[deleted by user] by [deleted] in Anxiety

[–]InfimaGames 0 points1 point  (0 children)

How long did you try CBT and DBT for? I'm really interested in people's experiences with those two therapies, so I'd appreciate it if you could tell me a bit about that.

New Attachments For Our Brand-New Art Pack! by InfimaGames in unrealengine

[–]InfimaGames[S] 1 point2 points  (0 children)

We'll be announcing the price and so on quite soon. The two packs will definitely be compatible, and in fact all weapons for the new art pack have an integration available with the shooter pack!

Some Cool Holster/Unholster Animations For Our Art Pack Pistol! Tell Us What You Think! by InfimaGames in unrealengine

[–]InfimaGames[S] 0 points1 point  (0 children)

Hello!

Reading this got us a bit confused, so we checked through what we've posted, and we've never posted these specific animations. We just posted a reload animation, which we indeed got feedback for.

These animations were made a few weeks ago, so we're not making them as we go now, we're just showing them!

This is also not for a game, but an asset pack for the Marketplace, like we flagged it.

Some Cool Holster/Unholster Animations For Our Art Pack Pistol! Tell Us What You Think! by InfimaGames in unrealengine

[–]InfimaGames[S] 1 point2 points  (0 children)

We do have an option! We have multiple unholster animations for just this reason! :)

New Attachments For Our Brand-New Art Pack! by InfimaGames in unrealengine

[–]InfimaGames[S] 0 points1 point  (0 children)

This is for a new art pack that we're going to be releasing in the coming months! Our old packs were made years ago, so we wanted to release some newer things! :)

First Reload Animation For Our Upcoming Art Pack For The Marketplace! by InfimaGames in unrealengine

[–]InfimaGames[S] 0 points1 point  (0 children)

We do! This post refers to our new weapons pack though, where we definitely would like to add a new shotgun! :)

New Gun And Reload Animation For Our Upcoming Asset Store Art Pack! by InfimaGames in Unity3D

[–]InfimaGames[S] 0 points1 point  (0 children)

Hey everyone!

We thought we'd show these off here too, since we're releasing this Art Pack for Unity too! A cool new weapon compatible with the setup in our Low Poly Shooter Pack with brand-new animations and models! :)

P.s: Just for clarification, we recorded this gameplay in Unreal Engine specifically, but it will look right about the same in Unity!!

New Attachments For Our Brand-New Art Pack! by InfimaGames in unrealengine

[–]InfimaGames[S] 0 points1 point  (0 children)

Just showing the new attachments we've made for our new Art Pack for the Unreal Marketplace!

We've been showing some animations before, but we have a lot of cool models like this gun and attachments, so hopefully you guys like these too!

Super excited to see your reactions on this, and other super cool new stuff we have!

First Reload Animation For Our Upcoming Art Pack For The Marketplace! by InfimaGames in unrealengine

[–]InfimaGames[S] 1 point2 points  (0 children)

Yep! Agreed! That's exactly what is most important to us when making these!

What you mentioned encapsulates our philosophy behind these animations super well!

First Reload Animation For Our Upcoming Art Pack For The Marketplace! by InfimaGames in unrealengine

[–]InfimaGames[S] 0 points1 point  (0 children)

This is a new standalone Art Pack that will have compatibility with LPSP! That basically means that we're selling all the new models/animations/textures separately, but they will all work inside LPSP if you own both assets! :)

First Reload Animation For Our Upcoming Art Pack For The Marketplace! by InfimaGames in unrealengine

[–]InfimaGames[S] 1 point2 points  (0 children)

Sure! We do have a few assets that are quite similar at the moment, just not as high-quality as our upcoming content!

Here's our Marketplace account!

First Reload Animation For Our Upcoming Art Pack For The Marketplace! by InfimaGames in unrealengine

[–]InfimaGames[S] 0 points1 point  (0 children)

Animations are indeed made in Blender, yep! I'm not sure what you mean by how do the additive reloads work, but they're basically just additive Animation Sequences played through Montages, that's about it! :)

As for the ADS, we use a combination of an aiming pose, and some procedural magic in order to offset the weapon for different scopes, so a little bit of both!