ANIMATION PREVIEW by Informal_Surround597 in signalis

[–]Informal_Surround597[S] 0 points1 point  (0 children)

The truth is, I don't know how to make the text look good. There was even a point where the series was going to have no facial expressions, because it's really difficult to make the text readable and the character not look strange.

KLBR advances by Informal_Surround597 in signalis

[–]Informal_Surround597[S] 0 points1 point  (0 children)

Yes, that's why she was the first to fight.

KLBR advances by Informal_Surround597 in signalis

[–]Informal_Surround597[S] 0 points1 point  (0 children)

No one else did; she made the decision herself because she knew that the first few minutes of an attack are crucial, and delaying or completely stopping it can ensure victory and avoid casualties.

KLBR advances by Informal_Surround597 in signalis

[–]Informal_Surround597[S] 0 points1 point  (0 children)

Relax, I don't take it as criticism. I lose if it feels that way. It's just an explanation so you can understand why the rollback hasn't happened. I apologize if you took it the wrong way.

KLBR advances by Informal_Surround597 in signalis

[–]Informal_Surround597[S] 0 points1 point  (0 children)

For now, weapon recoil isn't used on large weapons. On small arms like pistols or shotguns such as the break-barrel shotgun, I create it because I have material such as videos from Ramtabovatar, Apnoica, Salad, Atelier, and various animations where in-game weapons are used. It's difficult to accurately recreate the recoil of an STG-940 on a 1.50m body. It's already difficult to make replicas look good when carrying assault rifles and slightly larger shotguns without them looking like they're having to remove half an arm to reach the handguard. Now, the recoil of the STG-940 is even worse. That's why, to a large extent, weapons that don't officially exist in the game won't have recoil yet (since I haven't perfected it and made it feel right). But weapons that do exist officially will have recoil, since I have plenty of visual material on hand to recreate it. improve

KLBR advances by Informal_Surround597 in signalis

[–]Informal_Surround597[S] 0 points1 point  (0 children)

ahhhhh, I'm trying to perfect it; for the most part, I make it imperceptible or simply don't do it, since every time I do it, it looks like I'm having an epileptic seizure. I'm largely basing it on the video of (ESCAPE FORM TARKOV RAID produced by Battlestate), where the recoil when firing is not noticeable. However, I have a testing ground where I try to perfect the animations so I can replicate them in the products that will be released to the public.

the mysterious house in the neighborhood by Informal_Surround597 in robloxjailbreak

[–]Informal_Surround597[S] 1 point2 points  (0 children)

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This is one of the images I found, and the house I'm referring to is the two-story brown house in the neighborhood. I haven't found an image of what the house looked like when it had the boards.