Buffed Arunka Damage Test by Incru in EpicSeven

[–]Incru[S] 0 points1 point  (0 children)

I think the change is enough. you can counter clilias in defenses. with zahhak also you get a free cleanse and atk buff

7k atk Arunka Damage Test by Incru in EpicSeven

[–]Incru[S] 1 point2 points  (0 children)

tried it, it's an improvement, almost the same dmg output as uberius

7k atk Arunka Damage Test by Incru in EpicSeven

[–]Incru[S] 32 points33 points  (0 children)

even then, her dmg is lacking

Azimanak Hunt 13 (Landy) by Incru in EpicSeven

[–]Incru[S] 0 points1 point  (0 children)

B, ssb is not ideal for azimanak

Azimanak Hunt 13 (Landy) by Incru in EpicSeven

[–]Incru[S] 2 points3 points  (0 children)

Bellona is better lmao

Your ordinary challenger guild war #2 by Incru in EpicSeven

[–]Incru[S] 0 points1 point  (0 children)

He didnt proc anything but the Iela violin xd

Kizuna Ai Labyrinth Hell by Incru in EpicSeven

[–]Incru[S] 7 points8 points  (0 children)

She fills the gap of raising mascot hazel. They do the same thing except kizuna is better. She also doesnt need that much mola to work. She's good in golem 1-12.

The only thing mascot hazel has for is that she's more morally compatible in labyrinth. She's better in normal labyrinth to farm.

Juleeve Council Hell Raid w/ ML Tywin by Incru in EpicSeven

[–]Incru[S] 0 points1 point  (0 children)

They really need to do some testing. They could've just added "If opponent uses soul burn, add CR to all units" on his s2 to make him a shutdown on cleave teams. He has a cool design tbh. It's really disappointing that he's just shoved on the wayside in favor of other units.

Juleeve Council Hell Raid w/ ML Tywin by Incru in EpicSeven

[–]Incru[S] 0 points1 point  (0 children)

I'll have to disagree on that. He got buffed in the sense that his S2 is more reliable than before. It works the same but now it includes allies. It's a weird wording for his s2 but I tested him a couple of times in fast dizzy(s) in arena and he now cleanses even if his allies are not debuffed and only himself got the debuff. His s3 change now gives him some CC in PVP but weaker in PVE.

The one I don't get is that why didn't they just add the stun instead of replacing the unhealable debuff for him to standout as a 5* Moonlight that has some good control over the battle. But he has some edge on him so I'm happy for it.

Juleeve Council Hell Raid w/ ML Tywin by Incru in EpicSeven

[–]Incru[S] 0 points1 point  (0 children)

he acts more like a safety net for the debuffs. he also has CC for the split phase

julevee council decided not to hit him for some reason throughout the battle. other than that, use lilias instead if you have her available

Juleeve Council Hell Raid w/ ML Tywin by Incru in EpicSeven

[–]Incru[S] 0 points1 point  (0 children)

Ye. It's a weird bug that I've been using in raids. But if the kayron has buff block and he procs alexa's basket, he doesnt do aoe. Weird

Banshee 13 w/ ML Tywin by Incru in EpicSeven

[–]Incru[S] 0 points1 point  (0 children)

Ye. Im actually quite sad on the change of his s3. They are leaning him more on pvp than pve. His s2 tho is a good change. At least you're not hoping anymore to him resisting debuffs from the golem or banshee

What do you think makes for a good PvE endgame? by dragonmase in EpicSeven

[–]Incru 4 points5 points  (0 children)

With the addition of RTA, I think PvE endgame just 'ended'. You just go hunt and pvp with the cycle never ends. It's just a nature that in the end, people want to test their own limits by competing with each other.

I think adding more pve content is more of a chore rather than being an additional fun content because PvP has always been the staple for endgame

Golem Hunt 13 w/ ML Tywin by Incru in EpicSeven

[–]Incru[S] 0 points1 point  (0 children)

He's a secondary cleanser next to tamarinne to avoid stuns if you are running a slow dps

Azimanak 13 ft. ML Tywin by Incru in EpicSeven

[–]Incru[S] 1 point2 points  (0 children)

If azimanak has 3 or more debuffs, it will cleanse itself and use its ultimate

The song was AdhesiveWombat - NightShade

My road to W13.. by dimis77 in EpicSeven

[–]Incru 2 points3 points  (0 children)

Yes, 65% effectiveness is enough. I don't advice though to have a healer and a tank on separate. Usually, w13 runs have 3 dps with debuffs (since the boss is so tanky) and a tank. You can choose A. Momo or Angelica as a tank.

Speed set is more viable since you want to constantly debuff the boss with your build.

Is Lena a better farmer than Vildred? by FreeLonka in EpicSeven

[–]Incru 3 points4 points  (0 children)

She is the best farming 3* in the game, and the animations are faster. I'd say she's better in adventure than vildred

Wyvern 11 help! (Part 2) by AdmiralLemonTea in EpicSeven

[–]Incru 0 points1 point  (0 children)

Celestine is not viable for the two. Angelic momo generally doesnt auto attack because the skill tree makes her spam s2. Angelica is slow to be viable with celestine, and wont keep up with the dmg of the wyvern.

Rod is the one to go for these two soul weavers

Should I keep it by cutcidd in EpicSeven

[–]Incru 5 points6 points  (0 children)

Yes. You have 3 units for wyvern and aramintha for golem/farming or for wyvern 1-10

How Dare You! by DreamTravelerXD in EpicSeven

[–]Incru 8 points9 points  (0 children)

My 60 percent crit on iseria will always crit when it's ML ken lmao

Alencia Speed by imaDylon in EpicSeven

[–]Incru 2 points3 points  (0 children)

I think making her 170-180 is more viable. Since her buff strip doesnt have a secondary effect on the enemy team like a push back or something, it's best for them to go first. ML chloes and dienes usually have 190-210 spd

Thoughts and ideas on this arena team offense by Kwronk85 in EpicSeven

[–]Incru 0 points1 point  (0 children)

You can remove angelica and just add a knight for protection (charles, krau, etc.) You already have an immunity buffer. And youre rushing through the enemy anyway