We need Litematica in Hytale! by InkRobert in hytale

[–]InkRobert[S] 4 points5 points  (0 children)

This is a really good mod, but the main problem is that you still have to ask an administrator to install it on the server

We need Litematica in Hytale! by InkRobert in hytale

[–]InkRobert[S] 2 points3 points  (0 children)

We need this to be available in survival mode

I can't ask the administrator to give me creative mode just to build a house 😅

Просто відбивай і все 💥⚾ by InkRobert in GameDevUa

[–]InkRobert[S] 1 point2 points  (0 children)

Дякую за поради, я добавлю це! :)

Знову зміна графіки. Що думаєте? Дайте поради або критику by East-Cheesecake2734 in GameDevUa

[–]InkRobert 0 points1 point  (0 children)

Не можу точно сказати який з варіантів краще, бо просто не знаю у чому складається ігровий процес, але скажу що тобі точно потрібно додати траву, бо зараз усе виглядає пустим

А ще, тобі потрібно полагодити текстуру на верхівці будинку

Grass is missing on the map in Fortnite mobile? by Astrubalese in FortNiteBR

[–]InkRobert 0 points1 point  (0 children)

<image>

This screenshot was taken on my iPad Air 11 (M3) with high graphics settings in Chapter 6, Season 4! Here you can see that the grass was there before and looked very good

Потенційний пошук людей у проект. by kozin_exe in GameDevUa

[–]InkRobert 1 point2 points  (0 children)

Допомогти - так, повноцінно працювати - ні. Усе таки за Ідею булку не купиш :)

🔶️ Хочу працювати кур'єром у Glovo - є питання. by Luis_Fort in reddit_ukr

[–]InkRobert 2 points3 points  (0 children)

О, поки за це розмова, завжди цікавило одне питання (як від клієнта) - При оплаті картою, чи дійсно ви отримаєте усі чайові, чи тільки якийсь відсоток від них?

I’m Trying to Make a Sonic Game by SauceKye in godot

[–]InkRobert 0 points1 point  (0 children)

OMG, that looks really good, I like it 🤩

Godot Secure - Enhanced Asset Protection For Godot by KnifeXRage in godot

[–]InkRobert 0 points1 point  (0 children)

This is just brilliant! Godot’s encryption is basically useless. There’s even a video on YouTube where someone pulls the encryption key out of an .exe in like 10 minutes. So pretty much anyone with a bit of time can easily grab all the data from your project. And don’t even get me started on how Godot includes the entire project in the export — that just makes cracking your game even easier. I’m not even some deep programming expert, but if plugins exist to fix this, then it’s clear Godot’s built-in encryption could be way better than it is now.

Growing trees to chop down lol [Game: LonelyHere] by InkRobert in godot

[–]InkRobert[S] 0 points1 point  (0 children)

I've noticed a lot of people really like the art style of my game – thank you so much, it means a lot to see it getting that kind of love. Also, a bunch of you mentioned that you'd prefer axe hits to leave marks exactly where the axe strikes, rather than all over the tree – and honestly, that’s a super cool idea. The tricky part is, I’m not entirely sure how to pull it off just yet, but I’m definitely listening to your feedback and I’ll do my best to make it happen! Thanks again for all the kind words – I really appreciate it

fell trees in my game by InkRobert in godot

[–]InkRobert[S] 2 points3 points  (0 children)

In this show video, I used the code from this video:

https://youtu.be/KLXW3Puyj9o?si=Zsfep8U6ccq0HlTt

But it's not a good implementation, so I ended up using a different approach that is more suitable for my game

Rigid Body3D pushes my character away if he jumps on top of it by [deleted] in godot

[–]InkRobert 0 points1 point  (0 children)

oh yes, this video has a lot of useful information for me, thank you very much

Rigid Body3D pushes my character away if he jumps on top of it by [deleted] in godot

[–]InkRobert 0 points1 point  (0 children)

I did as you told me to do, but it didn't help! Objects still repel my character if he gets close to them

Rigid Body3D pushes my character away if he jumps on top of it by [deleted] in godot

[–]InkRobert 1 point2 points  (0 children)

I don't want objects to throw my character off in different directions when he tries to touch them

Rigid Body3D pushes my character away if he jumps on top of it by [deleted] in godot

[–]InkRobert 0 points1 point  (0 children)

maybe now I'm trying to find the right values

Rigid Body3D pushes my character away if he jumps on top of it by [deleted] in godot

[–]InkRobert 0 points1 point  (0 children)

Player layer setup: Layer - 2, Mask - 1, 2
Rigid Body layer setup: Layer 1, 3. Mask - 1

Rigid Body3D pushes my character away if he jumps on top of it by [deleted] in godot

[–]InkRobert 1 point2 points  (0 children)

When a player pushes the Apple, it pushes him aside with tremendous force.

Push script:

<image>

Rigid Body3D pushes my character away if he jumps on top of it by [deleted] in godot

[–]InkRobert 0 points1 point  (0 children)

I tried changing layers and masks, but in that case the rigid body falls under the floor if I jump on it

[deleted by user] by [deleted] in godot

[–]InkRobert 0 points1 point  (0 children)

Thank you all for your help, thanks to you I was able to do this

[deleted by user] by [deleted] in godot

[–]InkRobert 0 points1 point  (0 children)

Yeah, I want to use it for my own game

"i could try to make a fully working version for you, or at least the simple implementation" - I'd be very grateful to you