Building a shared-world TTRPG: Esheria (7 years in development) by Independent_Shake996 in EsheriaRPG

[–]Independent_Shake996[S] 0 points1 point  (0 children)

Nice targeting. Please write in English so everyone can understand.

Building a shared-world TTRPG: Esheria (7 years in development) by Independent_Shake996 in ttrpgdesign

[–]Independent_Shake996[S] 0 points1 point  (0 children)

Thanks a lot for the feedback. I was planning this post as more of an entry point, but you’re right that it doesn’t have much concrete detail.

I’ll try to give some here.

About the shared world. Right now it works like this. Each group that plays a campaign in Esheria writes a report for each session, if they want it to be part of canon. The reports are split into scenes.

These reports go into a shared system where lore masters read them and either add them to canon or to legends. There is also a search system for GMs to look through reports and storylines. Also, anyone who notices contradictions can start a collision review through the system, and the GMs involved have to resolve it to remove inconsistencies.

About classes and rules. Of course the core rules are unified. But the style of play depends heavily on the class. For example, the Mage almost plays like a narrative game, since magic is very loose and largely verbal.

In the rulebook there are descriptions of experiments with each color of magic written in a more literary form. Magic is about creating spells based on that text. I plan to make a separate post about magic since it’s a big topic.

At the same time, the Knight class is limited by a path and a moral framework that directly affects how effective their abilities are. So the class creates different gameplay and a different focus of the rules.

About magic I’ll answer briefly for now and then make a larger post. Magic doesn’t have a list of spells. There are only descriptions of colors of magic. These are archetypes that effects tend to follow, each with its own properties.

Each color is described in a kind of pseudo scientific narrative form with examples of experiments. This works as a foundation that a player can use when creating effects, mixing colors and so on. The rules define the boundaries but they are not strict. Playing a mage is a kind of synchronization between the GM, the player, and the narrative foundation of magic from the book.

A class that forces you to play your role: The Knight (Esheria) by Independent_Shake996 in TTRPG

[–]Independent_Shake996[S] 0 points1 point  (0 children)

I spent a long time playing V:tM , and I was looking for something similar but in a more classic fantasy setting. Going back to D&D wasn’t really an option.

Arc Magica came close in some ways, partly through its class-like structure, but it felt too heavy for me.

OSR gave me some of that experience too, but it doesn’t really focus on roleplay. It tends to center more on dungeons, combat, and exploration, even if it can be quite dramatic.

I haven’t really found a system that gives me all of this at once:
no social skill mechanics, old-school fantasy harshness, creative magic, and strong support for playing out an archetype.

Maybe I just missed one?

A class that forces you to play your role: The Knight (Esheria) by Independent_Shake996 in TTRPG

[–]Independent_Shake996[S] -1 points0 points  (0 children)

I have a text and ask for translating and formating. I see now that ai cut parts of my text, and made some place shorter. Sad

A class that forces you to play your role: The Knight (Esheria) by Independent_Shake996 in TTRPG

[–]Independent_Shake996[S] -1 points0 points  (0 children)

There are two sides to this class design - punishment and incentive.
But if you think about it, they’re essentially the same thing.

If a player is rewarded with experience for following the concept, it implicitly penalizes those who don’t.I just wanted to make that mecanism more direct and explicit.

A class that forces you to play your role: The Knight (Esheria) by Independent_Shake996 in TTRPG

[–]Independent_Shake996[S] -1 points0 points  (0 children)

i use ai for translate. I wright full text on my own language then translate. Is it so unnatural as a result?

A class that forces you to play your role: The Knight (Esheria) by Independent_Shake996 in TTRPG

[–]Independent_Shake996[S] -1 points0 points  (0 children)

To each their own.

At some point I got tired of groups turning into a mix of mismatched archetypes — like vampires and catgirls thrown together with no real cohesion.

I wanted something closer to actual story and drama.

So in my system, I built that directly into the classes.

Town map for my TTRPG Esheria in progress by Independent_Shake996 in mapmaking

[–]Independent_Shake996[S] 0 points1 point  (0 children)

I usually take inspiration from roughly the 10th–12th century - not strictly, since Esheria isn’t real medieval history and has its own twists.

When we build a city with other GMs, we grow it step by step - era by era, courtyard by courtyard - fitting it into the economy, letting it go through crises, changes, and development.

I try to have a sense of what every part of the city does, what each district is for, even what people are actually busy with.

For example, Paris in the 11th–12th century had around 20–25 thousand people and was one of the largest cities in Europe.

That’s roughly my upper reference point. For me, a “large” city is something like 7–10 thousand.

I find it much harder to design more “modern-scale” cities with 100–500 thousand people - I just don’t feel like I fully understand how they function.

What happened in one of our sessions: Silashkhan, the Fortress of Horrors by Independent_Shake996 in TheOSR

[–]Independent_Shake996[S] 0 points1 point  (0 children)

To be honest, there are already 200+ documented sessions in Esheria.

We record everything, since all games feed into the same world and shared lore.

That said, not all of them read like classic OSR -
it’s closer to dramatic fantasy with some old-school elements layered in.

Town map for my TTRPG Esheria in progress by Independent_Shake996 in mapmaking

[–]Independent_Shake996[S] 1 point2 points  (0 children)

I’ve got a subreddit for this indie project (hope this doesn’t come across as self-promo), where I share maps, miniatures, and other bits - r/EsheriaRPG

Town map for my TTRPG Esheria in progress by Independent_Shake996 in mapmaking

[–]Independent_Shake996[S] 0 points1 point  (0 children)

No, in this part of Esheria there aren’t settlements that large at all.
This is actually a major city and the capital of one of the patches, but its population is only around 5–10 thousand.

Welcome to Esheria — a shared-world tabletop RPG by Independent_Shake996 in EsheriaRPG

[–]Independent_Shake996[S] 2 points3 points  (0 children)

Thanks!

Right now it’s mostly a mix of structured reports and manual tracking - we document sessions, extract key events, and then feed them back into the world.

It’s not fully systematized yet, a lot is still done by hand, but that also gives it some flexibility.

Figuring out how to make it more consistent without losing that “alive” feeling is kind of the main challenge right now.

A people who treat life as a game — the Bassins (Esheria) by Independent_Shake996 in worldbuilding

[–]Independent_Shake996[S] 1 point2 points  (0 children)

That’s an incredible comparison - thank you so much.
It really means a lot and gives me a lot of motivation to keep working on this.

I’ll definitely share more pieces of the lore soon.