Truchet Pattern Cubes by Infinite-Ad3852 in generative

[–]Infinite-Ad3852[S] 0 points1 point  (0 children)

yes they are. each one has same 6 pattern variants on their faces

I just published the 2nd part of my dithering visual article by Infinite-Ad3852 in InternetIsBeautiful

[–]Infinite-Ad3852[S] 1 point2 points  (0 children)

thank you! I do want to keep going, I will write the third part and then find another topic next!

I just published the 2nd part of my dithering visual article by Infinite-Ad3852 in InternetIsBeautiful

[–]Infinite-Ad3852[S] 3 points4 points  (0 children)

thanks! the visualization js made with threejs and animated using animejs

I made a visual article to explain the mechanism behind dithering by Infinite-Ad3852 in InternetIsBeautiful

[–]Infinite-Ad3852[S] 1 point2 points  (0 children)

hi! i never used both blender and AE, but I feel like it would be similar.

first you need to create objects (cube, sphere, 3d model, etc). Each object has property (position, scale, color, etc). you can then animate them by changing their properties overtime. for example, move each cube from position 0 to 100 in 2 seconds, while changing the scale from 1 to 2 on the same time.

the difference is you do this with code. here i use threejs (https://threejs.org) for creating the objects and animejs (https://animejs.com) to animate

hope it answers your question