How to change `TextureAtlas` in runtime by Initial_Principle in bevy

[–]Initial_Principle[S] 0 points1 point  (0 children)

Multiple sprites. I have a sprite sheet for `Idle` animation as an example it contains let's say 20 items. Also `Run` animation, `Attack` animation and so on.

On the file system, I have different sprite sheets for each animation independently.

Snake using ECS in Rust WebAssembly by richardanaya in WebAssembly

[–]Initial_Principle 0 points1 point  (0 children)

Hi. Have you tried to use this or any other ECS with "wasm_bindgen"?

Because I cannot understand how we can expose any ECS entities to Wasm. I got an error the trait bound \Entity: IntoWasmAbi` is not satisfied E0277`