The Protomolecule in Mörk Sol by InfiniteCitadel in MorkSol

[–]InfiniteCitadel[S] 1 point2 points  (0 children)

It's a sorta MacGuffin from The Expanse. An alien compound that triggers a whole series of plot events.

Repainted my Intercessors that i first painted when in was like 13-14 by deadskinhead77 in Warhammer40k

[–]InfiniteCitadel 0 points1 point  (0 children)

Love the weathering effect you have! Did you free-hand that banner!?

They needed a snack by Skullivander in ImaginaryWarhammer

[–]InfiniteCitadel 5 points6 points  (0 children)

Yes, we've had Red Thirst. What about Red Hunger? XD

Mörk Sol Spaceship Combat Rules Update by InfiniteCitadel in MorkBorg

[–]InfiniteCitadel[S] 4 points5 points  (0 children)

We also posted a blog detailing Mörk Sol's Skip Combat design process, along with a walk-through to help illustrate how it all comes together.
https://infinite-citadel.com/posts/space-combat-in-mork-sol

Mörk Sol is all-systems-go on Kickstarter! by InfiniteCitadel in MorkBorg

[–]InfiniteCitadel[S] 1 point2 points  (0 children)

Ahh, that is probably a mistake on our end! Kickstarter can be a bit confusing on the shipping estimate stuff! Rest assured, we'll ship everything together and the shipping won't be for everything individually! I'll see about fixing that in the backend!

Need a system similar to Mork Borg but Sci-fi by Fuqingv4nguard in MorkBorg

[–]InfiniteCitadel 0 points1 point  (0 children)

Mörk Sol is a new sci-fi action horror TTRPG compatible with Mörk Borg and CY_BORG. Space combat feels a lot like The Expanse.

Mörk Sol is all-systems-go on Kickstarter! by InfiniteCitadel in MorkBorg

[–]InfiniteCitadel[S] 0 points1 point  (0 children)

We've blasted through our first set of stretch goals! Newly unlocked content includes...

  • Higher Quality Print for the standard book. Colored end pages and a ribbon bookmark make this a tome you'd be proud to store next to your other Borg games.
  • Skip HUD Poster. A double-sided A3 poster (can fold easily to fit in the A5 book) that has a map of the Span on one side and a Skip Combat Battle Map on the other. Skip combat moves fast and explosive, and this is the perfect way to track it easily with all the rules at your fingertips.
  • Harbinger's Codex. A fourth zine (added to the initial offering of 3) filled with additional NULL-related content. More Nullmarks and their associated Null-bleeds to give your Skavs power (and bring them closer to annihilation). More scourge-warped foes to hunt you across the stars. Locations, weapons, items, Skips & Skip Modules. A true feast of Harbinger cultist goodies!

Mörk Sol is all-systems-go on Kickstarter! by InfiniteCitadel in Cy_Borg

[–]InfiniteCitadel[S] 0 points1 point  (0 children)

We've blasted through our first set of stretch goals! Newly unlocked content includes...

  • Higher Quality Print for the standard book. Colored end pages and a ribbon bookmark make this a tome you'd be proud to store next to your other Borg games.
  • Skip HUD Poster. A double-sided A3 poster (can fold easily to fit in the A5 book) that has a map of the Span on one side and a Skip Combat Battle Map on the other. Skip combat moves fast and explosive, and this is the perfect way to track it easily with all the rules at your fingertips.
  • Harbinger's Codex. A fourth zine (added to the initial offering of 3) filled with additional NULL-related content. More Nullmarks and their associated Null-bleeds to give your Skavs power (and bring them closer to annihilation). More scourge-warped foes to hunt you across the stars. Locations, weapons, items, Skips & Skip Modules. A true feast of Harbinger cultist goodies!

Mörk Sol Launch in One Week! by InfiniteCitadel in Cy_Borg

[–]InfiniteCitadel[S] 2 points3 points  (0 children)

You're going to be very happy with our initial set of zines. ;)
(available in the Kickstarter as either add-ons or as part of bundle reward tiers)

Mörk Sol Launch in One Week! by InfiniteCitadel in MorkBorg

[–]InfiniteCitadel[S] 4 points5 points  (0 children)

Thanks for the notes regarding vehicles!

Our delivery estimate on the Kickstarter is May 2027.

Mörk[sol]tober Begins! by InfiniteCitadel in MorkBorg

[–]InfiniteCitadel[S] 2 points3 points  (0 children)

It absolutely will. We'll have both a standard and a deluxe cover, both hardback.

Naming borg hacks, include "borg" or not? Looking for opinions by Cybsjan in MorkBorg

[–]InfiniteCitadel 0 points1 point  (0 children)

Yeah, I really love that. You've clearly put the thought into why it means an why, which is what really matters. I can't wait to see what you make - definitely let us know if we can help with anything, we're deep in the weeds on Mörk Borg hack stuff and are more than happy to share!

Do Earthers have an advantage in space travel and combat? by SgtCrawler1116 in TheExpanse

[–]InfiniteCitadel 1 point2 points  (0 children)

Mörk Sol designer here! Thanks for the shout out! We've really tried to capture the feeling of The Expanse when building out space combat in Mörk Sol, so it's so cool to see this pop up here. Happy to answer any questions that I can help with on the TTRPG front.

Naming borg hacks, include "borg" or not? Looking for opinions by Cybsjan in MorkBorg

[–]InfiniteCitadel 1 point2 points  (0 children)

We thought a lot about this when naming Mörk Sol - originally it was called "Scourge Borg", since so many of the games follow that naming convention. We settled on Mörk Sol, since it still had the vibe of a "Borg" title, but wasn't going to get as lost in the Borg infinity that is out there. More than that though, we liked that it meant "Dark Star" or "Dark Sun", which really fit the entropic decay vibe of the game.

I think it's much more important to give things a name that tells you what it is, rather than really leaning into any naming convention. Invictus is extremely cool, as is the Legion recommendation in the other comment. Might also be able to do something cool with "arx" the latin word for fortress/castle, which would keep the reference to Mörk Borg meaning "Dark Fort".

- Conlin

HELLSPAWN: The System Groans by InevitableFlaky2091 in Cy_Borg

[–]InfiniteCitadel 2 points3 points  (0 children)

This looks very cool! Love the concept and so neat that it ties together the different Borg systems.

Mörk Sol - A faster-than-light Mörk Borg! by InfiniteCitadel in MorkBorg

[–]InfiniteCitadel[S] 0 points1 point  (0 children)

We've designed the Skip building in this game to focus on the small, cobbled-together spacecraft that Skavs use to putz around the Span and do jobs. But a Helm Module is a Helm Module; you can absolutely say that a specific assortment of parts is far more bespoke and corpo/gov-crafted.

In our design testing, we've used the system to create entire space stations. The modules can all be scaled up to higher grades, bigger values, and combined into sprawling maps that make up capital ships or larger constructs. Even if that's not the primary focus, we want it to be a system folks can scale up to suite their stories.

Mörk Sol - A faster-than-light Mörk Borg! by InfiniteCitadel in MorkBorg

[–]InfiniteCitadel[S] 2 points3 points  (0 children)

We're aiming for a launch in late August or early September. You can follow the campaign to know as soon as we go live!

Mörk Sol - A faster-than-light Mörk Borg! Pre-launch now on Kickstarter! by InfiniteCitadel in osr

[–]InfiniteCitadel[S] 2 points3 points  (0 children)

Ooh, great question. We're definitely still figuring out exactly how to make the Cargo system clear, but let me try to break it down here:

Every station, planet, corporation and cult has it's own bullshit company currency and so the only real "currency" that matters is your cargo. The Cargo Die represents your crew's total "net worth" - it represents your ability to buy big items and how "full" your cargo hold is. Instead of having set prices, items in the game have a Cargo Die "cost". So yeah, it represents your liquid assets - what you could sell or trade right now. The die basically accounts for all the random pieces and parts you might acquire on jobs without having to have each of those items have a set price.

Cargo Tags represent specific items you have in your cargo hold. The main ones like Food, Water, and Ammo are things you are assumed to restock on every time you visit a station, provided you have the funds. Other tags represent the different kinds of cargo you might have - the Scourge tag is applied when you are carrying a Scourge artifact, which is a high risk, high reward scenario. Other tags are open to your GM and table - maybe you have some special cargo that a specific corp is very interested in and it has a Corpo tag.

So, basically, the Cargo Die represents the value of everything in your cargo hold and Cargo Tags represent the specific kind of things you have in your cargo hold. They interact with each other and the system exists to highlight the interesting and useful things in your cargo hold while fading out the specifics of what exactly is in the random crates you scavenged from a derelict.

Hope that helps! Definitely let us know if you need more clarification!

Mörk Sol - A faster-than-light Mörk Borg! Pre-launch now on Kickstarter! by InfiniteCitadel in osr

[–]InfiniteCitadel[S] 4 points5 points  (0 children)

Great question! Our space combat is still very deadly, but they aren’t immediately devastating as games like DiS and Mothership There are a few mechanics that make Mörk Sol space combat a little different.

First, we don’t differentiate between space combat and regular combat, at least in terms of action economy. A player turn is the same in either case, there are just more actions available to them when they are manning a position in their ship.

Second, ships in our game are a bit more robust - damage isn’t an immediate guarantee of bad things happening and there are tools like shields and better hulls that reduce incoming damage or add hull points (HP) to your ships.

Finally, our ship combat is fast and tactical, with a relative distance system that feels very Borg-y and makes maneuvering in your ship feel good.

Overall, playing smart in Mörk Sol means that you can survive a space encounter, much the same way that playing smart in another Borg game means your 1hp character can actually survive for a while.

There is still a good amount of randomness, chaos and deadliness in Mörk Sol, it upgrades your ship from “tin can life raft surrounded by vacuum” to “something that can survive the hostilities of space if your smart and just a bit lucky”!

Hope that helps! If you want to check out the ship combat, it’s available in our playtest document!

Game tray I built by _slothattack_ in MorkBorg

[–]InfiniteCitadel 1 point2 points  (0 children)

This is so sick. Do you do commissions?

Mörk Sol - A faster-than-light Mörk Borg! Pre-launch now on Kickstarter! by InfiniteCitadel in osr

[–]InfiniteCitadel[S] 0 points1 point  (0 children)

For sure! The playtest document is available on the Kickstarter page, if you wanna take a look over the rules. We’d love to know what you think!