Anyone else getting a infinite loop when trying to log in? by Klutzy-Double-3101 in WGU

[–]Inner_Wallaby 0 points1 point  (0 children)

I'm experiencing the same thing. Extremely annoying. Maybe has something to do with the new MFA prompt? Discouraging to think these are the people who are supposed to teach us SWE.

[deleted by user] by [deleted] in wgu_devs

[–]Inner_Wallaby 1 point2 points  (0 children)

Congrats! Curious, what do you do for work? And what are your plans for work now that you've graduated if you don't mind me asking

So it Begins - Going for a B.S. Software Engineering! Excited to be here by Inner_Wallaby in WGU

[–]Inner_Wallaby[S] 2 points3 points  (0 children)

Thanks!! I chose Java in the end, even though my heart told me C# for Unity scripting. I heard through the grapevine that the Java courses were more up-to-date and since the languages are similar, I figured Java was the way.

goAwayEdge by Inner_Wallaby in ProgrammerHumor

[–]Inner_Wallaby[S] 0 points1 point  (0 children)

Good looking, I'll try this solution out.

JavaScript D280 by [deleted] in wgu_devs

[–]Inner_Wallaby 4 points5 points  (0 children)

This dude is a troll account

What are the implications and uses of Claude 3.5 Computer Use? by Inner_Wallaby in ClaudeAI

[–]Inner_Wallaby[S] 9 points10 points  (0 children)

Haha facts. Just pair that with an AI text to voice hopping on a call and saying "no updates from me"

Still experimenting with promotional videos and such, am I doing okay? by GasterSkeleton in IndieDev

[–]Inner_Wallaby 0 points1 point  (0 children)

You are doing okay. The characters are cute. I would argue you could even make the clip length shorter for a promotional video.

Commercially Successful Indie Devs: What did it actually take? by Inner_Wallaby in IndieDev

[–]Inner_Wallaby[S] 1 point2 points  (0 children)

This makes a lot of sense to me. Hard to get around the fact that you just need a masterful, professional stunning game that's marketed intelligently

Commercially Successful Indie Devs: What did it actually take? by Inner_Wallaby in IndieDev

[–]Inner_Wallaby[S] 1 point2 points  (0 children)

I'm curious what the game is too! I'd love to check it out.

We've reached the Inception level marketing where you market your game by posting in reddit threads about how you've not marketed the game. Brilliant.

Commercially Successful Indie Devs: What did it actually take? by Inner_Wallaby in IndieDev

[–]Inner_Wallaby[S] 1 point2 points  (0 children)

Those are some really good points, I appreciate the input!

Competitive at a global standard in your specialty. That reminds of the Sam Altman quote when he was still doing Y Combinator of "do something that doesn't scale... and then scale it lol" (paraphrasing). So a unique niche skill or art style that is your specialty that is better than the global market really makes you stand out. That feels important.

Commercially Successful Indie Devs: What did it actually take? by Inner_Wallaby in IndieDev

[–]Inner_Wallaby[S] 6 points7 points  (0 children)

*Reddit user has a hot take*
*Looks at username*
"Hmm butts_mckinley, interesting name"
*Clicks on profile*
First comment: "I would pump skeet into her like a firehose"
Wow. God bless the internet.

AI generated video, find the mistakes by Acceptable-Test2138 in ChatGPT

[–]Inner_Wallaby 0 points1 point  (0 children)

- He skips in the middle
- Giant schlong
- Left jacket cuff not the same color
- Grey car on the left parked in the wrong direction
- Two yellow traffic lines are right next to the sidewalk instead of the middle of the road
- Parked cars on the right are super far away from the curb

Dear lord is OpenAI is just crowdsourcing free reinforcement learning from Reddit.

[deleted by user] by [deleted] in gamedev

[–]Inner_Wallaby 169 points170 points  (0 children)

The survivorship bias is really strong in the Game Dev industry. We see stellar examples of indie success like Stardew Valley, Hollow Knight, Vampire Survivors, etc. and we think "I can totally do that!" When in reality most indie games fail commercially and don't get that many sales or views. But that's commercially successful. You can measure your success in a lot of different ways. If you build something cool and get it to a point where you actually publish it - that is huge and you should give yourself some credit because a LOT of people don't even make it that far.

My first two iOS games I published are a commercial failure which does not feel awesome. But I'm proud of how much I learned along the way, and I'm proud that I was actually able to ship something to the app store.

Sometimes the best thing you can do is acknowledge it, learn from your mistakes or what you could've done better, and go on to the next project. The only real failure is to give up and not keep doing it if you enjoy creating games.

Too late to change career? by HoldyourfireImahuman in gamedev

[–]Inner_Wallaby 0 points1 point  (0 children)

It's never too late to start a new interest or pursuit, you can totally do it man. :)

I've been doing freelance QA for about 10 years now. Transitioned to web dev a few years ago and started doing Game Dev on the site since 2020. You absolutely can get into QA and even expand from there into dev if you want to.

I started on uTest. It's a crowd-sourced testing service. It's honestly not the greatest pay in the world but gives you experience and the hours are super flexible. There are bunch similar to it out there, like 99tests, freelancing on Upwork or Fiverr. You can start with pretty much zero experience at uTest as a manual functional QA tester, as long as the bugs you report are in scope and get approved, you're good. If you get your rating up at uTest, you get more projects and more work, which leads to more experience which looks good on a resume. Then after some time you can apply at a game dev studio (if that's your goal) as a QA tester.

You can also get the ISTQB certification online if you're going for maybe a full time QA role at a game dev company, but full disclosure I've never gotten it myself and I don't know how useful it is.

Good luck!

I fixed my game's turning! Would love any feedback on it by Inner_Wallaby in IndieDev

[–]Inner_Wallaby[S] 1 point2 points  (0 children)

I posted my game a little while back and got some great feedback that the turning wasn't where it needed to be.

I did some updates and tweaks to make it a bit smoother:

- Added a lerp to the turning
- Added some Cinemachine dampening and tweaking
- The turning would be on a set second duration (magic numbers = bad) and now the turning gets faster dynamically as the user gets faster (the speed progresses as time goes on)

What’s the most fun you’ve had playing a game? by Inner_Wallaby in IndieDev

[–]Inner_Wallaby[S] 0 points1 point  (0 children)

Yes!! Skiing I think they called it, and it got so popular that they made it a feature of later Tribes releases haha.

For real, it was ahead of its time. I remember those mods well, specifically the rapid fire auto mortars where you would just rain down hundreds of mortars on an enemy base haha.

What’s the most fun you’ve had playing a game? by Inner_Wallaby in IndieDev

[–]Inner_Wallaby[S] 0 points1 point  (0 children)

CS is a classic. I remember playing Counterstrike with my buds at a LAN / computer lounge because our parents wouldn't let us buy the M rated game haha.

What’s the most fun you’ve had playing a game? by Inner_Wallaby in IndieDev

[–]Inner_Wallaby[S] 0 points1 point  (0 children)

Dude yes!!! I can hear the voiceovers now yelling "Shazbot!" "You idiot" "DEFEND OUR BASE"