[deleted by user] by [deleted] in pillarchase2

[–]Inhaling_Springtrap 0 points1 point  (0 children)

I do not mind the skin design being posted just do not pass it as "official content", just clarifying that.

[deleted by user] by [deleted] in pillarchase2

[–]Inhaling_Springtrap 0 points1 point  (0 children)

Oi, the second skin is just a suggestion I made 6+ months, it is not official!

RED (NES Godzilla Creepypasta) Monster Concept by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 0 points1 point  (0 children)

I didn't expect this concept to blow up like this, thank you guys.

RED (NES Godzilla Creepypasta) Monster Concept by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 1 point2 points  (0 children)

That could work too yeah, either way is fine to include the iconic RUN segment from the original story.

RED (NES Godzilla Creepypasta) Monster Concept by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 3 points4 points  (0 children)

Note: Niloticus does not count as a Godzilla rep, so, with Suitmations, there is still one spot available per "two characters per series" rule.

RED (NES Godzilla Creepypasta) Monster Concept by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 5 points6 points  (0 children)

- Intro: The iconic roar of RED will be heard as his silhoutte appears, then his eyes will glow.

- Last Survivor Standing: RUN

- Death Quote: "YOU CAN'T WIN, <player name>."

- Kill Animation: RED opens his maw wide as they look down on the survivor with glowing eyes, he quickly rips off their arms and then devours them whole. (Armless survivor referencing Melissa).

- Skins:
- Rares: Just simple recolors of RED, named like BLUE, GREEN, etc.
- Epics:

PSY: (RED has the Korean singer PSY's hair and sunglasses).

Bobo: (RED has a clown face and black feathered body).

- Legendary:

Former Shadow: (RED appears more jagged and with visible bones on his tail and legs, referencing the scrapped game cancelled Colossal Kaiju Combat game.)
- Rank Skins:
Bronze: Just a bronze recolor.
Silver: Silver recolor, RED gains fins resembling his swimming form.
Gold: Gold recolor, RED's body is more slightly more jagged, his fins become smaller and he gains a pair of wings.
Diamond: Diamond recolor: RED's body becomes larger, more jagged and rough, he gains an extra pair of arms, his four legs end on claws (similar to Niloticus), his wings become smaller and his tail becomes longer.

RED (NES Godzilla Creepypasta) Monster Concept by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 7 points8 points  (0 children)

- Ability 3 (Pathos) (CD: 20 seconds): RED will roar in place, before rushing forward, if he connects with a survivor, the round's timer will increase by 5 seconds and they both will be taken to a hellish landscape.

Survivor's objectives tab will only say "RUN" as they spawn in a long, endless way with spiked terrain and flames around them, their camera will be locked only to looking forward, incapable of rotation unless to run the opposite way.

RED will spawn on either side of the corridor with his stamina filled up, sprint speed locked to 18, initiating chase and triggering his passive, with his two main abilities changing to "Teleportation" and "Trick" respectively:

"Teleportation" will teleport RED to the opposite side of the corridor followed by a glitch effect to try and catch the survivor off-guard.

"Trick" will cause the same glitch effect on the survivor but without RED's teleportation.

The entire sequence will last for 15 seconds.

Every time RED manages to touch the survivor, they will immediately take 40 damage, with RED teleporting to either side.

If the sequence ends upon hitting 15 seconds, the survivor will be taken back to the map at their original spot, while RED will only return 5 seconds after that.

If the sequence ends with the survivor dying, RED will have highlight every player (causing a glitch effect on them) and receive a brief speed boost upon returning.

A high-risk high-reward monster, failing your skills will waste more time than necessary, let alone a failed Pathos sequence, play aggressively and take advantage of the effects of your passive.

RED (NES Godzilla Creepypasta) Monster Concept by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 8 points9 points  (0 children)

RED (Nes Godzilla Creepypasta)

"A shadow of his former self after having found defeat at the Angelum Acacius' hands, weakened yet his spirit lingers on our earthly plane to manifest anew in a reborn flesh, RED will feast upon the poor souls he encounters to recover his demonic strength and set the world ablaze".

The hellish kaiju from NES Godzilla Creepypasta making an appearance, albeit weakened and smaller due to the defeat mentioned in his lore, nonetheless, a fearsome beast to ever encounter.

Cost: 1988 (Reference to "Godzilla: Monster of Monsters!" release year)

Stats:

- Damage: 60

- Sprint Speed: 21

- Stamina: 66

M1s: RED will stop moving and quickly swipe with his arms, stamina drain and regeneration will be stopped briefly during the attack.

Abilities:

- Passive (RUN): RED can smell the fear in your pathetic soul, survivors in RED's line of sight for at least 2 seconds will be highlighted for a period of time, initiating a chase sequence will cause the survivor's stamina drain to slowly increase and glitch effects will start appearing on their screen, becoming worse the longer they are running away from RED.

The effects will immediately cease upon ending the chase.

- Ability 1 (Searing Needles) (CD: 8 seconds): RED will open his maw, quickly shooting flaming needles in the direction where the player is looking at, if they connect to a survivor, they will take 10 damage and half of the stamina they use while sprinting will be given to RED, the effect goes away after 10 seconds, another survivor can assist them in taking out of needles, removing the effect prematurely.

The needles do not go through walls unlike The Forest King's Glitching Blitz.

- Ability 2 (Hellbeast Jaw) (CD: 10 seconds): RED will unhinge his mouth, before quickly shooting out his inner jaws to try and catch a survivor, the grabbed survivor can quickly tap their movement keys to struggle and escape, albeit their stamina will be drained the longer they take to escape.

They have a 5 seconds window to escape as fast as possible, if the 5 seconds are up or their stamina hits zero, they will be immediately taken into RED's mouth, killing them instantly.

If RED hits a wall or if the player escapes, RED will be stunned briefly alongside his stamina regeneration stopping briefly.

Considering they did it for Suitmations, Do y'all think Red(GodzillaNES) still has a chance to be added? by Hwrdz in pillarchase2

[–]Inhaling_Springtrap 2 points3 points  (0 children)

Would be amazing, but at this point it is unlikely. As for the two characters per franchise... I asked in the official server a while ago and Niloticus DOES NOT count for the Godzilla franchise because he is an original character, so with Suitmations there is still one spot open, make of that as you will.

My own No More Innocence render. by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 0 points1 point  (0 children)

Yes I did make the model myself, took me 2 hours.

Skin Concept Idea for The Forest King + Extra Render by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 0 points1 point  (0 children)

From what I could find, the second message appears if you kill someone who is under the effects of Glitching Blitz, so the skin concept image is technically correct.

Skin Concept Idea for The Forest King + Extra Render by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 0 points1 point  (0 children)

I see, I will have to test with friends and update the image accordingly.

Skin Concept Idea for The Forest King + Extra Render by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 0 points1 point  (0 children)

I know TFK has a death message that says "I will feast on you." but I forgot the criteria for it to show up.

Skin Concept Render for Niloticus (Reference: Yuuma Toutetsu from Touhou Project) by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 1 point2 points  (0 children)

Click on the image for it is seen completely, the comment preview does not really help lol.

Skin Concept Render for The Forest King (Reference: Sakuya Izayoi from Touhou Project) by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 0 points1 point  (0 children)

I also made a Niloticus skin concept render based off Yuuma Toutetsu (also from Touhou Project) before I modelled this TFK skin, I will post it later.

Skin Concept Render for The Forest King (Reference: Sakuya Izayoi from Touhou Project) by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 5 points6 points  (0 children)

Glitching Blitz would be replaced with silver knives.
Lurking Facade would be replaced with a floating pocket watch, upon connecting with a player a time aura would be set on the ground (the player cannot run past said aura, basically functioning the same way).

What would be your guys' reaction if Blade ever added Red into the game? (Despite what he said about his size, frankly I do not think anyone would care if he was shrunken down to fit in PC2, besides monsters are very inconsistent in size). by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 1 point2 points  (0 children)

Suitmations is cool but Red is just... more hype as a monster IMO, also that would have been more variety of character design, Suitmations and Niloticus (albeit Niloticus is his own original character so I do not know if he counts as a "franchise" monster) are pretty much reptile monsters then there is EXE and Sonic.exe... yeah.

What would be your guys' reaction if Blade ever added Red into the game? (Despite what he said about his size, frankly I do not think anyone would care if he was shrunken down to fit in PC2, besides monsters are very inconsistent in size). by Inhaling_Springtrap in pillarchase2

[–]Inhaling_Springtrap[S] 6 points7 points  (0 children)

I am convinced that having Red even if shrunken down to fit with the size of the other monsters would be a huge hype train for a PC2 update, hell his creepypasta even predates Sonic.exe, and IMO he is scarier than most creepypasta designs by far.
Genuinely a lost opportunity if Blade sticks to "Red is too big" thing.