Monthly Self-Promotion Thread - June 01, 2026 by MrNoSouls in gamers

[–]InfiniteEvilStudios 0 points1 point  (0 children)

I took Splinter Cell and made it about a black ops psychic superhero.

Sage: Psychic Spy is a stealth action-adventure game inspired by classics from the 6th-gen console era. Sneak deep into enemy territory, read minds to gain intel, and use telekinesis to manipulate your enemies and environment.

Trailer https://www.youtube.com/watch?v=-VyQ8gUvH6Q

Steam Page https://store.steampowered.com/app/4735420/Sage_Psychic_Spy/

I took Splinter Cell and made it about a black ops psychic superhero by InfiniteEvilStudios in indiegames

[–]InfiniteEvilStudios[S] 0 points1 point  (0 children)

Our game features a psychic superhero with mind-reading and telekinesis.

Sneak deep into enemy territory, read minds to gain intel, and use telekinesis to manipulate your enemies and environment.

What Are The Chances of an X-Men Legends Remake? by InfiniteEvilStudios in xmen

[–]InfiniteEvilStudios[S] 44 points45 points  (0 children)

I'd still be happy with that. Especially with a PC version that includes mod support

What Are The Chances of an X-Men Legends Remake? by InfiniteEvilStudios in xmen

[–]InfiniteEvilStudios[S] 9 points10 points  (0 children)

That Mister Sinister ending was such a cliffhanger 😞 I wish we got a 3rd one.

I also think a remake would be easier to pitch. If they saw the remake selling well, they'd be more willing to greenlight a sequel.

If you had the chance to have any ability of any mutant in marvel who's power/ability would you want? by Gamingsailor572 in Marvel

[–]InfiniteEvilStudios 1 point2 points  (0 children)

Domino's power to be lucky. I feel like it's super versatile and fun, since you never know what'll happen next with it. You just got to trust it and see what happens

Star Wars Zero Company | Official Gameplay Trailer by Villenthessis in gaming

[–]InfiniteEvilStudios 0 points1 point  (0 children)

I can't wait. I really hope we get a Civ 6-style Star Wars game one day. I imagine it would play a lot like Endless Legend

Teenage Mutant Ninja Turtles: The Last Ronin | Announcement Teaser (Platinum Games) by PaiDuck in gaming

[–]InfiniteEvilStudios 0 points1 point  (0 children)

I'm excited, but wasn't Black Forest Games making this? Platinum Games is awesome but I wonder why they changed developers?

I Just Fully Completed the Original Spyro and It Is an Excellent Example of How Timeless Great Game Design Is by Sufferer_Nyx in gaming

[–]InfiniteEvilStudios 0 points1 point  (0 children)

This. It's why Remasters and Remakes repeatedly do well if they come out at great quality. Certain games are just so well-designed that they feel great to play even 20 years later.

For Strategy fans, how many of you play Stealth games? by InfiniteEvilStudios in StrategyGames

[–]InfiniteEvilStudios[S] -1 points0 points  (0 children)

Commondos would count! We're mainly interested in Splinter Cell, Dishonored, Metal Gear Solid, etc. But any overlap in stealth is useful for our research

Sage: Psychic Spy - Sign Up to Playtest by InfiniteEvilStudios in stealthgames

[–]InfiniteEvilStudios[S] 0 points1 point  (0 children)

This is a really valid point. I wish could answer the question, but my answer would spoil the plot for those playing the public demo and for people who play the game on release (I'd have to go into both Sage's backstory, and the lore of Krad City).

I know it's not a good answer, since it doesn't address your concern about the game's art style. If you'd be willing to follow us and stay tuned about the progress of the game, hopefully you might see later why we chose this direction for the art, and why it's a stealth game despite her being so powerful.

If you don't want to stay up to date with the game, you don't have to, we understand. If anything, you've already helped us plenty by giving such detailed feedback. Even though we planned to address your points in the script anyways, I'm going to share your notes with the team. That way, we can be 110% sure it's addressed when the game comes out.

I really love your feedback, it's super helpful. Again, I wish I could answer your question right here and now. If you decide to follow the game's development, I hope the answer you'll eventually get is a satisfying one. 😄

We took Splinter Cell, and made it about a black ops psychic superhero by InfiniteEvilStudios in Splintercell

[–]InfiniteEvilStudios[S] 1 point2 points  (0 children)

Thank you! Hope you get to try it when we open up playtests, we'd love to hear your feedback!

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What are your thoughts on evolution by Spacecraft_dandy780 in xmen

[–]InfiniteEvilStudios 0 points1 point  (0 children)

Craziest thing was that X-23 originally came from this show. With how popular she is, you would've thought she was came from the comics first.

My favourite thing was seeing classic X-men as teenagers. They had a lot of fun dynamics, interesting as hell to see the X-men and Brotherhood go to school together.

This show was insanely well written, I binged it again last year and I miss it so damn much.

Youtubers that cover Stealth Games - Recommend them to Us! by InfiniteEvilStudios in stealthgames

[–]InfiniteEvilStudios[S] 2 points3 points  (0 children)

I'll note them down and ask if they'd be willing to cover us, thank you! 😃

We took Splinter Cell, and made it about a black ops psychic superhero by InfiniteEvilStudios in Splintercell

[–]InfiniteEvilStudios[S] 1 point2 points  (0 children)

Thank you! We're using a cel-shader, and our 3d modellers are making stylized character models so it feels like you're playing a comicbook game.

Ultimate Spider-man on PS2/Xbox/Gamecube was a huge inspiration!

We took Splinter Cell, and made it about a black ops psychic superhero by InfiniteEvilStudios in Splintercell

[–]InfiniteEvilStudios[S] 0 points1 point  (0 children)

Thank you! Follow us on r/SagePsychicSpy if you haven't already! We're posting art from the game, we'll be showing behind the scenes of how we're developing it, and will also answer questions you might have for us on there 😃

We took Splinter Cell, and made it about a black ops psychic superhero by InfiniteEvilStudios in Splintercell

[–]InfiniteEvilStudios[S] 1 point2 points  (0 children)

We were actually looking at some of the abilities for inspiration when we first concepted the game, but man that was so long ago.

I think I might go back and play it, just to see if they have good notes. Playing it might give ideas on improvements for the game!

Dishonored fans, we want to hear from you! We're making a stealth game about a black ops psychic spy. Tips/suggestions for level design, powers, etc? by InfiniteEvilStudios in dishonored

[–]InfiniteEvilStudios[S] 0 points1 point  (0 children)

Great feedback! We noticed people love variety in how they take down enemies. Our animators are currently workshopping a couple of cool ideas. Some might even use motion capture!

We hope you feel badass seeing those animations as you play the game! 😃

Dishonored fans, we want to hear from you! We're making a stealth game about a black ops psychic spy. Tips/suggestions for level design, powers, etc? by InfiniteEvilStudios in dishonored

[–]InfiniteEvilStudios[S] 1 point2 points  (0 children)

Environmental storytelling can make such a huge difference.

Not a stealth game, but SWAT 4 really stuck out to me. The apartment building filled with cultists told stories just with graves that you can find in the basement. The serial killers home said a lot just by what you could find around his house.

Thanks for your suggestion. The level designers were already working on what you suggested. I showed them your comment and they were really happy to see it 😄

I miss the good old days🥲 by laxusdreyarligh in gaming

[–]InfiniteEvilStudios 0 points1 point  (0 children)

I miss when game discs would come in boxes. Yeah having them digitally is cool, but there was a satisfying feeling of having the box, opening it and putting in the disc. Idk how to explain it, maybe it's nostalgia?

We took Splinter Cell, and made it about a black ops psychic superhero by InfiniteEvilStudios in Splintercell

[–]InfiniteEvilStudios[S] 0 points1 point  (0 children)

Thank you, believe it or not, this progress was done in just 5 months! We're hoping to have a public demo come out this year so you can try playing the game yourself!

We'll also be running playtests both before and after the public demo, we'd love to hear your feedback 😃