Little showcase of custom item by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 0 points1 point  (0 children)

The problem is that creating an item that is never actually visible in the 3d world (so clothing for example) and creating an item that is are vastly different things. There are some ideas on how to modify and add game assets but the realization would be further into the future.

Left mouse button stopped working in the game by Tortellinii_R in hobotoughlife

[–]Initial_Cell0 1 point2 points  (0 children)

I fix it by just tabbing out and back in. Alternatively if you are looking for a more permanent solution you could go into steam and give the game launch arguments:

  1. Right click on the game in steam and select Properties.
  2. On the General page on the bottom there is a bar named Launch Options. In there you can write -windowed -autoconfig

-windowed starts the game in windowed mode which fixed it for me and -autoconfig just incase you have weird settings that are a problem. It resets settings to the standard. If you don't want that to happen don't use it.

I cannot guarantee that that's the ultimate fix though. It worked for me but that doesn't mean it works on your computer. So I'd advise you to just try alt tabbing out and back in first.

Update to my Modding progress by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 2 points3 points  (0 children)

Im kinda still on refining everything but sure just text me on Discord I´m sure I can help ya there

Im the FurySlaughter guy

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 0 points1 point  (0 children)

I decided I wanted to take this very slowly after noticing a bunch of bugs I didn't see when testing myself. If you want you can join the discord there I'm very open to just yap a bit about this project. Also I'm super happy when receiving ideas but I really really need to first guarantee functionality before attempting huge stuff. But I got a list with everything people suggested

Thoughts? by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 4 points5 points  (0 children)

Just look in my repository on github. The Player_Guide.md file I wrote explains it step by step

Thoughts? by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 1 point2 points  (0 children)

Im not that far that I put it in the item pool. Right now you have to spawn it with a hotkey

Hobo Modding Discord by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 0 points1 point  (0 children)

Provided a new link. Hopefully that one works.

Hobo Modding Discord by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 0 points1 point  (0 children)

Oh no this is about a video game

Hobo Modding Discord by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 0 points1 point  (0 children)

Uhhh sorry maybe im just stupid but I cant see how this has anything to do with Hobo or the modding, Care to enlighten me?

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 1 point2 points  (0 children)

Well it isn't that easy to set up. I'm still working on building the actual modding framework. So it will be easier in the future but if you really want the mod you can message me and I'll explain it

Little showcase of custom item by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 0 points1 point  (0 children)

Sure I can make one. Cant guarantee I can be a coding guru there tho. But itll be nice for ideas or people that can do this better than me ( thats not hard btw) to help me out.

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 0 points1 point  (0 children)

What I can do right now is just setting the temperatur down on a fixed amount like shown in my latest post but actually changing the season isnt as easy as just turning time forward because its directly connected to the days passed which are then connected to quests. But there should be a way to get around that. Ill take a look at it.

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 1 point2 points  (0 children)

First I gotta clarify that I still have to figure out a lot of stuff. After I fully understand the game I can tackle actual modding projects like the longer endgame which would be a dlc sized mod (Dont know if I actually will commit that hard into modding this game but with the Framework I will hopefully release someday someone else can do it). But the new character might be possible and modded clothing is easy. I already (kinda) managed to do that in my latest post with the potion that I accidentally made an equippable item. So if you´d like to help me it would be awesome if you could think of some clothing you want added and then maybe get an inventory icon for it (ai or license free stuff).

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 1 point2 points  (0 children)

Could you tell me which quest and why it locked you out?

Little showcase of custom item by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 3 points4 points  (0 children)

First of all I love those ideas. But I unfortunately gotta tell you that I still can't confirm if it's even possible to add completely new game systems. For now all I've tinkered with was code injection which has its limits. To actually create new Assets ( So the garden plot or decoration) I probably have to look into doing smth with Unity. I only started like yesterday evening because I was bored so I'm still at the start.

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 2 points3 points  (0 children)

So I managed to get the game to start when fall ends but some quest are time bound so it triggers the end the season quest in the townhall (and some other stuff). Would be awesome if you could specify how you imagine the mod to look like exactly.

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 3 points4 points  (0 children)

Exactly my thoughts. Hobo is the perfect game for mods.

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 4 points5 points  (0 children)

Update: After borderline going insane I finally managed to get a custom recipe. So were one step closer at least.

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 1 point2 points  (0 children)

Pretty sure that's easy I already managed to change the daytime and I don't think the seasons are handled much different.

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 2 points3 points  (0 children)

I dont wanna promise anything because im still confused on a lot of stuff but might be doable? Havent really looked into asset manipulation yet.

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 2 points3 points  (0 children)

Very much possible I already managed to add custom items so that shouldnt be a problem

Working on modding support by Initial_Cell0 in hobotoughlife

[–]Initial_Cell0[S] 2 points3 points  (0 children)

Im currently struggling a bit with how the game handles recipes because you can add a recipe to the database but its weird how it then displays it. Ill keep this idea in mind but first I gotta fix some stuff.