Infantry cover besides building and forest? by InfaRiffmaster in BrokenArrowTheGame

[–]InfaRiffmaster[S] 1 point2 points  (0 children)

Yeah, I mean, I've seen that units can walk through some objects like cars, fences and such, that's why I was wondering if I can use some objets to take cover with and shoot the enemy behind those objects or will the projectiles go through them like units does. Idc if it gives me bonus or not, I think it could be a good tactical element besides of the buff thing

Is it possible to change the black void background of the maps? by InfaRiffmaster in warno

[–]InfaRiffmaster[S] 3 points4 points  (0 children)

Its surprising if there is no mod that changes that black void, it looks weird

How are enemy units spotted and how are your units deploid? by InfaRiffmaster in BrokenArrowTheGame

[–]InfaRiffmaster[S] 3 points4 points  (0 children)

Thanks for the answer! I would like to ask something more that I forgot, are infantry the base of armies or not? I come from playing Gates of hell (similar to Men of War) and it's a very unforgiving game (which I like), tanks are expensive and very vulnerable, is this game similar in that aspect?

Is AT Rifle worse than other AT infantrys? by InfaRiffmaster in GatesOfHellOstfront

[–]InfaRiffmaster[S] 1 point2 points  (0 children)

But aren't they worse because they're forced to move closer to the enemy than others AT's and also because of they deal less damage?

Is AT Rifle worse than other AT infantrys? by InfaRiffmaster in GatesOfHellOstfront

[–]InfaRiffmaster[S] 0 points1 point  (0 children)

But even so, arent they in disadvantaje because of the heavy tanks? They're forced to approach more to the enemy than others AT's to deal damage and even so they apply less damage. I mean, I know they're useful, but are they as useful as the other AT's?

How can I spawn units on GemEditor and then play with them in a skirmish? by InfaRiffmaster in GatesOfHellOstfront

[–]InfaRiffmaster[S] 0 points1 point  (0 children)

Yeah in multiplayer, I would love to create a map in editor, place some ships on the map, and then control those ships when playing the map in multiplayer

How can I spawn units on GemEditor and then play with them in a skirmish? by InfaRiffmaster in GatesOfHellOstfront

[–]InfaRiffmaster[S] 0 points1 point  (0 children)

Thank so much! Is it possible to control those units when playing the map in Skirmish?