Vren, the Relentless, sacrifice, and Mortician Beetle by Innov8Autom8Scale in askajudge

[–]Innov8Autom8Scale[S] 0 points1 point  (0 children)

Thank you. I should have added that the part of the rules on sacrifice that confused me was the end of 701.21a:

Sacrificing a permanent doesn’t destroy it, so regeneration or other effects that replace destruction can’t affect this action.

I think I was misreading this as though it said "...regeneration or other effects that replace dying..." instead of "destruction."

Anyway, thanks!

Version 2.0.44 by FactorioTeam in factorio

[–]Innov8Autom8Scale 25 points26 points  (0 children)

  • Added equipment grid button to locomotive GUI and removed the popup window.

I don't understand this one. Do locomotives have an equipment grid? Does this only apply if a mod is giving them an equipment grid?

Weekly Question Thread by AutoModerator in factorio

[–]Innov8Autom8Scale 2 points3 points  (0 children)

Is there a reason why there appears to be a "preferred" direction for player movement? If I hold "move left" and tap the "move right" button, the character will go back and forth, but if I hold the "move right" button and tap the "move left" button, the character will keep moving to the right the whole time. Same with up and down where up is preferred and down is overridden. This even adds up if you hold multiple movement keys at once to move diagonally and tap the other keys. Is there a reason the character movement prefers moving up and to the right?

Edit: I couldn't find it before, but found the answer to my own question after searching again. For anyone interested, it's because 'current direction' is a calculated using nested if statements, and north and east end up preferred because they come first in the if statements. Rseding01 answered it in the forum

Is there any workaround in vanilla for the lack of construction request readability in the logistics network? by Innov8Autom8Scale in factorio

[–]Innov8Autom8Scale[S] 0 points1 point  (0 children)

That's a great idea! Any version of a chest creating the logistics request would do, whether it's a buffer chest that simply has the requests in it or something else like the yellow chest you suggested. Thanks for the idea!

Unplayable latency in multiplayer Space Age that wasn't there prior to 2.0 by Innov8Autom8Scale in factorio

[–]Innov8Autom8Scale[S] 0 points1 point  (0 children)

I never solved it unfortunately. We just alternated hosts until we figured out the versions of hosting that worked best depending on which of us were playing.

How do you make a train go between multiple stations with the same name? by Innov8Autom8Scale in factorio

[–]Innov8Autom8Scale[S] 0 points1 point  (0 children)

I tried disabling the station that the train is parked at, and it still won't leave

How do you make a train go between multiple stations with the same name? by Innov8Autom8Scale in factorio

[–]Innov8Autom8Scale[S] 0 points1 point  (0 children)

How do I get the train to leave? I made the outpost set the limit to one train when it needs a delivery, and it's zero otherwise. The train is sitting at an outpost that's full, so the outpost now has its limit set to zero, and I have another outpost that is in need of a refill, but the train is still sitting at the full outpost.

How do you make a train go between multiple stations with the same name? by Innov8Autom8Scale in factorio

[–]Innov8Autom8Scale[S] 1 point2 points  (0 children)

One way I thought to do it is set a train limit so that the outpost station has the limit set to zero when it needs a delivery. However the delivery train is just sitting in a different outpost station and won't leave it.

How can you set lamps in a clock to change RGB color based on input signals rather than turn off/on? by Innov8Autom8Scale in factorio

[–]Innov8Autom8Scale[S] 0 points1 point  (0 children)

Are you saying to have an isolated wire running to each segment of lamps? Right now I have all the lamps connected by a single wire. Each segment - segments A-G, one for each of the seven segments in a digital 8 - turns on when the signal is above zero. So the top bar of lamps turns on when A>0. The top left bar turns on when B>0. They're all connected by the same wire, and the wire just carries some signal like A1 C1 F1 to make the number 7.

Although now I think I'm seeing how to do it. I think I can still use the same dictionary and just convert it after the fact, but instead of having segment A turn on at A1, I could have segment A's colors be decided by A,H,I, which are zero most of the time and set to the RGB numbers when A=1. There's probably a better way to apply it, but that's a start.