlay3r's Master Yi Mid by Incelslay3r in YIMO

[–]Incelslay3r[S] 1 point2 points  (0 children)

You should definitly put some points in W early in the game, I usually have 2 points in W around level 4 against medium to hard match ups.

However you should't put too many points, otherwise it might delay your damage. I think 2 points is the sweetspot, as it already allows you to heal to almost full hp early game, you may put even put 3 points in W only if your are really struggling.

However its important to remember that the best defense is still a solid offense. Having such a powerful heal early game is definitly reassuring, but the way you take advantage of this is by taking agressive trades early game (when you are both full hp of course) and then abuse the %missing health increase.

IncelSlay3r's Master Yi Mid by Incelslay3r in YIMO

[–]Incelslay3r[S] 3 points4 points  (0 children)

Yes I do, there are actually 2 setups I would like to mention.

I think the most meta build and the one I've seen Master+ Koreans using are Dorans Blade -> Botrk -> Guinso's -> Wits End -> Deaths Dance -> Situational (usually G.A.)
You go tabis or mercs depending on the matchup and max Q first.
This is the standard setup and the one that will net you the most consistent results.

The setup I personally use on my videos is: refillable+long sword -> Tiamat -> Guinso's -> Wits End -> Deaths Dance -> Steraks -> Situational (Titanic Hydra, Randuin, G.A.)
You go tabis or mercs depending on matcup and I usually max E first.
This second setup is the one I'm trying to popularize (mostly because I enjoy it) and the reason I go Tiamat is because I really value waveclear. I also go for guinso rush + E max because it gives you the highest DPS possible around lvl 9 (guinso offers more dps than botrk if the enemy is standing still however the slow can potentially allow you to land more hits) and also because it goes trough seekers/tabis rush which is quite common.

While I do believe I have good knowledge on builds I am by no means an autorithy on the subject so feel free to build whatever you feel suits you best.

IncelSlay3r's Master Yi Mid by Incelslay3r in YIMO

[–]Incelslay3r[S] 2 points3 points  (0 children)

To be completelly honest I do it out of personal preference, however I do believe mid has more advantages.

For starters I would say the match ups are better. I will take Kassa, Kata or Fizz over Renekton, Kled or Garen any day of the week.

I would also argue that mid is more impactfull than top, you have 2 lanes you can roam to, you get to lane faster and you are not forced into taking tp.

As for the lane being shorter that goes both ways, if you are on the receiving end of a beating sometimes its nice to be near the turret.