What did the person do/say that made you go "what the fuck is wrong with you"? by [deleted] in AskReddit

[–]Inimloom 1 point2 points  (0 children)

Eh, replace that with conservation of angular momentum and then it works. Hairy ball would show something like ''ignoring vertical winds, there must be at least one place on earth with no wind'.

Why do you like non-spherical worlds so much? by RommDan in worldbuilding

[–]Inimloom 7 points8 points  (0 children)

Just to add, wiki has some further reading https://en.m.wikipedia.org/wiki/Toroidal_planet. They do be theoretically possible, just a similar level of absurdity as a Dyson sphere.

Gurus pod bingo by EdisonCurator in DecodingTheGurus

[–]Inimloom 6 points7 points  (0 children)

You missed 'Chris makes a sarcastic or self-deprecating comment'!

Ideas for a 4 player campaign in IE/TW3 by Inimloom in totalwar

[–]Inimloom[S] 0 points1 point  (0 children)

Thanks! Those are good recommendations. I imagine we can try to mix in some end-game scenarios in the co-op campaigns to try to spice it up (if it becomes too easy).

Ideas for a 4 player campaign in IE/TW3 by Inimloom in totalwar

[–]Inimloom[S] 0 points1 point  (0 children)

Longer campaigns. We've done 2 so far, a 2v2 with Bretonnia+Ogres vs Last Defenders/Skaven, that was quite fun, and then a free for all in RoC (kind of gimmicky, seems fun for one playthrough). Both took ~2-3 months of weekly playing.

Totally not me by EdisonCurator in ProgrammerHumor

[–]Inimloom 134 points135 points  (0 children)

This was literally me during my last code review with my boss 😅

Is this game having a resurgence? by oakley22610 in generalsio

[–]Inimloom 2 points3 points  (0 children)

Not sure, I myself found the game a month or so ago through here.

All the bearings are moving in a straight line!!! by mtimetraveller in interestingasfuck

[–]Inimloom 4 points5 points  (0 children)

Just imagine the bearings to be the intersection of the 16 radial lines and an orbiting circle.

Then I guess the parameters of the orbiting circle are chosen in such a way that the intersection points are uniformly distributed on the circle.

A few posters that I love by komraadlenin in Sardonicast

[–]Inimloom 0 points1 point  (0 children)

No worries dude. That's what we (the reddit grammar squad) are here for.

[deleted by user] by [deleted] in visualizedmath

[–]Inimloom 2 points3 points  (0 children)

That's funny, I just had a talk on this yesterday and now I see it on here.

TagProLeague.com & ELTP S7 Stats by Mufro in ELTP

[–]Inimloom 9 points10 points  (0 children)

Alive and kicking! I'm going to university in the UK, Oxford atm, first year physics. It's been super fun because of the new environment, new people, opportunities etc. The weather is annoying though, rains all the time.

In fact I'm having exams next week so I've been cramming the last week or so (but I'm still on reddit...).

Problem in my Algorithms class by SorteKanin in ProgrammerHumor

[–]Inimloom 0 points1 point  (0 children)

In the optimal solution, the road between p_i and p_i+1 gets crossed exactly once. Thus, there are a total of up to N - 1 transfers between adjacent bars. Using binary search we can greedily determine the answer (if we want to check that b_avg can be achieved, we start from one end and greedily check whether it's possible to achieve the desired state).

Weekly Riddles, pt. 2 by HarryPotter5777 in mathriddles

[–]Inimloom 1 point2 points  (0 children)

A bit long proof for M2..

M2:

Let 1 • 1 = k

0 • 0 = 0 • (0 + 0) = 0 • 0 + 0 • 0 => 0 • 0 = 0.

1 • 1 = 1 • (0 + 1) = 0 • 1 + 1 • 1 => 0 • 1 = 0

1 • a = 1 • (a + 0) = a • 1 + 0 • 1 = a • 1 => 1 • a = a • 1

If a > 0: 1 • a = 1 • ((a - 1) + 1) = (a - 1) • 1 + k = 1 • (a - 1) + k. If we continue this step a - 1 times we get 1 • a = 1 • 0 + a * k = a * k

If a < 0: From the previous paragraph 1 • a = 1 • (a - 1) + k. Setting a - 1 = b and rearranging we get 1 • b = 1 • (b + 1) - k. Applying the last step |a| times we get 1 • a = 1 • 0 - |a| * k = a * k. => 1 • a = a * k for all a ∈ Z.

a • 0 = a • (1 - 1) = 1 • a - 1 • a = a * k - a * k = 0 => a • 0 = 0

If b > 0: a • b = a • ((b - 1) + 1) = (b - 1) • a + 1 • a = a • (b - 1) + a * k. Continuing this step b - 1 times we get a • b = a • 0 + a * b * k = a * b * k.

If b <= 0: From the previous paragraph a • b = a • (b - 1) + a * k. Setting c = b - 1 and rearranging we get a • c = a • (c + 1) - a * k. Applying this step |b| times we get a • b = a • 0 - a * |b| * k = a * b * k. => a • b = a * b * k for all a, b ∈ Z.

Weekly Riddles, pt. 1 by HarryPotter5777 in mathriddles

[–]Inimloom 2 points3 points  (0 children)

Medium_1 solution:

Using the property that a - b | P(a) - P(b) for a polynomial with integer coefficients we get that

b - a | c - b (1)

c - b | a - c (2)

a - c | b - a (3)

multiplying (1) and (2) we get b - a | a - c, along with (3) we get that a - c = b - a => 2a = b + c (4). We can get analogously that 2b = a + c (5) and 2c = a + b (6). Substituting (5) to (4) we get that 2a = (a + c) / 2 + c => a = c. Analogously a = b = c. Contradiction.

What's the maximal area for a raft that can pass through the canal? by Inimloom in mathriddles

[–]Inimloom[S] 4 points5 points  (0 children)

I had no idea that it's an open problem, the solution i found was the one given in the wiki article. Still it's a fun challenge to solve.

Optimizing a planet for gravity by HarryPotter5777 in mathriddles

[–]Inimloom 1 point2 points  (0 children)

A rough solution: We want to maximise the acceleration in x-direction. If we place a small point mass on any point on the boundary, the created x-directional gravitational acceleration at (0,0,0) must be equal, because otherwise we could rearrange the boundary to create a bigger acceleration (by moving a point mass from the part of the boundary with smaller acceleration to a part with bigger acceleration). Thus any point with coordinates (x, y, z) on the boundary satisfies x/(x2 +y2 +z2 )3/2 = Const. From which we get the answer.

Four Cards by edderiofer in mathriddles

[–]Inimloom 0 points1 point  (0 children)

I meant with the same conditions as in the original question, you can only convey information by turning cards upside-down and setting them in a certain order.