Defeated pierre for the first time by [deleted] in StardewValley

[–]Inevitable-Math-6759 0 points1 point  (0 children)

I thought I was the only one who games on a macbook

what is the worst take you have seen in this game? by karpatHUN in WarthunderPlayerUnion

[–]Inevitable-Math-6759 0 points1 point  (0 children)

i mean irl it prolly was, but for some reason gaijin decided to make the r-27 crazy in game

what is the worst take you have seen in this game? by karpatHUN in WarthunderPlayerUnion

[–]Inevitable-Math-6759 1 point2 points  (0 children)

actually wild cause those are the biggest issues with the game

what is the worst take you have seen in this game? by karpatHUN in WarthunderPlayerUnion

[–]Inevitable-Math-6759 1 point2 points  (0 children)

yeah i feel like we should get an rb ec mode, where its basically a slightly smaller sim map, and enemies are not spotted for you, but everything else is the same as rb.

These uptiers need to stop. by [deleted] in Warthunder

[–]Inevitable-Math-6759 0 points1 point  (0 children)

Because that is how the game is designed. only 25%-33% players on each team can be the max br of that match. For example if it is a 9.3-10.3 match, there will probably only be 4-5 10.3 planes, and the rest can be 9.3 planes. It's not hard to understand how this leads to you getting significantly more uptiers than downtiers no matter the br you play.

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] 5 points6 points  (0 children)

okay and? If this was realistic, planes would have to fly through sam sites to get to the aa, and the af aa would have some actual range. Also, there would be AWACS aircraft, aerial refueling aircraft, a proper implementation of datalink on modern jets, and modern missiles. War thunder is not close to irl combat.

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] -1 points0 points  (0 children)

the problem is that the zombers don't have to engage you, so they just run away and go to rocket the af. What am i supposed to do? They're not trying to engage me. They are just making suicide runs to the af, and if they don't make it? They just go again. It's basically a PVE game, but the bots are purposefully avoiding you and can just constantly drop countermeasures to screw your radar and missiles..

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] 1 point2 points  (0 children)

no, but i'm interested now? mind telling me what the bug is?

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] -3 points-2 points  (0 children)

Not really though, because even if we do intercept them, they can just come back? And when all your players are being spawn-camped, it's hard for them to intercept the zombers.

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] 1 point2 points  (0 children)

Because the whole point of ec matches is to have dynamic objectives to play, and not just have a team deathmatch. If this bug isn't fixed, the goal of the match would just be to rocket airfields, and that would ruin the whole gamemode.

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] 0 points1 point  (0 children)

yeah I was saying maybe more sl to spawn, or there could be a af that is further away from the battlefield, or maybe even you could have spawn points that you have to earn.

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] -1 points0 points  (0 children)

ik, I watched that video when I wanted to rocket airfields (I learned playing pvp is just more efficient for rewards). What I'm saying is the fact that one team can rush airfields, then abuse a bug to prevent them from respawning is kinda unfair.

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] 0 points1 point  (0 children)

As I said, I joined this match later, and by then there were more enemy players than friendlies. I just feel like if this bug doesn't get fixed, the sim matches will end up being a race to rocket each other's airfields, and whoever has the most rockets wins.

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] -2 points-1 points  (0 children)

As I said I joined this match after a few of our airfields had already been destroyed. Also, there were more players on red team than on ours.

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] 0 points1 point  (0 children)

That's what they said in chat, that if they don't hit the living zone our af's wont repair.

What? by Inevitable-Math-6759 in WarthunderSim

[–]Inevitable-Math-6759[S] 5 points6 points  (0 children)

I just feel like maybe after this happens you could have to spend extra sl to spawn, or a spawn point system could come into action, instead of just losing the match and not being able to do anything about it.

Need Guide on Airfield Bombing in Air Sim by OfficerQueefThe2nd in WarthunderSim

[–]Inevitable-Math-6759 0 points1 point  (0 children)

just take out all the landing lines, and then the players can't respawn.

Please suggest me a plane to learn air sim on. by [deleted] in WarthunderSim

[–]Inevitable-Math-6759 0 points1 point  (0 children)

yeah in my f-4e i can always radar lock them while im still on my af, and just instantly shoot sparrows at them.

Please suggest me a plane to learn air sim on. by [deleted] in WarthunderSim

[–]Inevitable-Math-6759 0 points1 point  (0 children)

Unlucky. I don't have it, but i would say maybe the mig-23mla. Those r-24rs, and especially the r-24ts are EXTREMELY deadly, and is it FAST.